Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:20
Ghost Lake map preview
Map Ghost Lake
Winner
roman.aldo10Thor
Pre-match Elo1468
Win probability63.3%
32:20 Match length roman.aldo10 favored
Defeated
andrew2026Isis
Pre-match Elo1373
Win probability36.7%

Match at a glance

roman.aldo10 vs andrew2026

Winnerroman.aldo10
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration32:20
Started
Ended
Elo favorite63.3%roman.aldo10
Fastest Classical4:23*andrew2026
First pressure3:53roman.aldo10 · Hersir trained
Market timing18:39andrew2026 · Market
First extra TC4:41andrew2026 · Town Center
Most military units227roman.aldo10
Highest EAPM69.5andrew2026
Market volume3,100roman.aldo10
Victory
Elo1468+13
EAPM46.0
Military units227
First pressure3:53Hersir trained
First expansion6:48
Market volume3100
Total score 26,135
Military score 9,657
Economic score 12,261
Kills score 4,217
Units killed 214
Units lost 229
Buildings razed 9
Largest army 227
Favorite unit Throwing Axeman 91 fielded
Classical 4:32* Research start 3:32
Heroic 32:15* Research start 31:00
Mythic Not reached

andrew2026

Isis

Defeat
Elo1373-13
EAPM69.5
Military units137
First pressure5:06Barracks
First expansion4:41
Market volume3100
Total score 27,427
Military score 10,763
Economic score 10,984
Kills score 5,680
Units killed 234
Units lost 226
Buildings razed 20
Largest army 137
Favorite unit Spearman 67 fielded
Classical 4:23* Research start 3:23
Heroic 15:39* Research start 14:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Bragi
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Thor
Match time
andrew2026Isis
First military pressureHersir trained
Hersir4 training queues
Berserk9 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
Valkyrie2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Berserk4 training queues
ArmoryDwarven Armory
Throwing Axeman5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman3 training queues
Berserk5 training queues
Valkyrie2 training queues
Farm transition14 farms clustered
Throwing Axeman27 training queues
Berserk4 training queues
God powerDwarven Mine
Berserk2 training queues
Raiding Cavalry7 training queues
Hersir2 training queues
Hirdman2 training queues
Berserk2 training queues
Valkyrie2 training queues
Raiding Cavalry37 training queues
MarketMarket
Key technologyCopper Shields
Key technologyMedium Cavalry
Throwing Axeman15 training queues
Berserk17 training queues
Key technologyPlow
Throwing Axeman15 training queues
Town CenterAdditional center
Valkyrie9 training queues
Throwing Axeman16 training queues
Hirdman2 training queues
Raiding Cavalry5 training queues
MarketMarket
Berserk5 training queues
Raiding Cavalry6 training queues
Hirdman3 training queues
God powerForest Fire
Hersir2 training queues
MarketMarket
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Axeman26 training queues
Slinger2 training queues
ArmoryArmory
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyMedium Spearmen
Spearman16 training queues
Slinger10 training queues
Key technologyMedium Slingers
Key technologyCopper Armor
Spearman12 training queues
Key technologyCopper Shields
Slinger3 training queues
Key technologyHusbandry
God powerAncestors
God powerEclipse
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Chariot Archer4 training queues
Spearman15 training queues
Siege Tower2 training queues
Key technologyHeavy Spearmen
Key technologyHeavy War Elephants
War Elephant2 training queues
Town CenterAdditional center
Spearman10 training queues
Chariot Archer3 training queues
Farm transition8 farms clustered
Spearman10 training queues
Chariot Archer9 training queues
Key technologyHeavy Chariot Archers
Key technologyPlow
Spearman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%roman.aldo10
Fastest Classical4:23*andrew2026
Fastest Heroic15:39*andrew2026
First pressure3:53roman.aldo10 · Hersir trained
First extra TC4:41andrew2026 · Town Center
Fortress timing17:17andrew2026 · Migdol Stronghold
Market timing18:39andrew2026 · Market
Armory timing6:49andrew2026 · Armory
Farm transition14:23–15:13roman.aldo10 · 14 farms clustered

Player highlights

Standout performances

Highest total score27,427andrew2026
Highest military score10,763andrew2026
Highest economy score12,261roman.aldo10
Most kills5,680andrew2026
Most units killed234andrew2026
Most deaths229roman.aldo10
Most buildings razed20andrew2026
Largest army227roman.aldo10
Favorite unitThrowing Axemanroman.aldo10 · 91 fielded

roman.aldo10

Most DeathsMost Resources

andrew2026

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Classical timing4:32 estimated completion
Early pressure3:53 · Hersir trained
Fast expansion6:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:47 · Market
Early armory / Heroic prep11:52 · Dwarven Armory
Heavy walling signal36 wall build events
Farm transition14:23–15:13 · 14 farms clustered
Market economy signal3,100 total resource volume
Large army production227 military units

andrew2026

Classical timing4:23 estimated completion
Early pressure5:06 · Barracks
Fast expansion4:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:39 · Market
Early armory / Heroic prep6:49 · Armory
Fortress tech path17:17 · Migdol Stronghold
Farm transition25:46–25:48 · 8 farms clustered
Market economy signal3,100 total resource volume
Large army production137 military units
roman.aldo10 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
roman.aldo10 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6200 total volume

roman.aldo10

Bought

No buys

Sold

Wood3100
Total player market volume3100

andrew2026

Bought

Food1900
Wood200

Sold

Wood1000
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Throwing Axeman91
Raiding Cavalry55
Berserk48
Valkyrie17
Hersir9
Hirdman7
Buildings11 types
Wall36
Farm30
House28
Ox Cart Building11
Longhouse6
Great Hall5
Market3
Sentry Tower3
Town Center3
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

andrew2026

Army

Spearman67
Axeman26
Chariot Archer18
Slinger15
Sphinx5
War Elephant4
Siege Tower2
Buildings15 types
House18
Farm8
Obelisk7
Granary6
Lumber Camp6
Mining Camp5
Barracks3
Market2
Town Center2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1