Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

roman.aldo10 vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:20
Ghost Lake map preview
Map Ghost Lake
Winner
roman.aldo10Thor
Pre-match Elo1455
Win probability59.8%
20:20 Match length roman.aldo10 favored
Defeated
andrew2026Isis
Pre-match Elo1386
Win probability40.2%

Match at a glance

roman.aldo10 vs andrew2026

Winnerroman.aldo10
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration20:20
Started
Ended
Elo favorite59.8%roman.aldo10
Fastest Classical4:24*andrew2026
First pressure4:03roman.aldo10 · Hersir trained
Market timing17:50andrew2026 · Market
First extra TC4:36andrew2026 · Town Center
Most military units99roman.aldo10
Highest EAPM62.0andrew2026
Victory
Elo1455+14
EAPM38.3
Military units99
First pressure4:03Hersir trained
First expansion10:05
Market volume0
Total score 33,442
Military score 14,191
Economic score 17,051
Kills score 2,200
Units killed 71
Units lost 53
Buildings razed 13
Largest army 99
Favorite unit Throwing Axeman 25 fielded
Classical 4:42* Research start 3:42
Heroic 15:08* Research start 13:53
Mythic Research start 19:59 · not reached

andrew2026

Isis

Defeat
Elo1386-14
EAPM62.0
Military units53
First pressure4:43Barracks
First expansion4:36
Market volume0
Total score 29,124
Military score 12,925
Economic score 14,759
Kills score 1,440
Units killed 54
Units lost 90
Buildings razed 20
Largest army 53
Favorite unit Chariot Archer 18 fielded
Classical 4:24* Research start 3:24
Heroic 8:45* Research start 7:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Skadi
HeroicAge
Nephthys
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

roman.aldo10Thor
Match time
andrew2026Isis
First military pressureHersir trained
Hersir2 training queues
Raiding Cavalry6 training queues
Throwing Axeman8 training queues
Berserk4 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Infantry
Hersir2 training queues
Town CenterAdditional center
Raiding Cavalry2 training queues
Farm transition13 farms clustered
Hirdman5 training queues
Throwing Axeman17 training queues
Berserk5 training queues
Raiding Cavalry9 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Portable Ram10 training queues
God powerDwarven Mine
Key technologyHand Axe
Key technologyPickaxe
Valkyrie3 training queues
Key technologyHeavy Infantry
Jarl10 training queues
Key technologyHeavy Cavalry
God powerFrost
Jarl10 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Axeman2 training queues
ArmoryArmory
Key technologyHusbandry
Spearman4 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
Key technologyMedium Spearmen
Camel Rider12 training queues
Key technologyHeavy Camel Riders
Key technologyCopper Weapons
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Key technologyBallistics
Key technologyCopper Armor
Town CenterAdditional center
Key technologyHeavy War Elephants
Camel Rider2 training queues
Mercenary3 training queues
Mercenary Cavalry2 training queues
Chariot Archer11 training queues
Farm transition3 farms clustered
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyPlow
War Elephant4 training queues
MarketMarket
MarketMarket
Key technologyShaft Mine
Chariot Archer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%roman.aldo10
Fastest Classical4:24*andrew2026
Fastest Heroic8:45*andrew2026
First pressure4:03roman.aldo10 · Hersir trained
First extra TC4:36andrew2026 · Town Center
Fortress timing9:15andrew2026 · Migdol Stronghold
Market timing17:50andrew2026 · Market
Armory timing5:26andrew2026 · Armory
Farm transition11:10–11:12roman.aldo10 · 13 farms clustered

Player highlights

Standout performances

Highest total score33,442roman.aldo10
Highest military score14,191roman.aldo10
Highest economy score17,051roman.aldo10
Most kills2,200roman.aldo10
Most units killed71roman.aldo10
Most deaths90andrew2026
Most buildings razed20andrew2026
Largest army99roman.aldo10
Favorite unitThrowing Axemanroman.aldo10 · 25 fielded

roman.aldo10

Highest ScoreMost KillsMost Resources

andrew2026

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

roman.aldo10

Classical timing4:42 estimated completion
Early pressure4:03 · Hersir trained
Expansion signal10:05 · Town Center
Early armory / Heroic prep6:46 · Dwarven Armory
Fortress tech path16:34 · Hill Fort
Heavy walling signal25 wall build events
Farm transition11:10–11:12 · 13 farms clustered
Large army production99 military units

andrew2026

Classical timing4:24 estimated completion
Early pressure4:43 · Barracks
Fast expansion4:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:50 · Market
Early armory / Heroic prep5:26 · Armory
Fortress tech path9:15 · Migdol Stronghold
Farm transition14:16–14:16 · 3 farms clustered
roman.aldo10 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
roman.aldo10 · Early MilitaryMeaningful trained combat units were produced during the early opening.
roman.aldo10 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

roman.aldo10

Army

Throwing Axeman25
Jarl20
Raiding Cavalry17
Portable Ram10
Berserk9
Hirdman6
Valkyrie6
Hersir4
Godi2
Buildings10 types
Farm45
Wall25
House20
Ox Cart Building6
Great Hall5
Longhouse5
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Frost1

andrew2026

Army

Chariot Archer18
Camel Rider14
Spearman5
War Elephant5
Mercenary3
Mercenary Cavalry3
Axeman2
Siege Tower2
Scorpion Man1
Buildings15 types
House24
Farm23
Obelisk10
Granary8
Lumber Camp5
Mining Camp4
Market2
Town Center2
Armory1
Barracks1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1