Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Doom vs Mojonbo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Alfheim map preview
Map Alfheim
Winner
DoomQuetzalcoatl
Pre-match Elo1183
Win probability52.6%
22:05 Match length Doom favored
Defeated
MojonboOdin
Pre-match Elo1165
Win probability47.4%

Match at a glance

Doom vs Mojonbo

WinnerDoom
MapAlfheim
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite52.6%Doom
Fastest Classical4:14*Mojonbo
First pressure3:21Mojonbo · Hersir trained
Market timing10:52Doom · Market
First extra TC7:12Mojonbo · Town Center
Most military units172Mojonbo
Highest EAPM78.3Doom
Market volume2,400Doom

Doom

Quetzalcoatl

Victory
Elo1183+17
EAPM78.3
Military units142
First pressure4:11Warrior Priest trained
First expansion7:48
Market volume2400
Total score 36,451
Military score 11,935
Economic score 20,107
Kills score 4,431
Units killed 192
Units lost 81
Buildings razed 16
Largest army 142
Favorite unit Tequihua Archer 64 fielded
Classical 4:22* Research start 3:22
Heroic 13:25* Research start 12:10
Mythic Not reached

Mojonbo

Odin

Defeat
Elo1165-17
EAPM46.1
Military units172
First pressure3:21Hersir trained
First expansion7:12
Market volume1200
Total score 28,651
Military score 9,743
Economic score 17,316
Kills score 1,592
Units killed 79
Units lost 188
Buildings razed 8
Largest army 172
Favorite unit Raiding Cavalry 75 fielded
Classical 4:14* Research start 3:14
Heroic 16:30* Research start 15:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Heimdall
Coatlicue
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoomQuetzalcoatl
Match time
MojonboOdin
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Tequihua Archer15 training queues
Key technologyHand Axe
Tlamanih Spearman12 training queues
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Key technologyPickaxe
Tequihua Archer2 training queues
Warrior Priest3 training queues
Tlamanih Spearman13 training queues
ArmoryArmory
MarketMarket
Tequihua Archer3 training queues
Tequihua Archer14 training queues
Warrior Priest2 training queues
Key technologyHeavy War Hut Soldiers
Key technologyBallistics
Tlamanih Spearman14 training queues
Warrior Priest3 training queues
God powerTailwind
Farm transition23 farms clustered
MarketMarket
God powerEarth Monster
God powerAgave Bloom
Tequihua Archer15 training queues
Tlamanih Spearman10 training queues
Warrior Priest2 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Ayotochtli4 training queues
Tequihua Archer5 training queues
Warrior Priest2 training queues
Tequihua Archer10 training queues
Tlamanih Spearman10 training queues
Town CenterAdditional center
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
Hersir4 training queues
Raiding Cavalry3 training queues
Town CenterAdditional center
Berserk3 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
God powerUndermine
Raiding Cavalry4 training queues
Town CenterAdditional center
Town CenterAdditional center
Hersir3 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyPlow
ArmoryArmory
Farm transition9 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Raiding Cavalry16 training queues
Einheri2 training queues
Throwing Axeman4 training queues
Throwing Axeman4 training queues
Key technologyBow Saw
Throwing Axeman30 training queues
Raiding Cavalry46 training queues
Hersir4 training queues
MarketMarket
God powerFrost
Key technologyHeavy Cavalry
Godi5 training queues
Berserk7 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Fortress-tier buildingHill Fort
Throwing Axeman6 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Godi10 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerUndermine
Hersir3 training queues
Key technologyHeavy Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Doom
Fastest Classical4:14*Mojonbo
Fastest Heroic13:25*Doom
First pressure3:21Mojonbo · Hersir trained
First extra TC7:12Mojonbo · Town Center
Fortress timing19:28Mojonbo · Hill Fort
Market timing10:52Doom · Market
Armory timing10:37Doom · Armory
Farm transition12:08–12:14Mojonbo · 9 farms clustered

Player highlights

Standout performances

Highest total score36,451Doom
Highest military score11,935Doom
Highest economy score20,107Doom
Most kills4,431Doom
Most units killed192Doom
Most deaths188Mojonbo
Most buildings razed16Doom
Largest army172Mojonbo
Favorite unitRaiding CavalryMojonbo · 75 fielded

Doom

Highest ScoreLargest ArmyMost Kills

Mojonbo

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Doom

Classical timing4:22 estimated completion
Early pressure4:11 · Warrior Priest trained
Fast expansion7:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:52 · Market
Early armory / Heroic prep10:37 · Armory
Heavy walling signal16 wall build events
Farm transition17:01–17:14 · 23 farms clustered
Market economy signal2,400 total resource volume
Large army production142 military units

Mojonbo

Classical timing4:14 estimated completion
Early pressure3:21 · Hersir trained
Fast expansion7:12 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:21 · Market
Early armory / Heroic prep11:53 · Armory
Fortress tech path19:28 · Hill Fort
Heavy walling signal32 wall build events
Farm transition12:08–12:14 · 9 farms clustered
Market economy signal1,200 total resource volume
Large army production172 military units
Doom · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Doom · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Doom · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Doom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mojonbo · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mojonbo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mojonbo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mojonbo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

Doom

Bought

Food1200
Wood1100

Sold

Wood100
Total player market volume2400

Mojonbo

Bought

Food600
Wood300

Sold

Wood300
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Doom

Army

Tequihua Archer64
Tlamanih Spearman59
Warrior Priest15
Ayotochtli4
Buildings10 types
Farm25
House17
Calpulli16
Wall16
War Hut4
Great Temple3
Market2
Temple2
Town Center2
Armory1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Mojonbo

Army

Raiding Cavalry75
Throwing Axeman49
Hersir19
Godi15
Berserk10
Einheri3
Portable Ram1
Buildings11 types
Farm50
Wall32
House12
Great Hall10
Ox Cart Building8
Longhouse4
Town Center4
Hill Fort2
Armory1
Market1
Temple1
God powers3 invoked
Undermine2
Frost1
Great Hunt1