Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rhyming_Raineri vs Briedly

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:41
Elysium map preview
Map Elysium
Defeated
Rhyming_RaineriDemeter
Pre-match Elo923
Win probability37.5%
25:41 Match length Briedly favored
Winner
BriedlyGaia
Pre-match Elo1012
Win probability62.5%

Match at a glance

Rhyming_Raineri vs Briedly

WinnerBriedly
MapElysium
QueueRanked 1v1 Supremacy
Duration25:41
Started
Ended
Elo favorite62.5%Briedly
Fastest Classical3:46*Briedly
First pressure5:23Briedly · Military Barracks
First extra TC4:49Briedly · Town Center
Market timing8:13Rhyming_Raineri · Market
Most military units57Rhyming_Raineri
Highest EAPM15.9Briedly
Market volume2,000Briedly

Rhyming_Raineri

Demeter

Defeat
Elo923-43
EAPM10.8
Military units57
First pressure11:14Archery Range
First expansion13:53
Market volume0
Total score 17,285
Military score 1,460
Economic score 15,334
Kills score 491
Units killed 20
Units lost 69
Buildings razed 0
Largest army 57
Favorite unit Toxotes 29 fielded
Classical 7:30* Research start 6:30
Heroic 25:23* Research start 24:08
Mythic Not reached

Briedly

Gaia

Victory
Elo1012+15
EAPM15.9
Military units36
First pressure5:23Military Barracks
First expansion4:49
Market volume2000
Total score 81,280
Military score 29,596
Economic score 49,471
Kills score 2,213
Units killed 70
Units lost 17
Buildings razed 16
Largest army 36
Favorite unit Contarius 15 fielded
Classical 3:46* Research start 2:46
Heroic 13:44* Research start 12:29
Mythic 18:11* Research start 16:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Rheia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rhyming_RaineriDemeter
Match time
BriedlyGaia
God powerWither
God powerWither
MarketMarket
First military pressureArchery Range
Toxotes9 training queues
Town CenterAdditional center
Toxotes14 training queues
Cyclops6 training queues
Hoplite4 training queues
Cyclops5 training queues
ArmoryArmory
Farm transition9 farms clustered
Toxotes6 training queues
Cyclops7 training queues
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyPlow
Farm transition3 farms clustered
God powerGaia Forest
Town CenterAdditional center
Key technologyHusbandry
Murmillo8 training queues
Key technologyShaft Mine
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyBow Saw
Key technologyMedium Archers
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Contarius15 training queues
Key technologyHeavy Archers
Key technologyBallistics
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyBronze Shields
Fortress-tier buildingPalace
God powerCarnivora
Caladria2 training queues
Fortress-tier buildingPalace
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer7 training queues
God powerTitan Gate
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyIron Armor
Key technologyIron Shields
God powerTraitor
God powerCarnivora
Key technologyBronze Wall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%Briedly
Fastest Classical3:46*Briedly
Fastest Heroic13:44*Briedly
Fastest Mythic18:11*Briedly
First pressure5:23Briedly · Military Barracks
First extra TC4:49Briedly · Town Center
Fortress timing14:14Briedly · Palace
Market timing8:13Rhyming_Raineri · Market
Armory timing10:13Briedly · Armory
Farm transition6:55–8:02Briedly · 3 farms clustered
Trade route started15:14Briedly

Player highlights

Standout performances

Highest total score81,280Briedly
Highest military score29,596Briedly
Highest economy score49,471Briedly
Most kills2,213Briedly
Most units killed70Briedly
Most deaths69Rhyming_Raineri
Most buildings razed16Briedly
Largest army57Rhyming_Raineri
Favorite unitToxotesRhyming_Raineri · 29 fielded

Rhyming_Raineri

Most Deaths

Briedly

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rhyming_Raineri

Late Classical7:30 estimated completion
Delayed pressure11:14 · Archery Range
Expansion signal13:53 · Town Center
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep18:22 · Armory
Farm transition19:41–19:51 · 9 farms clustered

Briedly

Fast Classical3:46 estimated completion
Early pressure5:23 · Military Barracks
Fast expansion4:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:33 · Market
Early armory / Heroic prep10:13 · Armory
Fortress tech path14:14 · Palace
Heavy walling signal15 wall build events
Farm transition6:55–8:02 · 3 farms clustered
Trade route started15:14 · Caravan Atlantean queued
Market economy signal2,000 total resource volume
Rhyming_Raineri · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rhyming_Raineri · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rhyming_Raineri · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rhyming_Raineri · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Briedly · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Briedly · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Briedly · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Rhyming_Raineri

Bought

No buys

Sold

No sells

Total player market volume0

Briedly

Bought

Wood500

Sold

Food1500
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rhyming_Raineri

Army

Toxotes29
Cyclops18
Hoplite4
Iolaus3
Orpheus3
Buildings11 types
Farm14
House9
Granary5
Storehouse5
Archery Range1
Armory1
Market1
Military Academy1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Wither2

Briedly

Army

Contarius15
Murmillo9
Destroyer7
Caladria2
Oracle2
Arcus1
Buildings11 types
Farm22
Wall15
Manor9
Palace7
Military Barracks6
Sentry Tower4
Town Center3
Market2
Armory1
Economic Guild1
Temple1
God powers4 invoked
Gaia Forest3
Carnivora2
Titan Gate1
Traitor1