Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TxHereje TTV vs fredlee0771

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:24
Ghost Lake map preview
Map Ghost Lake
Defeated
TxHereje TTVLoki
Pre-match Elo871
Win probability36.0%
12:24 Match length fredlee0771 favored
Winner
fredlee0771Susanoo
Pre-match Elo971
Win probability64.0%

Match at a glance

TxHereje TTV vs fredlee0771

Winnerfredlee0771
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration12:24
Started
Ended
Elo favorite64.0%fredlee0771
Fastest Classical4:21*fredlee0771
First pressure3:34TxHereje TTV · Hersir trained
Market timing11:24TxHereje TTV · Market
Most military units32fredlee0771
Highest EAPM50.1fredlee0771
Defeat
Elo871-39
EAPM32.1
Military units22
First pressure3:34Hersir trained
First expansion
Market volume0
Total score 8,808
Military score 3,470
Economic score 5,148
Kills score 190
Units killed 7
Units lost 22
Buildings razed 0
Largest army 22
Favorite unit Hersir 20 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

fredlee0771

Susanoo

Victory
Elo971+14
EAPM50.1
Military units32
First pressure5:23Stable Japanese
First expansion
Market volume0
Total score 13,698
Military score 7,207
Economic score 5,905
Kills score 586
Units killed 22
Units lost 7
Buildings razed 0
Largest army 32
Favorite unit Naginata Rider 11 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TxHereje TTVLoki
Match time
fredlee0771Susanoo
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Shields
Farm transition4 farms clustered
Key technologyPlow
Hersir7 training queues
Key technologyCopper Armor
Hersir10 training queues
MarketMarket
Key technologyCopper Weapons
DefeatMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Key technologyMedium Stable Soldiers
Key technologyPickaxe
Key technologyHand Axe
Key technologyCrenellations
Key technologyMedium Guardhouse Soldiers
Yumi Archer9 training queues
Bushi10 training queues
God powerKusanagi
Naginata Rider4 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%fredlee0771
Fastest Classical4:21*fredlee0771
First pressure3:34TxHereje TTV · Hersir trained
Market timing11:24TxHereje TTV · Market
Armory timing4:39TxHereje TTV · Armory
Farm transition5:56–6:32TxHereje TTV · 4 farms clustered

Player highlights

Standout performances

Highest total score13,698fredlee0771
Highest military score7,207fredlee0771
Highest economy score5,905fredlee0771
Most kills586fredlee0771
Most units killed22fredlee0771
Most deaths22TxHereje TTV
Most buildings razed0TxHereje TTV
Largest army32fredlee0771
Favorite unitHersirTxHereje TTV · 20 fielded

TxHereje TTV

Most Deaths

fredlee0771

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TxHereje TTV

Classical timing4:22 estimated completion
Early pressure3:34 · Hersir trained
Early market / Heroic prep11:24 · Market
Early armory / Heroic prep4:39 · Armory
Farm transition5:56–6:32 · 4 farms clustered

fredlee0771

Classical timing4:21 estimated completion
Early pressure5:23 · Stable Japanese
Early armory / Heroic prep11:20 · Armory
TxHereje TTV · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TxHereje TTV · Early MilitaryMeaningful trained combat units were produced during the early opening.
fredlee0771 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fredlee0771 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TxHereje TTV

Army

Hersir20
Troll2
Buildings6 types
Farm8
House6
Ox Cart Building3
Temple2
Armory1
Market1

fredlee0771

Army

Naginata Rider11
Bushi10
Yumi Archer9
Yari Spearman2
Buildings9 types
House10
Guardhouse3
Wall3
Shrine Japanese2
Stable Japanese2
Armory1
Mining Camp Japanese1
Temple1
Watermill1
God powers2 invoked
Kusanagi1
Shrine Of The Hunt1