Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mini_HUSKSUPPE vs Непутёвый

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:26
Valley Of Kings map preview
Map Valley Of Kings
Winner
Mini_HUSKSUPPEOdin
Pre-match Elo2013
Win probability95.9%
13:26 Match length Mini_HUSKSUPPE favored
Defeated
НепутёвыйNuwa
Pre-match Elo1466
Win probability4.1%

Match at a glance

Mini_HUSKSUPPE vs Непутёвый

WinnerMini_HUSKSUPPE
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration13:26
Started
Ended
Elo favorite95.9%Mini_HUSKSUPPE
Fastest Classical3:00*Mini_HUSKSUPPE
First pressure2:34Mini_HUSKSUPPE · Hersir trained
First extra TC3:58Непутёвый · Town Center
Most military units80Mini_HUSKSUPPE
Highest EAPM125.9Mini_HUSKSUPPE
Victory
Elo2013+1
EAPM125.9
Military units80
First pressure2:34Hersir trained
First expansion
Market volume0
Total score 15,059
Military score 7,125
Economic score 6,330
Kills score 1,604
Units killed 52
Units lost 20
Buildings razed 11
Largest army 80
Favorite unit Throwing Axeman 24 fielded
Classical 3:00* Estimated start 2:00
Heroic Not reached
Mythic Not reached
Defeat
Elo1466-1
EAPM72.8
Military units59
First pressure4:00Pioneer produced
First expansion3:58
Market volume0
Total score 13,377
Military score 4,343
Economic score 8,595
Kills score 459
Units killed 22
Units lost 57
Buildings razed 1
Largest army 59
Favorite unit Ge Halberdier 23 fielded
Classical 3:46* Estimated start 2:46
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Houtu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mini_HUSKSUPPEOdin
Match time
НепутёвыйNuwa
First military pressureHersir trained
Hersir11 training queues
God powerUndermine
Raiding Cavalry6 training queues
Einheri2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman23 training queues
Berserk22 training queues
Raiding Cavalry13 training queues
Key technologyCopper Armor
Einheri2 training queues
Key technologyMedium Infantry
Key technologyHand Axe
God powerUndermine
VictoryMatch result
Town CenterAdditional center
First military pressurePioneer produced
God powerCreation
God powerEarth Wall
Fire Archer3 training queues
Ge Halberdier23 training queues
Fire Archer17 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHand Axe
Key technologyBallistics
Wuzu Javelineer9 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Weapons
Pioneer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.9%Mini_HUSKSUPPE
Fastest Classical3:00*Mini_HUSKSUPPE
First pressure2:34Mini_HUSKSUPPE · Hersir trained
First extra TC3:58Непутёвый · Town Center
Armory timing7:18Mini_HUSKSUPPE · Armory

Player highlights

Standout performances

Highest total score15,059Mini_HUSKSUPPE
Highest military score7,125Mini_HUSKSUPPE
Highest economy score8,595Непутёвый
Most kills1,604Mini_HUSKSUPPE
Most units killed52Mini_HUSKSUPPE
Most deaths57Непутёвый
Most buildings razed11Mini_HUSKSUPPE
Largest army80Mini_HUSKSUPPE
Favorite unitThrowing AxemanMini_HUSKSUPPE · 24 fielded

Mini_HUSKSUPPE

Highest ScoreLargest ArmyMost Kills

Непутёвый

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mini_HUSKSUPPE

Fast Classical3:00 estimated completion
Early pressure2:34 · Hersir trained
Early armory / Heroic prep7:18 · Armory
Large army production80 military units

Непутёвый

Fast Classical3:46 estimated completion
Early pressure4:00 · Pioneer produced
Fast expansion3:58 · Town Center
Early armory / Heroic prep8:39 · Armory
Mini_HUSKSUPPE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mini_HUSKSUPPE · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mini_HUSKSUPPE

Army

Throwing Axeman24
Berserk22
Raiding Cavalry19
Hersir11
Einheri4
Buildings6 types
House14
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Temple1
God powers1 invoked
Undermine2

Непутёвый

Army

Ge Halberdier23
Fire Archer20
Wuzu Javelineer9
Pioneer6
Dao Swordsman1
Buildings8 types
House12
Silo10
Wall5
Military Camp4
Machine Workshop2
Temple2
Armory1
Town Center1
God powers2 invoked
Creation1
Earth Wall1