Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs Thunder164169

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:07
Ghost Lake map preview
Map Ghost Lake
Defeated
soliddark3456Amaterasu
Pre-match Elo1127
Win probability48.6%
11:07 Match length Thunder164169 favored
Winner
Thunder164169Loki
Pre-match Elo1137
Win probability51.4%

Match at a glance

soliddark3456 vs Thunder164169

WinnerThunder164169
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:07
Started
Ended
Elo favorite51.4%Thunder164169
Fastest Classical4:20*soliddark3456
First pressure2:40Thunder164169 · Hersir trained
Most military units80Thunder164169
Highest EAPM68.2soliddark3456

soliddark3456

Amaterasu

Defeat
Elo1127-17
EAPM68.2
Military units43
First pressure4:26Stable Japanese
First expansion
Market volume0
Total score 9,480
Military score 4,627
Economic score 4,577
Kills score 298
Units killed 12
Units lost 27
Buildings razed 0
Largest army 43
Favorite unit Yumi Archer 11 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached
Victory
Elo1137+17
EAPM32.9
Military units80
First pressure2:40Hersir trained
First expansion
Market volume0
Total score 11,759
Military score 5,530
Economic score 5,526
Kills score 793
Units killed 28
Units lost 12
Buildings razed 5
Largest army 80
Favorite unit Raiding Cavalry 45 fielded
Classical 4:44* Estimated start 3:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliddark3456Amaterasu
Match time
Thunder164169Loki
First military pressureStable Japanese
Naginata Rider5 training queues
Key technologyHand Axe
Bushi8 training queues
Yumi Archer11 training queues
God powerSolar Shield
Samurai10 training queues
Key technologyHusbandry
Onna Musha2 training queues
Yari Spearman4 training queues
Naginata Rider2 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Hersir2 training queues
Throwing Axeman15 training queues
Hirdman5 training queues
Einheri2 training queues
Berserk5 training queues
Key technologyMedium Infantry
Raiding Cavalry45 training queues
Key technologyPickaxe
ArmoryArmory
God powerUndermine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Thunder164169
Fastest Classical4:20*soliddark3456
First pressure2:40Thunder164169 · Hersir trained
Armory timing9:34Thunder164169 · Armory

Player highlights

Standout performances

Highest total score11,759Thunder164169
Highest military score5,530Thunder164169
Highest economy score5,526Thunder164169
Most kills793Thunder164169
Most units killed28Thunder164169
Most deaths27soliddark3456
Most buildings razed5Thunder164169
Largest army80Thunder164169
Favorite unitRaiding CavalryThunder164169 · 45 fielded

soliddark3456

Most DeathsMost Improvements

Thunder164169

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliddark3456

Classical timing4:20 estimated completion
Early pressure4:26 · Stable Japanese

Thunder164169

Classical timing4:44 estimated completion
Early pressure2:40 · Hersir trained
Early armory / Heroic prep9:34 · Armory
Large army production80 military units
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thunder164169 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Thunder164169 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army

Yumi Archer11
Samurai10
Bushi9
Naginata Rider7
Yari Spearman4
Onna Musha2
Buildings10 types
House13
Wall4
Mining Camp Japanese3
Watermill3
Dojo2
Guardhouse2
Shrine Japanese2
Stable Japanese2
Farm1
Temple1
God powers1 invoked
Solar Shield1

Thunder164169

Army

Raiding Cavalry45
Throwing Axeman15
Hersir7
Berserk5
Hirdman5
Einheri3
Buildings6 types
House13
Longhouse4
Ox Cart Building3
Great Hall2
Armory1
Temple1
God powers2 invoked
Spy1
Undermine1