Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Captain WeebM@ster vs LADER

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:27
Oasis map preview
Map Oasis
Winner
Captain WeebM@sterThor
Pre-match Elo1159
Win probability49.6%
17:27 Match length UpsetThe Elo underdog won
Defeated
LADERPoseidon
Pre-match Elo1162
Win probability50.4%

Match at a glance

Captain WeebM@ster vs LADER

WinnerCaptain WeebM@ster
MapOasis
QueueRanked 1v1 Supremacy
Duration17:27
Started
Ended
Elo favorite50.4%LADER · Upset
Fastest Classical4:34*Captain WeebM@ster
First pressure1:50Captain WeebM@ster · Hersir trained
Market timing14:27Captain WeebM@ster · Market
Most military units113LADER
Highest EAPM66.3Captain WeebM@ster
Market volume1,000Captain WeebM@ster
Victory
Elo1159+18
EAPM66.3
Military units101
First pressure1:50Hersir trained
First expansion
Market volume1000
Total score 19,173
Military score 5,287
Economic score 11,576
Kills score 2,332
Units killed 90
Units lost 82
Buildings razed 0
Largest army 101
Favorite unit Raiding Cavalry 26 fielded
Classical 4:34* Research start 3:34
Heroic Not reached
Mythic Not reached

LADER

Poseidon

Defeat
Elo1162-18
EAPM39.4
Military units113
First pressure5:04Stable
First expansion
Market volume0
Total score 11,264
Military score 3,450
Economic score 5,949
Kills score 1,887
Units killed 79
Units lost 91
Buildings razed 0
Largest army 113
Favorite unit Toxotes 36 fielded
Classical 4:39* Estimated start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Captain WeebM@sterThor
Match time
LADERPoseidon
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Hirdman5 training queues
Key technologyPickaxe
Berserk22 training queues
Hersir7 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
Raiding Cavalry26 training queues
Hirdman4 training queues
Throwing Axeman2 training queues
Key technologyHand Axe
Farm transition4 farms clustered
God powerHealing Spring
God powerHealing Spring
Hersir2 training queues
Key technologyCopper Shields
Hirdman9 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Hersir4 training queues
Key technologyMedium Cavalry
MarketMarket
Key technologyHeavy Infantry
Key technologyCopper Armor
Throwing Axeman6 training queues
Key technologyPlow
VictoryMatch result
God powerLure
First military pressureStable
God powerCease Fire
Atalanta2 training queues
Hippeus27 training queues
Theseus2 training queues
Toxotes8 training queues
Centaur2 training queues
Hoplite10 training queues
Toxotes3 training queues
Hippeus4 training queues
Hoplite25 training queues
Toxotes25 training queues
Key technologyHusbandry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%LADER · Upset
Fastest Classical4:34*Captain WeebM@ster
First pressure1:50Captain WeebM@ster · Hersir trained
Market timing14:27Captain WeebM@ster · Market
Armory timing8:11Captain WeebM@ster · Dwarven Armory
Farm transition9:47–10:16Captain WeebM@ster · 4 farms clustered

Player highlights

Standout performances

Highest total score19,173Captain WeebM@ster
Highest military score5,287Captain WeebM@ster
Highest economy score11,576Captain WeebM@ster
Most kills2,332Captain WeebM@ster
Most units killed90Captain WeebM@ster
Most deaths91LADER
Most buildings razed0Captain WeebM@ster
Largest army113LADER
Favorite unitToxotesLADER · 36 fielded

Captain WeebM@ster

Highest ScoreMost ImprovementsMost KillsMost Resources

LADER

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Captain WeebM@ster

Classical timing4:34 estimated completion
Early pressure1:50 · Hersir trained
Early market / Heroic prep14:27 · Market
Early armory / Heroic prep8:11 · Dwarven Armory
Farm transition9:47–10:16 · 4 farms clustered
Market economy signal1,000 total resource volume
Large army production101 military units

LADER

Classical timing4:39 estimated completion
Early pressure5:04 · Stable
Large army production113 military units
Captain WeebM@ster · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Captain WeebM@ster · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Captain WeebM@ster

Bought

No buys

Sold

Wood1000
Total player market volume1000

LADER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Captain WeebM@ster

Army

Raiding Cavalry26
Berserk23
Hersir21
Hirdman18
Throwing Axeman10
Troll3
Buildings8 types
Farm15
House10
Ox Cart Building7
Great Hall2
Longhouse2
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Healing Spring2

LADER

Army

Toxotes36
Hoplite35
Hippeus31
Centaur4
Theseus4
Atalanta3
Buildings7 types
House11
Granary5
Storehouse4
Archery Range2
Military Academy2
Stable2
Temple1
God powers2 invoked
Cease Fire1
Lure1