Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs Mini_HUSKSUPPE

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:04
Oasis map preview
Map Oasis
Defeated
andrew2026Isis
Pre-match Elo1400
Win probability2.9%
0:04 Match length Mini_HUSKSUPPE favored
Winner
Mini_HUSKSUPPEOdin
Pre-match Elo2012
Win probability97.1%

Match at a glance

andrew2026 vs Mini_HUSKSUPPE

WinnerMini_HUSKSUPPE
MapOasis
QueueRanked 1v1 Supremacy
Duration0:04
Started
Ended
Elo favorite97.1%Mini_HUSKSUPPE
Most military units0andrew2026
Highest EAPM98.6Mini_HUSKSUPPE

andrew2026

Isis

Defeat
Elo1400-1
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Victory
Elo2012+1
EAPM98.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
Mini_HUSKSUPPEOdin
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite97.1%Mini_HUSKSUPPE

Player highlights

Standout performances

Highest total score2,090Mini_HUSKSUPPE
Highest military score940Mini_HUSKSUPPE
Highest economy score1,150Mini_HUSKSUPPE
Most kills0andrew2026
Most units killed0andrew2026
Most deaths0andrew2026
Most buildings razed0andrew2026
Largest army0andrew2026

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

No strong intent signals were detected.

Mini_HUSKSUPPE

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Buildings0 types

Mini_HUSKSUPPE

Army

Buildings0 types