Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FlyingBeagle vs Mojonbo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:03
Marsh map preview
Map Marsh
Defeated
FlyingBeagleThor
Pre-match Elo1041
Win probability31.5%
18:03 Match length Mojonbo favored
Winner
MojonboPoseidon
Pre-match Elo1176
Win probability68.5%

Match at a glance

FlyingBeagle vs Mojonbo

WinnerMojonbo
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:03
Started
Ended
Elo favorite68.5%Mojonbo
Fastest Classical4:16*Mojonbo
First pressure3:28FlyingBeagle · Hersir trained
First extra TC10:10Mojonbo · Town Center
Most military units80Mojonbo
Highest EAPM38.6FlyingBeagle
Defeat
Elo1041-11
EAPM38.6
Military units50
First pressure3:28Hersir trained
First expansion15:32
Market volume0
Total score 18,493
Military score 4,796
Economic score 13,175
Kills score 522
Units killed 17
Units lost 46
Buildings razed 0
Largest army 50
Favorite unit Throwing Axeman 22 fielded
Classical 4:18* Research start 3:18
Heroic 17:57* Estimated start 16:42
Mythic Not reached

Mojonbo

Poseidon

Victory
Elo1176+11
EAPM36.2
Military units80
First pressure4:20Stable
First expansion10:10
Market volume0
Total score 30,092
Military score 13,844
Economic score 15,224
Kills score 1,067
Units killed 48
Units lost 20
Buildings razed 3
Largest army 80
Favorite unit Hippeus 24 fielded
Classical 4:16* Research start 3:16
Heroic 11:12* Estimated start 9:57
Mythic Estimated start 16:49 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Dionysus
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FlyingBeagleThor
Match time
MojonboPoseidon
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Raiding Cavalry7 training queues
Key technologyCopper Shields
Throwing Axeman6 training queues
Hirdman11 training queues
Key technologyBronze Shields
Throwing Axeman5 training queues
Farm transition13 farms clustered
Hirdman6 training queues
Throwing Axeman4 training queues
Key technologyPlow
Town CenterAdditional center
Hirdman2 training queues
Throwing Axeman4 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Throwing Axeman3 training queues
God powerForest Fire
DefeatMatch result
First military pressureStable
God powerLure
Hippeus4 training queues
Key technologyPickaxe
Toxotes4 training queues
Key technologyHand Axe
God powerPestilence
Hippeus4 training queues
Key technologyMedium Cavalry
Hoplite5 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyHusbandry
Town CenterAdditional center
Hippeus6 training queues
Toxotes3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Hippeus4 training queues
Toxotes9 training queues
Key technologyMedium Archers
DockDock
Key technologyHeavy Cavalry
Prodromos4 training queues
Atalanta2 training queues
Prodromos6 training queues
Hippeus6 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes6 training queues
Petrobolos2 training queues
Town CenterAdditional center
Peltast10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.5%Mojonbo
Fastest Classical4:16*Mojonbo
Fastest Heroic11:12*Mojonbo
First pressure3:28FlyingBeagle · Hersir trained
First extra TC10:10Mojonbo · Town Center
Fortress timing15:49Mojonbo · Fortress
Armory timing5:46FlyingBeagle · Dwarven Armory
Farm transition13:24–14:13FlyingBeagle · 13 farms clustered

Player highlights

Standout performances

Highest total score30,092Mojonbo
Highest military score13,844Mojonbo
Highest economy score15,224Mojonbo
Most kills1,067Mojonbo
Most units killed48Mojonbo
Most deaths46FlyingBeagle
Most buildings razed3Mojonbo
Largest army80Mojonbo
Favorite unitHippeusMojonbo · 24 fielded

FlyingBeagle

Most Deaths

Mojonbo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FlyingBeagle

Classical timing4:18 estimated completion
Early pressure3:28 · Hersir trained
Expansion signal15:32 · Town Center
Early armory / Heroic prep5:46 · Dwarven Armory
Heavy walling signal8 wall build events
Farm transition13:24–14:13 · 13 farms clustered

Mojonbo

Classical timing4:16 estimated completion
Early pressure4:20 · Stable
Expansion signal10:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:03 · Armory
Fortress tech path15:49 · Fortress
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Large army production80 military units
FlyingBeagle · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FlyingBeagle · Early MilitaryMeaningful trained combat units were produced during the early opening.
FlyingBeagle · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mojonbo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mojonbo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FlyingBeagle

Army

Throwing Axeman22
Hirdman19
Raiding Cavalry7
Hersir2
Buildings9 types
House22
Farm17
Wall8
Longhouse6
Ox Cart Building4
Great Hall2
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Forest Fire1

Mojonbo

Army

Hippeus24
Toxotes22
Peltast10
Prodromos10
Hoplite5
Atalanta3
Petrobolos2
Theseus2
Hippolyta1
Transport Ship Greek1
Buildings12 types
House16
Wall16
Granary6
Storehouse6
Archery Range4
Stable4
Military Academy3
Town Center2
Armory1
Dock1
Fortress1
Temple1
God powers2 invoked
Lure1
Pestilence1