Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs fredlee0771

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:56
Ghost Lake map preview
Map Ghost Lake
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo1051
Win probability58.5%
11:56 Match length UpsetThe Elo underdog won
Winner
fredlee0771Susanoo
Pre-match Elo991
Win probability41.5%

Match at a glance

Sil3ntNinja vs fredlee0771

Winnerfredlee0771
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:56
Started
Ended
Elo favorite58.5%Sil3ntNinja · Upset
Fastest Classical4:12*fredlee0771
First pressure4:20fredlee0771 · Stable Japanese
Market timing5:26Sil3ntNinja · Market
Most military units22Sil3ntNinja
Highest EAPM49.5fredlee0771
Market volume500Sil3ntNinja

Sil3ntNinja

Tezcatlipoca

Defeat
Elo1051-20
EAPM17.1
Military units22
First pressure7:23Warrior Priest trained
First expansion
Market volume500
Total score 11,096
Military score 2,968
Economic score 7,788
Kills score 340
Units killed 15
Units lost 37
Buildings razed 0
Largest army 22
Favorite unit Tlamanih Spearman 10 fielded
Classical 5:11* Estimated start 4:11
Heroic 11:22* Research start 10:07
Mythic Not reached

fredlee0771

Susanoo

Victory
Elo991+20
EAPM49.5
Military units18
First pressure4:20Stable Japanese
First expansion
Market volume0
Total score 11,718
Military score 4,700
Economic score 6,220
Kills score 798
Units killed 37
Units lost 14
Buildings razed 1
Largest army 18
Favorite unit Naginata Rider 10 fielded
Classical 4:12* Research start 3:12
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Minakatatomi
Coyolxauhqui
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
fredlee0771Susanoo
God powerInfestation
MarketMarket
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Tequihua Archer4 training queues
Tlamanih Spearman5 training queues
Tlamanih Spearman5 training queues
God powerObsidian Mirror
DefeatMatch result
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider7 training queues
God powerShrine Of The Hunt
Key technologyMedium Stable Soldiers
ArmoryArmory
Key technologyCopper Shields
God powerKusanagi
Key technologyCrenellations
Naginata Rider3 training queues
Yari Spearman2 training queues
Yumi Archer4 training queues
Bushi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Sil3ntNinja · Upset
Fastest Classical4:12*fredlee0771
Fastest Heroic11:22*Sil3ntNinja
First pressure4:20fredlee0771 · Stable Japanese
Market timing5:26Sil3ntNinja · Market
Armory timing5:28Sil3ntNinja · Armory

Player highlights

Standout performances

Highest total score11,718fredlee0771
Highest military score4,700fredlee0771
Highest economy score7,788Sil3ntNinja
Most kills798fredlee0771
Most units killed37fredlee0771
Most deaths37Sil3ntNinja
Most buildings razed1fredlee0771
Largest army22Sil3ntNinja
Favorite unitTlamanih SpearmanSil3ntNinja · 10 fielded

Sil3ntNinja

Largest ArmyMost DeathsMost Resources

fredlee0771

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Late Classical5:11 estimated completion
Delayed pressure7:23 · Warrior Priest trained
Early market / Heroic prep5:26 · Market
Early armory / Heroic prep5:28 · Armory
Market economy signal500 total resource volume

fredlee0771

Classical timing4:12 estimated completion
Early pressure4:20 · Stable Japanese
Early armory / Heroic prep7:03 · Armory
Sil3ntNinja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
fredlee0771 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fredlee0771 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Sil3ntNinja

Bought

Food500

Sold

No sells

Total player market volume500

fredlee0771

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Tlamanih Spearman10
Warrior Priest8
Tequihua Archer4
Buildings7 types
Calpulli7
House7
Wall4
Armory1
Market1
Temple1
War Hut1
God powers2 invoked
Infestation1
Obsidian Mirror1

fredlee0771

Army

Naginata Rider10
Yumi Archer4
Bushi2
Yari Spearman2
Buildings8 types
House5
Guardhouse2
Stable Japanese2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Watermill1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1