Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[132]Pein vs Captain WeebM@ster

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Mount Olympus map preview
Map Mount Olympus
Winner
[132]PeinZeus
Pre-match Elo1305
Win probability72.0%
0:01 Match length [132]Pein favored
Defeated
Captain WeebM@sterThor
Pre-match Elo1141
Win probability28.0%

Match at a glance

[132]Pein vs Captain WeebM@ster

Winner[132]Pein
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite72.0%[132]Pein
Most military units0[132]Pein
Highest EAPM57.1[132]Pein

[132]Pein

Zeus

Victory
Elo1305+10
EAPM57.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1141-10
EAPM57.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[132]PeinZeus
Match time
Captain WeebM@sterThor
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.0%[132]Pein

Player highlights

Standout performances

Highest total score2,250[132]Pein
Highest military score1,000[132]Pein
Highest economy score1,250[132]Pein
Most kills0[132]Pein
Most units killed0[132]Pein
Most deaths0[132]Pein
Most buildings razed0[132]Pein
Largest army0[132]Pein

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[132]Pein

No strong intent signals were detected.

Captain WeebM@ster

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[132]Pein

Army

Buildings0 types

Captain WeebM@ster

Army

Buildings0 types