Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs Carliber

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:32
Mount Olympus map preview
Map Mount Olympus
Defeated
SIlverChromeZeus
Pre-match Elo1547
Win probability66.6%
20:32 Match length UpsetThe Elo underdog won
Winner
CarliberPoseidon
Pre-match Elo1427
Win probability33.4%

Match at a glance

SIlverChrome vs Carliber

WinnerCarliber
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration20:32
Started
Ended
Elo favorite66.6%SIlverChrome · Upset
Fastest Classical3:47*SIlverChrome
First pressure3:55SIlverChrome · Military Academy
Market timing15:55SIlverChrome · Market
First extra TC4:11Carliber · Town Center
Most military units129SIlverChrome
Highest EAPM75.8Carliber
Market volume1,500SIlverChrome
Defeat
Elo1547-23
EAPM43.5
Military units129
First pressure3:55Military Academy
First expansion16:24
Market volume1500
Total score 18,666
Military score 6,990
Economic score 9,675
Kills score 2,001
Units killed 75
Units lost 113
Buildings razed 0
Largest army 129
Favorite unit Hoplite 64 fielded
Classical 3:47* Research start 2:47
Heroic 17:31* Research start 16:16
Mythic Not reached

Carliber

Poseidon

Victory
Elo1427+23
EAPM75.8
Military units112
First pressure5:40Archery Range
First expansion4:11
Market volume0
Total score 41,210
Military score 14,854
Economic score 23,685
Kills score 2,716
Units killed 111
Units lost 75
Buildings razed 2
Largest army 112
Favorite unit Toxotes 55 fielded
Classical 3:52* Research start 2:52
Heroic 16:31* Research start 15:16
Mythic 19:23* Research start 17:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SIlverChromeZeus
Match time
CarliberPoseidon
First military pressureMilitary Academy
Hoplite31 training queues
Key technologyMedium Infantry
Toxotes15 training queues
Key technologyPickaxe
ArmoryArmory
God powerRestoration
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyCopper Armor
Key technologyMedium Archers
Hoplite15 training queues
Toxotes14 training queues
MarketMarket
Toxotes11 training queues
Town CenterAdditional center
Hoplite13 training queues
Manticore2 training queues
Peltast15 training queues
Heracles2 training queues
Key technologyHeavy Infantry
God powerUnderworld Passage
Fortress-tier buildingFortress
Farm transition4 farms clustered
Key technologyPlow
Hoplite5 training queues
God powerBolt
DefeatMatch result
God powerLure
Town CenterAdditional center
Key technologyHand Axe
First military pressureArchery Range
Toxotes37 training queues
God powerCease Fire
Key technologyMedium Archers
Key technologyPickaxe
Hippeus13 training queues
Key technologyMedium Cavalry
Farm transition10 farms clustered
Key technologyPlow
Toxotes18 training queues
Centaur3 training queues
Hippeus15 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Fortress-tier buildingFortress
Key technologyBow Saw
Hippeus17 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyHeavy Archers
God powerCease Fire
God powerPlenty Vault
Key technologyChampion Cavalry
MarketMarket
MarketMarket
God powerBronze
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%SIlverChrome · Upset
Fastest Classical3:47*SIlverChrome
Fastest Heroic16:31*Carliber
Fastest Mythic19:23*Carliber
First pressure3:55SIlverChrome · Military Academy
First extra TC4:11Carliber · Town Center
Fortress timing16:35Carliber · Fortress
Market timing15:55SIlverChrome · Market
Armory timing8:12SIlverChrome · Armory
Farm transition12:48–14:02Carliber · 10 farms clustered

Player highlights

Standout performances

Highest total score41,210Carliber
Highest military score14,854Carliber
Highest economy score23,685Carliber
Most kills2,716Carliber
Most units killed111Carliber
Most deaths113SIlverChrome
Most buildings razed2Carliber
Largest army129SIlverChrome
Favorite unitHopliteSIlverChrome · 64 fielded

SIlverChrome

Largest ArmyMost Deaths

Carliber

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SIlverChrome

Fast Classical3:47 estimated completion
Early pressure3:55 · Military Academy
Expansion signal16:24 · Town Center
Early market / Heroic prep15:55 · Market
Early armory / Heroic prep8:12 · Armory
Fortress tech path19:41 · Fortress
Heavy walling signal9 wall build events
Farm transition19:43–19:44 · 4 farms clustered
Market economy signal1,500 total resource volume
Large army production129 military units

Carliber

Fast Classical3:52 estimated completion
Early pressure5:40 · Archery Range
Fast expansion4:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:00 · Market
Early armory / Heroic prep14:49 · Armory
Fortress tech path16:35 · Fortress
Heavy walling signal10 wall build events
Farm transition12:48–14:02 · 10 farms clustered
Large army production112 military units
SIlverChrome · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SIlverChrome · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Carliber · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Carliber · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Carliber · Early MilitaryMeaningful trained combat units were produced during the early opening.
Carliber · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Carliber · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Carliber · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

SIlverChrome

Bought

Food1200
Wood300

Sold

No sells

Total player market volume1500

Carliber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army

Hoplite64
Toxotes40
Peltast15
Heracles4
Jason3
Manticore2
Minotaur1
Buildings12 types
House14
Wall9
Storehouse8
Granary6
Archery Range5
Farm4
Military Academy3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1

Carliber

Army

Toxotes55
Hippeus45
Centaur4
Atalanta3
Theseus3
Hippolyta1
Polyphemus1
Buildings12 types
Farm42
House22
Wall10
Storehouse9
Granary4
Stable4
Archery Range3
Market2
Town Center2
Armory1
Fortress1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1