Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LADER vs drrubberfunk

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:03
Savannah map preview
Map Savannah
Defeated
LADERPoseidon
Pre-match Elo1180
Win probability45.3%
15:03 Match length drrubberfunk favored
Winner
drrubberfunkTezcatlipoca
Pre-match Elo1213
Win probability54.7%

Match at a glance

LADER vs drrubberfunk

Winnerdrrubberfunk
MapSavannah
QueueRanked 1v1 Supremacy
Duration15:03
Started
Ended
Elo favorite54.7%drrubberfunk
Fastest Classical4:55*LADER
First pressure4:08drrubberfunk · Warrior Priest trained
First extra TC7:57LADER · Town Center
Most military units63LADER
Highest EAPM63.1drrubberfunk

LADER

Poseidon

Defeat
Elo1180-16
EAPM35.4
Military units63
First pressure4:24Stable
First expansion7:57
Market volume0
Total score 12,610
Military score 4,160
Economic score 7,985
Kills score 465
Units killed 22
Units lost 52
Buildings razed 1
Largest army 63
Favorite unit Hippeus 39 fielded
Classical 4:55* Estimated start 3:55
Heroic 14:08* Estimated start 12:53
Mythic Not reached

drrubberfunk

Tezcatlipoca

Victory
Elo1213+16
EAPM63.1
Military units41
First pressure4:08Warrior Priest trained
First expansion
Market volume0
Total score 17,325
Military score 7,756
Economic score 8,026
Kills score 1,567
Units killed 53
Units lost 31
Buildings razed 1
Largest army 41
Favorite unit Warrior Priest 15 fielded
Classical 5:27* Estimated start 4:27
Heroic 10:23* Estimated start 9:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Huehuecoyotl
Dionysus
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LADERPoseidon
Match time
drrubberfunkTezcatlipoca
First military pressureStable
Hippeus8 training queues
God powerLure
Town CenterAdditional center
Hippeus20 training queues
Toxotes5 training queues
ArmoryArmory
God powerCease Fire
Hippeus8 training queues
Toxotes11 training queues
God powerBronze
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Prodromos2 training queues
Hippeus3 training queues
DefeatMatch result
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyPickaxe
Tlamanih Spearman8 training queues
ArmoryArmory
God powerObsidian Mirror
Warrior Priest7 training queues
Tlamanih Spearman2 training queues
Jaguar Rider10 training queues
Tzitzimitl6 training queues
Key technologyShaft Mine
Key technologyHeavy Great Temple Soldiers
God powerStarfall
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%drrubberfunk
Fastest Classical4:55*LADER
Fastest Heroic10:23*drrubberfunk
First pressure4:08drrubberfunk · Warrior Priest trained
First extra TC7:57LADER · Town Center
Fortress timing13:51LADER · Fortress
Armory timing6:21drrubberfunk · Armory

Player highlights

Standout performances

Highest total score17,325drrubberfunk
Highest military score7,756drrubberfunk
Highest economy score8,026drrubberfunk
Most kills1,567drrubberfunk
Most units killed53drrubberfunk
Most deaths52LADER
Most buildings razed1LADER
Largest army63LADER
Favorite unitHippeusLADER · 39 fielded

LADER

Largest ArmyMost DeathsMost Resources

drrubberfunk

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LADER

Classical timing4:55 estimated completion
Early pressure4:24 · Stable
Fast expansion7:57 · Town Center
Early armory / Heroic prep11:23 · Armory
Fortress tech path13:51 · Fortress

drrubberfunk

Late Classical5:27 estimated completion
Early pressure4:08 · Warrior Priest trained
Early armory / Heroic prep6:21 · Armory
LADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
LADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
drrubberfunk · Late ClassicalClassical completed after 5:00 on a standard land opening.
drrubberfunk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LADER

Army

Hippeus39
Toxotes16
Atalanta2
Prodromos2
Theseus2
Centaur1
Hippolyta1
Buildings9 types
House14
Archery Range4
Stable3
Storehouse3
Armory1
Fortress1
Granary1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

drrubberfunk

Army

Warrior Priest15
Jaguar Rider10
Tlamanih Spearman10
Tzitzimitl6
Buildings7 types
House13
Calpulli6
Spike Trap2
Armory1
Great Temple1
Temple1
War Hut1
God powers2 invoked
Obsidian Mirror2
Starfall1