Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AwareLine63779 vs NoizyFoxasz

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:14
Oasis map preview
Map Oasis
Winner
AwareLine63779Hades
Pre-match Elo1269
Win probability57.4%
20:14 Match length AwareLine63779 favored
Defeated
NoizyFoxaszHades
Pre-match Elo1217
Win probability42.6%

Match at a glance

AwareLine63779 vs NoizyFoxasz

WinnerAwareLine63779
MapOasis
QueueRanked 1v1 Supremacy
Duration20:14
Started
Ended
Elo favorite57.4%AwareLine63779
Fastest Classical3:33*NoizyFoxasz
First pressure4:10NoizyFoxasz · Stable
Market timing13:21AwareLine63779 · Market
First extra TC4:31AwareLine63779 · Town Center
Most military units134NoizyFoxasz
Highest EAPM64.8AwareLine63779
Market volume1,300AwareLine63779
Victory
Elo1269+15
EAPM64.8
Military units127
First pressure6:24Military Academy
First expansion4:31
Market volume1300
Total score 35,666
Military score 15,526
Economic score 15,870
Kills score 4,270
Units killed 152
Units lost 73
Buildings razed 15
Largest army 127
Favorite unit Hoplite 54 fielded
Classical 4:12* Research start 3:12
Heroic 14:01* Estimated start 12:46
Mythic Not reached

NoizyFoxasz

Hades

Defeat
Elo1217-15
EAPM41.6
Military units134
First pressure4:10Stable
First expansion9:56
Market volume0
Total score 22,421
Military score 4,045
Economic score 16,613
Kills score 1,785
Units killed 73
Units lost 152
Buildings razed 3
Largest army 134
Favorite unit Hypaspist 64 fielded
Classical 3:33* Estimated start 2:33
Heroic Estimated start 19:51 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AwareLine63779Hades
Match time
NoizyFoxaszHades
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyHusbandry
God powerSentinel
ArmoryArmory
Hoplite14 training queues
Toxotes6 training queues
Key technologyCopper Weapons
Toxotes14 training queues
Farm transition12 farms clustered
Key technologyPlow
MarketMarket
God powerSentinel
Hippeus2 training queues
Hoplite40 training queues
Toxotes29 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Shields
Key technologyBow Saw
Fortress-tier buildingFortress
God powerCurse
Hippeus2 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Petrobolos5 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
God powerSentinel
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Hippeus9 training queues
God powerCurse
God powerRestoration
Town CenterAdditional center
VictoryMatch result
First military pressureStable
Hippeus9 training queues
Key technologyMedium Cavalry
Hoplite4 training queues
Hippeus4 training queues
Key technologyPickaxe
Key technologyHand Axe
Hypaspist64 training queues
God powerPestilence
Town CenterAdditional center
Cyclops2 training queues
Hippeus5 training queues
Key technologyMedium Infantry
Farm transition12 farms clustered
Key technologyPlow
God powerPestilence
Hippeus22 training queues
Cyclops2 training queues
God powerSentinel
Hoplite3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
Toxotes2 training queues
Hippeus4 training queues
Cyclops2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%AwareLine63779
Fastest Classical3:33*NoizyFoxasz
Fastest Heroic14:01*AwareLine63779
First pressure4:10NoizyFoxasz · Stable
First extra TC4:31AwareLine63779 · Town Center
Fortress timing15:50AwareLine63779 · Fortress
Market timing13:21AwareLine63779 · Market
Armory timing7:33AwareLine63779 · Armory
Farm transition11:30–12:41AwareLine63779 · 12 farms clustered

Player highlights

Standout performances

Highest total score35,666AwareLine63779
Highest military score15,526AwareLine63779
Highest economy score16,613NoizyFoxasz
Most kills4,270AwareLine63779
Most units killed152AwareLine63779
Most deaths152NoizyFoxasz
Most buildings razed15AwareLine63779
Largest army134NoizyFoxasz
Favorite unitHypaspistNoizyFoxasz · 64 fielded

AwareLine63779

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

NoizyFoxasz

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AwareLine63779

Classical timing4:12 estimated completion
Early pressure6:24 · Military Academy
Fast expansion4:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:21 · Market
Early armory / Heroic prep7:33 · Armory
Fortress tech path15:50 · Fortress
Heavy walling signal24 wall build events
Farm transition11:30–12:41 · 12 farms clustered
Market economy signal1,300 total resource volume
Large army production127 military units

NoizyFoxasz

Fast Classical3:33 estimated completion
Early pressure4:10 · Stable
Expansion signal9:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep18:21 · Armory
Farm transition12:03–13:02 · 12 farms clustered
Large army production134 military units
AwareLine63779 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
AwareLine63779 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AwareLine63779 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AwareLine63779 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
NoizyFoxasz · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
NoizyFoxasz · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.
NoizyFoxasz · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

AwareLine63779

Bought

Food500

Sold

Food100
Wood700
Total player market volume1300

NoizyFoxasz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AwareLine63779

Army

Hoplite54
Toxotes49
Hippeus13
Petrobolos5
Achilles2
Ajax2
Chiron1
Nemean Lion1
Buildings13 types
Farm46
Wall24
House18
Storehouse8
Granary5
Military Academy3
Archery Range2
Stable2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers3 invoked
Sentinel3
Curse2
Restoration1

NoizyFoxasz

Army

Hypaspist64
Hippeus44
Cyclops9
Hoplite7
Achilles4
Ajax4
Toxotes2
Buildings10 types
Farm40
House16
Military Academy7
Granary6
Storehouse6
Stable4
Town Center2
Archery Range1
Armory1
Temple1
God powers2 invoked
Pestilence2
Sentinel1