Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LautyLGP vs FlyingBeagle

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:49
Valley Of Kings map preview
Map Valley Of Kings
Defeated
LautyLGPHades
Pre-match Elo975
Win probability39.1%
18:49 Match length FlyingBeagle favored
Winner
FlyingBeagleThor
Pre-match Elo1052
Win probability60.9%

Match at a glance

LautyLGP vs FlyingBeagle

WinnerFlyingBeagle
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:49
Started
Ended
Elo favorite60.9%FlyingBeagle
Fastest Classical4:06*LautyLGP
First pressure2:53FlyingBeagle · Hersir trained
First extra TC7:52LautyLGP · Town Center
Market timing16:27FlyingBeagle · Market
Most military units66FlyingBeagle
Highest EAPM45.4FlyingBeagle

LautyLGP

Hades

Defeat
Elo975-14
EAPM33.5
Military units54
First pressure4:31Archery Range
First expansion7:52
Market volume0
Total score 19,300
Military score 6,900
Economic score 11,784
Kills score 668
Units killed 22
Units lost 54
Buildings razed 1
Largest army 54
Favorite unit Hoplite 27 fielded
Classical 4:06* Estimated start 3:06
Heroic 9:37* Estimated start 8:22
Mythic Not reached
Victory
Elo1052+14
EAPM45.4
Military units66
First pressure2:53Hersir trained
First expansion10:29
Market volume0
Total score 30,112
Military score 13,612
Economic score 15,219
Kills score 1,405
Units killed 54
Units lost 22
Buildings razed 2
Largest army 66
Favorite unit Raiding Cavalry 19 fielded
Classical 4:29* Research start 3:29
Heroic 12:58* Estimated start 11:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Aphrodite
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LautyLGPHades
Match time
FlyingBeagleThor
First military pressureArchery Range
Toxotes14 training queues
ArmoryArmory
Town CenterAdditional center
God powerRestoration
Hoplite9 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerSentinel
Farm transition4 farms clustered
Fortress-tier buildingFortress
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Key technologyPlow
Hoplite18 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
God powerCurse
Toxotes4 training queues
Key technologyShaft Mine
Key technologyCopper Armor
ArmoryArmory
Nemean Lion2 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Shields
Toxotes2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry6 training queues
Raiding Cavalry4 training queues
Throwing Axeman3 training queues
Key technologyCopper Shields
Key technologyBronze Shields
Town CenterAdditional center
Key technologyMedium Cavalry
Throwing Axeman3 training queues
Farm transition23 farms clustered
Raiding Cavalry3 training queues
Key technologyCopper Weapons
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Throwing Axeman7 training queues
Key technologyHand Axe
Fortress-tier buildingHill Fort
Jarl5 training queues
Raiding Cavalry6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyPickaxe
Portable Ram2 training queues
Key technologyMedium Infantry
Berserk5 training queues
Key technologyHeavy Cavalry
Godi4 training queues
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBallistics
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Huskarl6 training queues
God powerFlaming Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%FlyingBeagle
Fastest Classical4:06*LautyLGP
Fastest Heroic9:37*LautyLGP
First pressure2:53FlyingBeagle · Hersir trained
First extra TC7:52LautyLGP · Town Center
Fortress timing12:24LautyLGP · Fortress
Market timing16:27FlyingBeagle · Market
Armory timing5:26FlyingBeagle · Dwarven Armory
Farm transition11:40–11:52FlyingBeagle · 23 farms clustered

Player highlights

Standout performances

Highest total score30,112FlyingBeagle
Highest military score13,612FlyingBeagle
Highest economy score15,219FlyingBeagle
Most kills1,405FlyingBeagle
Most units killed54FlyingBeagle
Most deaths54LautyLGP
Most buildings razed2FlyingBeagle
Largest army66FlyingBeagle
Favorite unitHopliteLautyLGP · 27 fielded

LautyLGP

Most Deaths

FlyingBeagle

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LautyLGP

Classical timing4:06 estimated completion
Early pressure4:31 · Archery Range
Fast expansion7:52 · Town Center
Early armory / Heroic prep6:41 · Armory
Fortress tech path12:24 · Fortress
Heavy walling signal23 wall build events
Farm transition11:51–12:58 · 4 farms clustered

FlyingBeagle

Classical timing4:29 estimated completion
Early pressure2:53 · Hersir trained
Expansion signal10:29 · Town Center
Early market / Heroic prep16:27 · Market
Early armory / Heroic prep5:26 · Dwarven Armory
Fortress tech path15:10 · Hill Fort
Farm transition11:40–11:52 · 23 farms clustered
LautyLGP · Early MilitaryMeaningful trained combat units were produced during the early opening.
LautyLGP · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LautyLGP · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FlyingBeagle · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FlyingBeagle · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LautyLGP

Army

Hoplite27
Toxotes20
Ajax2
Nemean Lion2
Achilles1
Chiron1
Minotaur1
Buildings11 types
Wall23
Farm13
House12
Storehouse6
Military Academy3
Archery Range2
Armory2
Granary2
Temple2
Fortress1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

FlyingBeagle

Army

Raiding Cavalry19
Throwing Axeman18
Huskarl6
Berserk5
Jarl5
Godi4
Hersir4
Portable Ram3
Valkyrie2
Buildings10 types
Farm31
House24
Longhouse5
Ox Cart Building5
Great Hall4
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers1 invoked
Flaming Weapons1