Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

shroominyung vs cdougyfresh

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:19
Megalopolis map preview
Map Megalopolis
Winner
shroominyungShennong
Pre-match Elo1266
Win probability43.0%
27:19 Match length UpsetThe Elo underdog won
Defeated
cdougyfreshAmaterasu
Pre-match Elo1315
Win probability57.0%

Match at a glance

shroominyung vs cdougyfresh

Winnershroominyung
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration27:19
Started
Ended
Elo favorite57.0%cdougyfresh · Upset
Fastest Classical3:52*shroominyung
First pressure9:40shroominyung · Imperial Academy
Market timing22:45shroominyung · Market
First extra TC6:51shroominyung · Town Center
Most military units291shroominyung
Highest EAPM66.4shroominyung
Market volume1,100shroominyung

shroominyung

Shennong

Victory
Elo1266+20
EAPM66.4
Military units291
First pressure9:40Imperial Academy
First expansion6:51
Market volume1100
Total score 51,297
Military score 24,905
Economic score 19,443
Kills score 7,014
Units killed 281
Units lost 206
Buildings razed 19
Largest army 291
Favorite unit Dao Swordsman 85 fielded
Classical 3:52* Research start 2:52
Heroic 14:40* Estimated start 13:25
Mythic 25:27* Research start 23:27

cdougyfresh

Amaterasu

Defeat
Elo1315-20
EAPM42.8
Military units217
First pressure10:33Stable Japanese
First expansion8:20
Market volume0
Total score 37,154
Military score 9,620
Economic score 21,781
Kills score 5,753
Units killed 206
Units lost 295
Buildings razed 0
Largest army 217
Favorite unit Yumi Archer 66 fielded
Classical 4:52* Research start 3:52
Heroic 15:03* Research start 13:48
Mythic Research start 26:59 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Minakatatomi
Rushou
HeroicAge
Raijin
Zhurong
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

shroominyungShennong
Match time
cdougyfreshAmaterasu
Key technologyHand Axe
Pioneer3 training queues
Key technologyPickaxe
Town CenterAdditional center
Dao Swordsman20 training queues
Pioneer7 training queues
Fire Archer23 training queues
God powerProsperous Seeds
First military pressureImperial Academy
ArmoryArmory
Ya Zi2 training queues
ArmoryArmory
Ge Halberdier3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
ArmoryArmory
Farm transition7 farms clustered
God powerProsperous Seeds
Key technologyHusbandry
ArmoryArmory
Key technologyBallistics
Key technologyMedium Archers
Key technologyMedium Infantry
Dao Swordsman5 training queues
Key technologyCopper Armor
God powerVenom Beast
Dao Swordsman30 training queues
Fire Archer20 training queues
God powerLightning Weapons
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Town CenterAdditional center
Ya Zi2 training queues
Ge Halberdier5 training queues
White Horse Cavalry6 training queues
Key technologyShaft Mine
Bai Hu2 training queues
Town CenterAdditional center
White Horse Cavalry15 training queues
Fire Archer15 training queues
Dao Swordsman20 training queues
Wuzu Javelineer25 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
MarketMarket
Key technologyHeavy Infantry
Ya Zi4 training queues
White Horse Cavalry24 training queues
Fire Archer10 training queues
Dao Swordsman5 training queues
Siege Crossbow7 training queues
God powerBlazing Prairie
Key technologyChampion Archers
Axe Cart3 training queues
Fire Archer5 training queues
Chu Ko Nu5 training queues
Pioneer5 training queues
Key technologyIron Shields
Tiger Cavalry5 training queues
Dao Swordsman5 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
God powerShrine Of The Hunt
Yari Spearman2 training queues
Yumi Archer3 training queues
Key technologyHand Axe
Key technologyPlow
Town CenterAdditional center
Samurai2 training queues
Yumi Archer2 training queues
ArmoryArmory
Samurai4 training queues
First military pressureStable Japanese
Naginata Rider6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Yumi Archer4 training queues
Yari Spearman2 training queues
Bushi2 training queues
Town CenterAdditional center
Yumi Archer56 training queues
Naginata Rider10 training queues
God powerThunder Burst
Shinobi15 training queues
Samurai9 training queues
Yari Spearman4 training queues
Fortress-tier buildingCastle
Farm transition17 farms clustered
Bushi4 training queues
Oyumi2 training queues
Shinobi3 training queues
Yari Spearman11 training queues
Samurai4 training queues
Key technologyBallistics
Naginata Rider2 training queues
Daimyo2 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Bushi3 training queues
Yari Spearman15 training queues
Bushi4 training queues
Shinobi3 training queues
Fortress-tier buildingCastle
Samurai5 training queues
Oyumi2 training queues
Naginata Rider4 training queues
Daimyo4 training queues
Bushi2 training queues
Yari Spearman8 training queues
Shinobi2 training queues
Bushi4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%cdougyfresh · Upset
Fastest Classical3:52*shroominyung
Fastest Heroic14:40*shroominyung
Fastest Mythic25:27*shroominyung
First pressure9:40shroominyung · Imperial Academy
First extra TC6:51shroominyung · Town Center
Fortress timing18:34cdougyfresh · Castle
Market timing22:45shroominyung · Market
Armory timing10:25cdougyfresh · Armory
Farm transition13:35–14:23shroominyung · 7 farms clustered

Player highlights

Standout performances

Highest total score51,297shroominyung
Highest military score24,905shroominyung
Highest economy score21,781cdougyfresh
Most kills7,014shroominyung
Most units killed281shroominyung
Most deaths295cdougyfresh
Most buildings razed19shroominyung
Largest army291shroominyung
Favorite unitDao Swordsmanshroominyung · 85 fielded

shroominyung

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

cdougyfresh

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

shroominyung

Fast Classical3:52 estimated completion
Delayed pressure9:40 · Imperial Academy
Fast expansion6:51 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:45 · Market
Early armory / Heroic prep11:35 · Armory
Farm transition13:35–14:23 · 7 farms clustered
Market economy signal1,100 total resource volume
Large army production291 military units

cdougyfresh

Classical timing4:52 estimated completion
Delayed pressure10:33 · Stable Japanese
Fast expansion8:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:25 · Armory
Fortress tech path18:34 · Castle
Farm transition18:43–19:41 · 17 farms clustered
Large army production217 military units
shroominyung · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
shroominyung · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.
shroominyung · Fast ClassicalClassical completed before 4:00 on a standard land opening.
shroominyung · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
cdougyfresh · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
cdougyfresh · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
cdougyfresh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
cdougyfresh · Early MilitaryMeaningful trained combat units were produced during the early opening.
cdougyfresh · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

shroominyung

Bought

Food300
Wood300

Sold

Wood500
Total player market volume1100

cdougyfresh

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shroominyung

Army

Dao Swordsman85
Fire Archer73
White Horse Cavalry45
Wuzu Javelineer25
Pioneer15
Ya Zi11
Ge Halberdier8
Siege Crossbow7
Chu Ko Nu5
Tiger Cavalry5
Axe Cart3
Bai Hu3
Jiang Zi Ya3
Sage2
Wen Zhong1
Buildings11 types
House16
Silo15
Farm14
Military Camp6
Armory4
Machine Workshop4
Baolei3
Town Center3
Temple2
Imperial Academy1
Market1
God powers4 invoked
Prosperous Seeds2
Blazing Prairie1
Lightning Weapons1
Venom Beast1

cdougyfresh

Army

Yumi Archer66
Yari Spearman42
Samurai26
Naginata Rider24
Shinobi23
Bushi22
Daimyo9
Oyumi4
Onna Musha1
Buildings13 types
Farm51
House18
Guardhouse9
Watermill9
Mining Camp Japanese6
Stable Japanese5
Wall5
Dojo4
Castle2
Shrine Japanese2
Town Center2
Armory1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1