Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs fredlee0771

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:46
Cloud Forest map preview
Map Cloud Forest
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo1032
Win probability53.2%
20:46 Match length UpsetThe Elo underdog won
Winner
fredlee0771Susanoo
Pre-match Elo1010
Win probability46.8%

Match at a glance

Sil3ntNinja vs fredlee0771

Winnerfredlee0771
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:46
Started
Ended
Elo favorite53.2%Sil3ntNinja · Upset
Fastest Classical4:18*fredlee0771
First pressure4:36fredlee0771 · Stable Japanese
Market timing9:33Sil3ntNinja · Market
First extra TC16:30Sil3ntNinja · Town Center
Most military units125Sil3ntNinja
Highest EAPM48.9fredlee0771
Market volume300Sil3ntNinja

Sil3ntNinja

Tezcatlipoca

Defeat
Elo1032-19
EAPM28.7
Military units125
First pressure5:16Warrior Priest trained
First expansion16:30
Market volume300
Total score 22,278
Military score 10,314
Economic score 10,500
Kills score 1,464
Units killed 59
Units lost 110
Buildings razed 1
Largest army 125
Favorite unit Tlamanih Spearman 46 fielded
Classical 5:36* Estimated start 4:36
Heroic 13:44* Research start 12:29
Mythic Not reached

fredlee0771

Susanoo

Victory
Elo1010+19
EAPM48.9
Military units81
First pressure4:36Stable Japanese
First expansion17:03
Market volume0
Total score 25,006
Military score 13,854
Economic score 8,726
Kills score 2,457
Units killed 109
Units lost 60
Buildings razed 3
Largest army 81
Favorite unit Yumi Archer 23 fielded
Classical 4:18* Research start 3:18
Heroic 13:56* Research start 12:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Minakatatomi
Coyolxauhqui
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
fredlee0771Susanoo
Key technologyPickaxe
First military pressureWarrior Priest trained
God powerInfestation
Key technologyHand Axe
Tlamanih Spearman11 training queues
God powerObsidian Mirror
Warrior Priest2 training queues
Tequihua Archer9 training queues
ArmoryArmory
MarketMarket
Key technologyBallistics
Tlamanih Spearman10 training queues
Tequihua Archer7 training queues
God powerObsidian Mirror
Key technologyMedium War Hut Soldiers
Tlamanih Spearman12 training queues
Warrior Priest7 training queues
Tequihua Archer23 training queues
God powerStarfall
Tlamanih Spearman3 training queues
Town CenterAdditional center
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior9 training queues
Tlamanih Spearman9 training queues
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
God powerObsidian Mirror
Warrior Priest10 training queues
Eagle Warrior4 training queues
Tequihua Archer5 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider6 training queues
Key technologyMedium Stable Soldiers
Key technologyHusbandry
Key technologyMedium Guardhouse Soldiers
Yumi Archer2 training queues
Bushi2 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Shields
Bushi4 training queues
Yumi Archer10 training queues
God powerKusanagi
Key technologyCrenellations
Naginata Rider6 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
God powerThunder Burst
Key technologyBronze Shields
Bushi3 training queues
Yumi Archer3 training queues
Yumi Horse Archer5 training queues
Raiju6 training queues
Samurai2 training queues
Town CenterAdditional center
Key technologyHeavy Guardhouse Soldiers
Bushi9 training queues
Yumi Archer8 training queues
Key technologyHeavy Guardhouse Soldiers
Daimyo3 training queues
Samurai5 training queues
Onna Musha3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Sil3ntNinja · Upset
Fastest Classical4:18*fredlee0771
Fastest Heroic13:44*Sil3ntNinja
First pressure4:36fredlee0771 · Stable Japanese
First extra TC16:30Sil3ntNinja · Town Center
Market timing9:33Sil3ntNinja · Market
Armory timing8:39fredlee0771 · Armory

Player highlights

Standout performances

Highest total score25,006fredlee0771
Highest military score13,854fredlee0771
Highest economy score10,500Sil3ntNinja
Most kills2,457fredlee0771
Most units killed109fredlee0771
Most deaths110Sil3ntNinja
Most buildings razed3fredlee0771
Largest army125Sil3ntNinja
Favorite unitTlamanih SpearmanSil3ntNinja · 46 fielded

Sil3ntNinja

Largest ArmyMost DeathsMost Resources

fredlee0771

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Late Classical5:36 estimated completion
Early pressure5:16 · Warrior Priest trained
Expansion signal16:30 · Town Center
Early market / Heroic prep9:33 · Market
Early armory / Heroic prep9:32 · Armory
Heavy walling signal31 wall build events
Market economy signal300 total resource volume
Large army production125 military units

fredlee0771

Classical timing4:18 estimated completion
Early pressure4:36 · Stable Japanese
Expansion signal17:03 · Town Center
Early armory / Heroic prep8:39 · Armory
Large army production81 military units
Sil3ntNinja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
fredlee0771 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fredlee0771 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
fredlee0771 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Sil3ntNinja

Bought

Food300

Sold

No sells

Total player market volume300

fredlee0771

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Tlamanih Spearman46
Tequihua Archer45
Warrior Priest20
Eagle Warrior13
Maquizcoatl1
Buildings10 types
Wall31
House22
Calpulli17
Nobles Hut15
War Hut6
Farm2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1

fredlee0771

Army

Yumi Archer23
Bushi18
Naginata Rider12
Raiju7
Samurai7
Yumi Horse Archer6
Daimyo4
Onna Musha3
Shinobi1
Buildings11 types
House16
Mining Camp Japanese5
Shrine Japanese4
Wall4
Watermill3
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1