Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

M1SH0#4806 vs GOD eater

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:36
Blue Lagoon map preview
Map Blue Lagoon
Winner
M1SH0#4806Gaia
Pre-match Elo748
Win probability48.1%
21:36 Match length UpsetThe Elo underdog won
Defeated
GOD eaterSet
Pre-match Elo761
Win probability51.9%

Match at a glance

M1SH0#4806 vs GOD eater

WinnerM1SH0#4806
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:36
Started
Ended
Elo favorite51.9%GOD eater · Upset
Fastest Classical4:35*GOD eater
First pressure5:24M1SH0#4806 · Military Barracks
First extra TC7:22M1SH0#4806 · Town Center
Market timing5:57GOD eater · Market
Most military units66M1SH0#4806
Highest EAPM28.2GOD eater
Market volume400GOD eater

M1SH0#4806

Gaia

Victory
Elo748+18
EAPM19.4
Military units66
First pressure5:24Military Barracks
First expansion7:22
Market volume0
Total score 37,033
Military score 17,143
Economic score 18,235
Kills score 1,655
Units killed 89
Units lost 40
Buildings razed 12
Largest army 66
Favorite unit Murmillo 15 fielded
Classical 4:47* Research start 3:47
Heroic 12:46* Research start 11:31
Mythic 20:58* Research start 18:58

GOD eater

Set

Defeat
Elo761-18
EAPM28.2
Military units50
First pressure6:58Barracks
First expansion9:00
Market volume400
Total score 27,714
Military score 9,850
Economic score 16,316
Kills score 1,548
Units killed 41
Units lost 111
Buildings razed 0
Largest army 50
Favorite unit Slinger 20 fielded
Classical 4:35* Estimated start 3:35
Heroic 8:38* Estimated start 7:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Anubis
Rheia
HeroicAge
Sekhmet
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

M1SH0#4806Gaia
Match time
GOD eaterSet
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo8 training queues
Katapeltes3 training queues
Turma5 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Oracle2 training queues
Cheiroballista2 training queues
Caladria2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyPlow
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Turma2 training queues
Arcus2 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyCrenellations
Trade route startedCaravan Atlantean queued
Key technologyHeavy Cavalry
Katapeltes2 training queues
Turma2 training queues
Murmillo2 training queues
Contarius2 training queues
Key technologyBronze Armor
Caladria3 training queues
Behemoth2 training queues
Murmillo4 training queues
Contarius4 training queues
Katapeltes4 training queues
Turma4 training queues
God powerTraitor
Destroyer2 training queues
Key technologyBronze Shields
Key technologyBallistics
God powerCarnivora
Fortress-tier buildingPalace
Key technologyIron Shields
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Gazelle Of Set3 training queues
ArmoryArmory
MarketMarket
Gazelle Of Set12 training queues
First military pressureBarracks
ArmoryArmory
ArmoryArmory
God powerVision
Town CenterAdditional center
Spearman3 training queues
Key technologyCopper Armor
Key technologyMedium Slingers
Key technologyCopper Weapons
Axeman3 training queues
Slinger2 training queues
God powerVision
God powerPlague Of Serpents
Farm transition11 farms clustered
Slinger8 training queues
Key technologyMedium Spearmen
Key technologyPlow
Key technologyBallistics
God powerVision
ArmoryArmory
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Spearman2 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Key technologyShaft Mine
God powerCitadel
Slinger4 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Camel Rider3 training queues
War Elephant2 training queues
Slinger6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%GOD eater · Upset
Fastest Classical4:35*GOD eater
Fastest Heroic8:38*GOD eater
Fastest Mythic20:58*M1SH0#4806
First pressure5:24M1SH0#4806 · Military Barracks
First extra TC7:22M1SH0#4806 · Town Center
Fortress timing16:18M1SH0#4806 · Palace
Market timing5:57GOD eater · Market
Armory timing5:53GOD eater · Armory
Farm transition13:09–14:07M1SH0#4806 · 5 farms clustered
Trade route started16:59M1SH0#4806

Player highlights

Standout performances

Highest total score37,033M1SH0#4806
Highest military score17,143M1SH0#4806
Highest economy score18,235M1SH0#4806
Most kills1,655M1SH0#4806
Most units killed89M1SH0#4806
Most deaths111GOD eater
Most buildings razed12M1SH0#4806
Largest army66M1SH0#4806
Favorite unitSlingerGOD eater · 20 fielded

M1SH0#4806

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GOD eater

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

M1SH0#4806

Classical timing4:47 estimated completion
Early pressure5:24 · Military Barracks
Fast expansion7:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:06 · Market
Early armory / Heroic prep7:46 · Armory
Fortress tech path16:18 · Palace
Farm transition13:09–14:07 · 5 farms clustered
Trade route started16:59 · Caravan Atlantean queued

GOD eater

Classical timing4:35 estimated completion
Early pressure6:58 · Barracks
Fast expansion9:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:57 · Market
Early armory / Heroic prep5:53 · Armory
Fortress tech path17:41 · Migdol Stronghold
Heavy walling signal19 wall build events
Farm transition13:56–14:19 · 11 farms clustered
Market economy signal400 total resource volume
M1SH0#4806 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
M1SH0#4806 · Early MilitaryMeaningful trained combat units were produced during the early opening.
M1SH0#4806 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GOD eater · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GOD eater · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GOD eater · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOD eater · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GOD eater · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

M1SH0#4806

Bought

No buys

Sold

No sells

Total player market volume0

GOD eater

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M1SH0#4806

Army

Murmillo15
Turma13
Katapeltes11
Contarius7
Caladria6
Oracle4
Arcus3
Cheiroballista3
Behemoth2
Destroyer2
Buildings11 types
Farm8
Manor6
Sentry Tower3
Counter Barracks2
Military Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Carnivora1
Gaia Forest1
Traitor1

GOD eater

Army

Slinger20
Gazelle Of Set15
Spearman5
Axeman3
Camel Rider3
Anubite2
War Elephant2
Buildings18 types
Wall19
Farm11
House9
Armory6
Granary6
Mining Camp5
Obelisk5
Migdol Stronghold3
Sentry Tower3
Temple3
Barracks2
Lumber Camp2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Vision3
Plague Of Serpents2
Citadel1