Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

talivan99 vs ggmp

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:06
Elysium map preview
Map Elysium
Winner
talivan99Hades
Pre-match Elo1482
Win probability20.3%
31:06 Match length UpsetThe Elo underdog won
Defeated
ggmpQuetzalcoatl
Pre-match Elo1720
Win probability79.7%

Match at a glance

talivan99 vs ggmp

Winnertalivan99
MapElysium
QueueRanked 1v1 Supremacy
Duration31:06
Started
Ended
Elo favorite79.7%ggmp · Upset
Fastest Classical4:14*talivan99
First pressure3:02ggmp · Warrior Priest trained
First extra TC14:48talivan99 · Town Center
Market timing29:13ggmp · Market
Most military units365ggmp
Highest EAPM98.1ggmp
Market volume1,500ggmp

talivan99

Hades

Victory
Elo1482+27
EAPM38.9
Military units315
First pressure4:36Stable
First expansion14:48
Market volume0
Total score 49,337
Military score 18,919
Economic score 22,314
Kills score 8,135
Units killed 354
Units lost 342
Buildings razed 0
Largest army 315
Favorite unit Toxotes 100 fielded
Classical 4:14* Research start 3:14
Heroic 20:39* Research start 19:24
Mythic 28:38* Research start 26:38

ggmp

Quetzalcoatl

Defeat
Elo1720-27
EAPM98.1
Military units365
First pressure3:02Warrior Priest trained
First expansion23:05
Market volume1500
Total score 33,235
Military score 9,934
Economic score 14,623
Kills score 8,678
Units killed 342
Units lost 356
Buildings razed 13
Largest army 365
Favorite unit Tequihua Archer 147 fielded
Classical 4:29* Research start 3:29
Heroic 19:29* Research start 18:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Patecatl
Apollo
HeroicAge
Coatlicue
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

talivan99Hades
Match time
ggmpQuetzalcoatl
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus2 training queues
God powerSentinel
Toxotes34 training queues
Hypaspist9 training queues
Cyclops2 training queues
Hippeus9 training queues
Hypaspist17 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Town CenterAdditional center
Hippeus13 training queues
Toxotes26 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
Cyclops3 training queues
Hippeus3 training queues
Hypaspist2 training queues
Farm transition17 farms clustered
Key technologyPlow
Key technologyHusbandry
Hippeus3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hoplite21 training queues
ArmoryArmory
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyCopper Weapons
Peltast7 training queues
Hypaspist9 training queues
Cyclops2 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hypaspist3 training queues
Toxotes4 training queues
Peltast4 training queues
Key technologyBallistics
Key technologyBronze Armor
Town CenterAdditional center
Peltast39 training queues
Hypaspist46 training queues
God powerSentinel
Cyclops2 training queues
Toxotes36 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
God powerPlenty Vault
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior6 training queues
Coyote Warrior11 training queues
Tequihua Archer30 training queues
Ocelotl Warrior7 training queues
God powerAgave Bloom
Key technologyMedium Nobles Hut Soldiers
Tlamanih Spearman2 training queues
God powerTailwind
Coyote Warrior7 training queues
Key technologyMedium War Hut Soldiers
Key technologyHand Axe
Ocelotl Warrior4 training queues
Key technologyPickaxe
Key technologyPlow
Tlamanih Spearman9 training queues
Tequihua Archer30 training queues
Coyote Warrior12 training queues
Warrior Priest6 training queues
ArmoryArmory
Coyote Warrior6 training queues
Warrior Priest4 training queues
Tlamanih Spearman13 training queues
Ocelotl Warrior3 training queues
Farm transition6 farms clustered
Tequihua Archer18 training queues
Coyote Warrior3 training queues
Warrior Priest10 training queues
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior3 training queues
Ocelotl Warrior5 training queues
Eagle Warrior5 training queues
God powerEarth Monster
Tlamanih Spearman2 training queues
Key technologyBow Saw
Town CenterAdditional center
Key technologyBallistics
Eagle Warrior36 training queues
Tlamanih Spearman2 training queues
Tequihua Archer69 training queues
Coyote Warrior21 training queues
Warrior Priest3 training queues
Ocelotl Warrior3 training queues
Warrior Priest4 training queues
Ocelotl Warrior7 training queues
Tlamanih Spearman3 training queues
Warrior Priest2 training queues
Shorn One8 training queues
MarketMarket
Otontin4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.7%ggmp · Upset
Fastest Classical4:14*talivan99
Fastest Heroic19:29*ggmp
Fastest Mythic28:38*talivan99
First pressure3:02ggmp · Warrior Priest trained
First extra TC14:48talivan99 · Town Center
Fortress timing22:27talivan99 · Fortress
Market timing29:13ggmp · Market
Armory timing14:12ggmp · Armory
Farm transition18:06–19:15ggmp · 6 farms clustered

Player highlights

Standout performances

Highest total score49,337talivan99
Highest military score18,919talivan99
Highest economy score22,314talivan99
Most kills8,678ggmp
Most units killed354talivan99
Most deaths356ggmp
Most buildings razed13ggmp
Largest army365ggmp
Favorite unitTequihua Archerggmp · 147 fielded

talivan99

Highest ScoreMost ImprovementsMost KillsMost Resources

ggmp

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

talivan99

Classical timing4:14 estimated completion
Early pressure4:36 · Stable
Expansion signal14:48 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep16:30 · Armory
Fortress tech path22:27 · Fortress
Heavy walling signal57 wall build events
Farm transition19:48–20:14 · 17 farms clustered
Large army production315 military units

ggmp

Classical timing4:29 estimated completion
Early pressure3:02 · Warrior Priest trained
Expansion signal23:05 · Town Center
Early market / Heroic prep29:13 · Market
Early armory / Heroic prep14:12 · Armory
Heavy walling signal11 wall build events
Farm transition18:06–19:15 · 6 farms clustered
Market economy signal1,500 total resource volume
Large army production365 military units
talivan99 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
talivan99 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
talivan99 · Early MilitaryMeaningful trained combat units were produced during the early opening.
talivan99 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

talivan99

Bought

No buys

Sold

No sells

Total player market volume0

ggmp

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

talivan99

Army

Toxotes100
Hypaspist86
Peltast50
Hippeus30
Hoplite21
Cyclops14
Achilles5
Ajax3
Chiron2
Colossus1
Helepolis1
Perseus1
Petrobolos1
Buildings12 types
Wall57
Farm33
House19
Storehouse15
Granary10
Military Academy7
Archery Range6
Temple6
Fortress4
Stable4
Town Center3
Armory2
God powers3 invoked
Sentinel2
Plenty Vault1
Underworld Passage1

ggmp

Army

Tequihua Archer147
Coyote Warrior60
Eagle Warrior44
Warrior Priest36
Ocelotl Warrior35
Tlamanih Spearman31
Shorn One8
Otontin4
Buildings11 types
Farm22
Calpulli21
House18
Wall11
Nobles Hut4
War Hut4
Great Temple2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1