Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Revenge_Of_The_COWS vs NoizyFoxasz

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Yellow River map preview
Map Yellow River
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1319
Win probability62.3%
17:26 Match length Revenge_Of_The_COWS favored
Defeated
NoizyFoxaszHades
Pre-match Elo1232
Win probability37.7%

Match at a glance

Revenge_Of_The_COWS vs NoizyFoxasz

WinnerRevenge_Of_The_COWS
MapYellow River
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite62.3%Revenge_Of_The_COWS
Fastest Classical3:26*Revenge_Of_The_COWS
First pressure4:17Revenge_Of_The_COWS · Counter Barracks
First extra TC12:15Revenge_Of_The_COWS · Town Center
Most military units83Revenge_Of_The_COWS
Highest EAPM40.5NoizyFoxasz
Victory
Elo1319+13
EAPM33.4
Military units83
First pressure4:17Counter Barracks
First expansion12:15
Market volume0
Total score 27,138
Military score 13,560
Economic score 11,681
Kills score 1,897
Units killed 67
Units lost 23
Buildings razed 0
Largest army 83
Favorite unit Turma 23 fielded
Classical 3:26* Research start 2:26
Heroic 13:53* Research start 12:38
Mythic Not reached

NoizyFoxasz

Hades

Defeat
Elo1232-13
EAPM40.5
Military units73
First pressure4:26Military Academy
First expansion16:01
Market volume0
Total score 17,726
Military score 5,546
Economic score 11,382
Kills score 819
Units killed 27
Units lost 67
Buildings razed 0
Largest army 73
Favorite unit Prodromos 19 fielded
Classical 3:32* Estimated start 2:32
Heroic 10:43* Estimated start 9:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ares
Rheia
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Revenge_Of_The_COWSKronos
Match time
NoizyFoxaszHades
God powerDeconstruction
Automaton3 training queues
First military pressureCounter Barracks
Turma17 training queues
Cheiroballista3 training queues
Key technologyMedium Archers
Automaton2 training queues
Murmillo9 training queues
Key technologyMedium Infantry
Turma2 training queues
Key technologyMedium Archers
Key technologyMedium Archers
ArmoryArmory
Automaton3 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyCopper Armor
Turma2 training queues
Cheiroballista2 training queues
Automaton6 training queues
Key technologyHeavy Infantry
God powerTraitor
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
Katapeltes2 training queues
Turma2 training queues
Cheiroballista2 training queues
Contarius8 training queues
Key technologyShaft Mine
Murmillo6 training queues
Key technologyHeavy Cavalry
Arcus10 training queues
God powerSpider Lair
God powerTraitor
VictoryMatch result
God powerSentinel
First military pressureMilitary Academy
Hoplite9 training queues
Toxotes2 training queues
Key technologyMedium Infantry
ArmoryArmory
Hippeus3 training queues
Hypaspist3 training queues
Key technologyCopper Shields
Key technologyPickaxe
Hippeus2 training queues
Hypaspist3 training queues
Toxotes2 training queues
Hoplite2 training queues
Prodromos17 training queues
Key technologyMedium Cavalry
Farm transition14 farms clustered
Key technologyPlow
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus2 training queues
Hypaspist7 training queues
Manticore2 training queues
Hippeus10 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Weapons
Prodromos2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Revenge_Of_The_COWS
Fastest Classical3:26*Revenge_Of_The_COWS
Fastest Heroic10:43*NoizyFoxasz
First pressure4:17Revenge_Of_The_COWS · Counter Barracks
First extra TC12:15Revenge_Of_The_COWS · Town Center
Fortress timing15:06Revenge_Of_The_COWS · Palace
Armory timing7:24NoizyFoxasz · Armory
Farm transition12:20–13:17NoizyFoxasz · 14 farms clustered

Player highlights

Standout performances

Highest total score27,138Revenge_Of_The_COWS
Highest military score13,560Revenge_Of_The_COWS
Highest economy score11,681Revenge_Of_The_COWS
Most kills1,897Revenge_Of_The_COWS
Most units killed67Revenge_Of_The_COWS
Most deaths67NoizyFoxasz
Most buildings razed0Revenge_Of_The_COWS
Largest army83Revenge_Of_The_COWS
Favorite unitTurmaRevenge_Of_The_COWS · 23 fielded

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

NoizyFoxasz

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Revenge_Of_The_COWS

Fast Classical3:26 estimated completion
Early pressure4:17 · Counter Barracks
Expansion signal12:15 · Town Center
Early armory / Heroic prep9:56 · Armory
Fortress tech path15:06 · Palace
Large army production83 military units

NoizyFoxasz

Fast Classical3:32 estimated completion
Early pressure4:26 · Military Academy
Expansion signal16:01 · Town Center
Early armory / Heroic prep7:24 · Armory
Heavy walling signal6 wall build events
Farm transition12:20–13:17 · 14 farms clustered
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.
NoizyFoxasz · Fast ClassicalClassical completed before 4:00 on a standard land opening.
NoizyFoxasz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Revenge_Of_The_COWS

Army

Turma23
Murmillo15
Automaton14
Arcus10
Contarius8
Cheiroballista7
Katapeltes5
Oracle1
Buildings9 types
Manor8
Military Barracks4
Counter Barracks2
Farm2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Traitor2
Deconstruction1
Spider Lair1

NoizyFoxasz

Army

Prodromos19
Hippeus17
Hypaspist13
Hoplite11
Manticore4
Toxotes4
Achilles2
Ajax2
Chiron1
Buildings11 types
Farm20
House16
Wall6
Storehouse4
Granary3
Military Academy2
Stable2
Temple2
Archery Range1
Armory1
Town Center1
God powers1 invoked
Sentinel1