Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max71299 vs nght

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:03
Marsh map preview
Map Marsh
Winner
max71299Zeus
Pre-match Elo950
Win probability55.7%
40:03 Match length max71299 favored
Defeated
nghtHades
Pre-match Elo910
Win probability44.3%

Match at a glance

max71299 vs nght

Winnermax71299
MapMarsh
QueueRanked 1v1 Supremacy
Duration40:03
Started
Ended
Elo favorite55.7%max71299
Fastest Classical4:09*max71299
First pressure6:03max71299 · Military Academy
First extra TC11:58max71299 · Town Center
Market timing13:30max71299 · Market
Most military units26nght
Highest EAPM21.5nght
Market volume9,300nght

max71299

Zeus

Victory
Elo950+16
EAPM18.3
Military units22
First pressure6:03Military Academy
First expansion11:58
Market volume0
Total score 81,121
Military score 22,020
Economic score 44,426
Kills score 14,696
Units killed 522
Units lost 452
Buildings razed 48
Largest army 22
Favorite unit Hoplite 10 fielded
Classical 4:09* Research start 3:09
Heroic 11:16* Estimated start 10:01
Mythic 18:08* Estimated start 16:08

nght

Hades

Defeat
Elo910-16
EAPM21.5
Military units26
First pressure6:43Archery Range
First expansion14:07
Market volume9300
Total score 47,639
Military score 13,140
Economic score 20,878
Kills score 13,681
Units killed 423
Units lost 516
Buildings razed 1
Largest army 26
Favorite unit Chiron 6 fielded
Classical 5:31* Research start 4:31
Heroic 9:36* Research start 8:21
Mythic 22:10* Research start 20:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

max71299Zeus
Match time
nghtHades
God powerBolt
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
ArmoryArmory
Key technologyHusbandry
Hoplite10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyPlow
Town CenterAdditional center
MarketMarket
Key technologyHeavy Infantry
MarketMarket
Trade route startedCaravan Greek queued
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Farm transition17 farms clustered
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerRestoration
God powerBolt
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Key technologyBallistics
God powerUnderworld Passage
Key technologyChampion Infantry
God powerBolt
Petrobolos5 training queues
Town CenterAdditional center
Town CenterAdditional center
Petrobolos5 training queues
God powerRestoration
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result
Ajax2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureArchery Range
Key technologyMedium Archers
Toxotes3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBronze Weapons
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Nemean Lion2 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyBronze Armor
God powerCurse
God powerRestoration
Town CenterAdditional center
God powerPlenty Vault
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyCrenellations
Fortress-tier buildingFortress
God powerPlenty Vault
Town CenterAdditional center
Town CenterAdditional center
God powerCurse
Nemean Lion2 training queues
Town CenterAdditional center
God powerSentinel
MarketMarket
MarketMarket
God powerCurse
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Trade route startedCaravan Greek queued
Town CenterAdditional center
Farm transition9 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%max71299
Fastest Classical4:09*max71299
Fastest Heroic9:36*nght
Fastest Mythic18:08*max71299
First pressure6:03max71299 · Military Academy
First extra TC11:58max71299 · Town Center
Fortress timing15:06max71299 · Fortress
Market timing13:30max71299 · Market
Armory timing6:10max71299 · Armory
Farm transition16:42–17:35max71299 · 17 farms clustered
Trade route started14:08max71299

Player highlights

Standout performances

Highest total score81,121max71299
Highest military score22,020max71299
Highest economy score44,426max71299
Most kills14,696max71299
Most units killed522max71299
Most deaths516nght
Most buildings razed48max71299
Largest army26nght
Favorite unitHoplitemax71299 · 10 fielded

max71299

Highest ScoreMost KillsMost Resources

nght

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max71299

Classical timing4:09 estimated completion
Early pressure6:03 · Military Academy
Expansion signal11:58 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:30 · Market
Early armory / Heroic prep6:10 · Armory
Fortress tech path15:06 · Fortress
Heavy walling signal14 wall build events
Farm transition16:42–17:35 · 17 farms clustered
Trade route started14:08 · Caravan Greek queued

nght

Late Classical5:31 estimated completion
Early pressure6:43 · Archery Range
Expansion signal14:07 · Town Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep34:55 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path16:04 · Fortress
Farm transition38:14–38:59 · 9 farms clustered
Trade route started37:34 · Caravan Greek queued
Market economy signal9,300 total resource volume
max71299 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
nght · Early MilitaryMeaningful trained combat units were produced during the early opening.
nght · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
nght · Late ClassicalClassical completed after 5:00 on a standard land opening.
nght · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9300 total volume

max71299

Bought

No buys

Sold

No sells

Total player market volume0

nght

Bought

Food1100

Sold

Food800
Wood7400
Total player market volume9300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max71299

Army

Hoplite10
Petrobolos10
Heracles1
Jason1
Buildings11 types
Farm47
House17
Wall14
Granary9
Storehouse9
Fortress4
Town Center3
Market2
Military Academy2
Armory1
Temple1
God powers4 invoked
Bolt3
Restoration2
Plenty Vault1
Underworld Passage1

nght

Army

Chiron6
Ajax5
Nemean Lion5
Achilles3
Toxotes3
Perseus2
Colossus1
Gastraphetoros1
Buildings11 types
House26
Storehouse13
Farm11
Granary11
Town Center11
Fortress8
Archery Range6
Military Academy5
Market2
Temple2
Armory1
God powers4 invoked
Curse3
Plenty Vault2
Restoration1
Sentinel1