Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs SkyPub

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:14
Cloud Forest map preview
Map Cloud Forest
Winner
Cap'nKLoki
Pre-match Elo1155
Win probability45.4%
25:14 Match length UpsetThe Elo underdog won
Defeated
SkyPubZeus
Pre-match Elo1187
Win probability54.6%

Match at a glance

Cap'nK vs SkyPub

WinnerCap'nK
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration25:14
Started
Ended
Elo favorite54.6%SkyPub · Upset
Fastest Classical3:48*SkyPub
First pressure4:01Cap'nK · Hersir trained
First extra TC9:59Cap'nK · Town Center
Market timing9:02Cap'nK · Market
Most military units134Cap'nK
Highest EAPM51.2SkyPub
Market volume4,900Cap'nK

Cap'nK

Loki

Victory
Elo1155+19
EAPM48.0
Military units134
First pressure4:01Hersir trained
First expansion9:59
Market volume4900
Total score 37,162
Military score 15,393
Economic score 16,716
Kills score 5,071
Units killed 184
Units lost 93
Buildings razed 18
Largest army 134
Favorite unit Throwing Axeman 36 fielded
Classical 4:56* Estimated start 3:56
Heroic 12:34* Estimated start 11:20
Mythic 23:06* Estimated start 21:06

SkyPub

Zeus

Defeat
Elo1187-19
EAPM51.2
Military units22
First pressure4:06Military Academy
First expansion16:13
Market volume700
Total score 23,384
Military score 8,958
Economic score 11,361
Kills score 3,065
Units killed 93
Units lost 195
Buildings razed 2
Largest army 22
Favorite unit Petrobolos 6 fielded
Classical 3:48* Estimated start 2:48
Heroic 12:14* Estimated start 10:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Cap'nKLoki
Match time
SkyPubZeus
God powerSpy
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman9 training queues
Berserk3 training queues
Key technologyMedium Infantry
God powerHealing Spring
Raiding Cavalry6 training queues
MarketMarket
Key technologyPickaxe
Town CenterAdditional center
Key technologyMedium Cavalry
Hersir3 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
MarketMarket
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Godi2 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Huskarl5 training queues
Farm transition3 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Portable Ram4 training queues
Throwing Axeman2 training queues
Godi2 training queues
God powerFlaming Weapons
Huskarl5 training queues
Raiding Cavalry10 training queues
Jarl17 training queues
Throwing Axeman11 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Portable Ram3 training queues
Throwing Axeman5 training queues
Jarl10 training queues
Key technologyBallistics
Town CenterAdditional center
Berserk2 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerNidhogg
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Ballista2 training queues
Hersir2 training queues
Godi2 training queues
Jarl5 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes4 training queues
Key technologyPlow
Farm transition7 farms clustered
Key technologyMedium Infantry
God powerBolt
ArmoryArmory
Key technologyMedium Archers
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Shields
Petrobolos2 training queues
MarketMarket
Town CenterAdditional center
God powerBronze
Minotaur2 training queues
God powerRestoration
Key technologyHeavy Archers
Key technologyBallistics
Trade route startedCaravan Greek queued
Petrobolos3 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%SkyPub · Upset
Fastest Classical3:48*SkyPub
Fastest Heroic12:14*SkyPub
Fastest Mythic23:06*Cap'nK
First pressure4:01Cap'nK · Hersir trained
First extra TC9:59Cap'nK · Town Center
Fortress timing14:17SkyPub · Fortress
Market timing9:02Cap'nK · Market
Armory timing9:29SkyPub · Armory
Farm transition6:21–7:16SkyPub · 7 farms clustered
Trade route started19:37SkyPub

Player highlights

Standout performances

Highest total score37,162Cap'nK
Highest military score15,393Cap'nK
Highest economy score16,716Cap'nK
Most kills5,071Cap'nK
Most units killed184Cap'nK
Most deaths195SkyPub
Most buildings razed18Cap'nK
Largest army134Cap'nK
Favorite unitThrowing AxemanCap'nK · 36 fielded

Cap'nK

Highest ScoreMost ImprovementsMost KillsMost Resources

SkyPub

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cap'nK

Classical timing4:56 estimated completion
Early pressure4:01 · Hersir trained
Expansion signal9:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:02 · Market
Early armory / Heroic prep13:39 · Armory
Fortress tech path14:21 · Hill Fort
Farm transition14:59–15:37 · 3 farms clustered
Market economy signal4,900 total resource volume
Large army production134 military units

SkyPub

Fast Classical3:48 estimated completion
Early pressure4:06 · Military Academy
Expansion signal16:13 · Town Center
Early market / Heroic prep15:20 · Market
Early armory / Heroic prep9:29 · Armory
Fortress tech path14:17 · Fortress
Heavy walling signal38 wall build events
Farm transition6:21–7:16 · 7 farms clustered
Trade route started19:37 · Caravan Greek queued
Market economy signal700 total resource volume
Cap'nK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cap'nK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cap'nK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SkyPub · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SkyPub · Early MilitaryMeaningful trained combat units were produced during the early opening.
SkyPub · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

Cap'nK

Bought

Food600
Wood1400

Sold

Food500
Wood2400
Total player market volume4900

SkyPub

Bought

Food100
Wood200

Sold

Wood400
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army

Throwing Axeman36
Jarl32
Raiding Cavalry18
Huskarl11
Hersir10
Berserk8
Portable Ram7
Godi6
Troll4
Ballista2
Buildings10 types
Farm17
House13
Longhouse6
Ox Cart Building4
Hill Fort3
Great Hall2
Market2
Town Center2
Armory1
Temple1
God powers4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

SkyPub

Army

Petrobolos6
Hoplite4
Toxotes4
Minotaur3
Heracles2
Jason2
Hydra1
Buildings13 types
Wall38
Farm21
House17
Military Academy14
Storehouse8
Archery Range3
Fortress2
Granary2
Temple2
Armory1
Market1
Stable1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1