Advanced match analysis
LADER vs drrubberfunk
Ranked 1v1 SupremacyStarted 1 day ago
Map
Savannah
Match at a glance
LADER vs drrubberfunk
Elo favorite54.7%drrubberfunk
Fastest Classical4:55*LADER
First pressure4:08drrubberfunk · Warrior Priest trained
First extra TC7:57LADER · Town Center
Most military units63LADER
Highest EAPM63.1drrubberfunk
LADER
Poseidon
Defeat
Elo1180-16
EAPM35.4
Military units63
First pressure4:24Stable
First expansion7:57
Market volume0
Total score
12,610
Military score
4,160
Economic score
7,985
Kills score
465
Units killed
22
Units lost
52
Buildings razed
1
Largest army
63
Classical
4:55*
Estimated start 3:55
Mythic
—
Not reached
drrubberfunk
Tezcatlipoca
Victory
Elo1213+16
EAPM63.1
Military units41
First pressure4:08Warrior Priest trained
First expansion—
Market volume0
Total score
17,325
Military score
7,756
Economic score
8,026
Kills score
1,567
Units killed
53
Units lost
31
Buildings razed
1
Largest army
41
Classical
5:27*
Estimated start 4:27
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.7%drrubberfunk
Fastest Classical4:55*LADER
Fastest Heroic10:23*drrubberfunk
First pressure4:08drrubberfunk · Warrior Priest trained
First extra TC7:57LADER · Town Center
Fortress timing13:51LADER · Fortress
Armory timing6:21drrubberfunk · Armory
Player highlights
Standout performances
Highest total score17,325drrubberfunk
Highest military score7,756drrubberfunk
Highest economy score8,026drrubberfunk
Most kills1,567drrubberfunk
Most units killed53drrubberfunk
Most deaths52LADER
Most buildings razed1LADER
Largest army63LADER
Favorite unitHippeusLADER · 39 fielded
LADER
Largest Army
Most Deaths
Most Resources
drrubberfunk
Highest Score
Most Improvements
Most Kills
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
LADER
Classical timing4:55 estimated completiondrrubberfunk
Late Classical5:27 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.