Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs Milan1899

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:34
Ghost Lake map preview
Map Ghost Lake
Winner
haruki0215Ra
Pre-match Elo1228
Win probability66.1%
30:34 Match length haruki0215 favored
Defeated
Milan1899Kronos
Pre-match Elo1112
Win probability33.9%

Match at a glance

haruki0215 vs Milan1899

Winnerharuki0215
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration30:34
Started
Ended
Elo favorite66.1%haruki0215
Fastest Classical3:15*Milan1899
First pressure4:37Milan1899 · Counter Barracks
Market timing5:04haruki0215 · Market
First extra TC9:07Milan1899 · Town Center
Most military units237Milan1899
Highest EAPM72.0Milan1899
Market volume3,000Milan1899
Victory
Elo1228+12
EAPM34.3
Military units146
First pressure10:03Migdol Stronghold
First expansion14:03
Market volume1100
Total score 57,253
Military score 23,970
Economic score 26,352
Kills score 6,931
Units killed 202
Units lost 103
Buildings razed 5
Largest army 146
Favorite unit Camel Rider 85 fielded
Classical 4:24* Research start 3:24
Heroic 9:29* Research start 8:14
Mythic 22:45* Estimated start 20:45

Milan1899

Kronos

Defeat
Elo1112-12
EAPM72.0
Military units237
First pressure4:37Counter Barracks
First expansion9:07
Market volume3000
Total score 58,566
Military score 17,385
Economic score 37,429
Kills score 3,752
Units killed 95
Units lost 197
Buildings razed 22
Largest army 237
Favorite unit Katapeltes 71 fielded
Classical 3:15* Estimated start 2:15
Heroic 9:46* Estimated start 8:31
Mythic 23:11* Estimated start 21:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Prometheus
Sobek
HeroicAge
Hyperion
Osiris
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haruki0215Ra
Match time
Milan1899Kronos
Key technologyPickaxe
MarketMarket
Key technologyHusbandry
Farm transition7 farms clustered
Key technologyPlow
God powerRain
ArmoryArmory
Key technologyBallistics
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Camel Rider5 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Camel Rider15 training queues
Chariot Archer3 training queues
Town CenterAdditional center
God powerLocust Swarm
Key technologyBronze Weapons
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
Key technologyBow Saw
Chariot Archer6 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer19 training queues
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Camel Rider15 training queues
Key technologyBronze Armor
Key technologyBallistics
Key technologyCopper Shields
Siege Tower6 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider27 training queues
Chariot Archer5 training queues
Key technologyCrenellations
Town CenterAdditional center
Town CenterAdditional center
Chariot Archer7 training queues
Key technologyChampion Camel Riders
Chariot Archer4 training queues
Camel Rider23 training queues
Town CenterAdditional center
Catapult2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Key technologyChampion Chariot Archers
God powerSon Of Osiris
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Chariot Archers
Petsuchos2 training queues
Catapult2 training queues
VictoryMatch result
Promethean3 training queues
God powerValor
God powerDeconstruction
God powerValor
God powerValor
First military pressureCounter Barracks
Oracle2 training queues
Turma5 training queues
God powerValor
Key technologyHand Axe
Key technologyPickaxe
Murmillo4 training queues
God powerValor
God powerValor
God powerValor
ArmoryArmory
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
Key technologyPlow
Oracle2 training queues
God powerValor
Katapeltes6 training queues
Promethean4 training queues
Turma2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Arcus2 training queues
God powerDeconstruction
Farm transition4 farms clustered
God powerValor
MarketMarket
God powerChaos
Fortress-tier buildingPalace
God powerValor
God powerDeconstruction
Katapeltes24 training queues
Satyr5 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Turma5 training queues
Satyr2 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
God powerValor
God powerValor
Key technologyBow Saw
Key technologyShaft Mine
Destroyer11 training queues
Arcus5 training queues
Turma30 training queues
Katapeltes20 training queues
Contarius15 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Satyr4 training queues
Fortress-tier buildingPalace
Katapeltes8 training queues
Turma3 training queues
God powerImplode
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Archers
Key technologyChampion Infantry
Katapeltes7 training queues
Turma4 training queues
Cheiroballista3 training queues
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Satyr3 training queues
Fanatic12 training queues
Contarius10 training queues
Turma15 training queues
Destroyer10 training queues
Katapeltes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.1%haruki0215
Fastest Classical3:15*Milan1899
Fastest Heroic9:29*haruki0215
Fastest Mythic22:45*haruki0215
First pressure4:37Milan1899 · Counter Barracks
First extra TC9:07Milan1899 · Town Center
Fortress timing10:03haruki0215 · Migdol Stronghold
Market timing5:04haruki0215 · Market
Armory timing7:01Milan1899 · Armory
Farm transition6:56–7:03haruki0215 · 7 farms clustered
Trade route started27:36Milan1899

Player highlights

Standout performances

Highest total score58,566Milan1899
Highest military score23,970haruki0215
Highest economy score37,429Milan1899
Most kills6,931haruki0215
Most units killed202haruki0215
Most deaths197Milan1899
Most buildings razed22Milan1899
Largest army237Milan1899
Favorite unitCamel Riderharuki0215 · 85 fielded

haruki0215

Most ImprovementsMost Kills

Milan1899

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

haruki0215

Classical timing4:24 estimated completion
Delayed pressure10:03 · Migdol Stronghold
Expansion signal14:03 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep5:04 · Market
Early armory / Heroic prep7:40 · Armory
Fortress tech path10:03 · Migdol Stronghold
Farm transition6:56–7:03 · 7 farms clustered
Market economy signal1,100 total resource volume
Large army production146 military units

Milan1899

Fast Classical3:15 estimated completion
Early pressure4:37 · Counter Barracks
Expansion signal9:07 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:47 · Market
Early armory / Heroic prep7:01 · Armory
Fortress tech path14:31 · Palace
Farm transition12:16–12:20 · 4 farms clustered
Trade route started27:36 · Caravan Atlantean queued
Market economy signal3,000 total resource volume
Large army production237 military units
haruki0215 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
haruki0215 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Milan1899 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Milan1899 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Milan1899 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Milan1899 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Milan1899 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4100 total volume

haruki0215

Bought

Wood400

Sold

Food700
Total player market volume1100

Milan1899

Bought

No buys

Sold

Food500
Wood2500
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army

Camel Rider85
Chariot Archer44
Siege Tower6
Petsuchos5
Catapult4
Mercenary1
War Elephant1
Buildings17 types
Farm24
House19
Obelisk10
Migdol Stronghold8
Mining Camp7
Granary5
Town Center5
Monument To Soldiers3
Temple3
Lumber Camp2
Wall2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Siege Works1
God powers3 invoked
Locust Swarm1
Rain1
Son Of Osiris1

Milan1899

Army

Katapeltes71
Turma64
Contarius25
Destroyer21
Satyr14
Fanatic12
Arcus7
Promethean7
Murmillo6
Oracle5
Cheiroballista3
Fire Siphon2
Buildings10 types
Farm26
Manor10
Counter Barracks5
Palace5
Market4
Military Barracks4
Town Center3
Armory1
Economic Guild1
Temple1
God powers4 invoked
Valor15
Deconstruction3
Chaos1
Implode1