Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs DistantWanderer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:02
Elysium map preview
Map Elysium
Winner
The_gods_killerAmaterasu
Pre-match Elo1580
Win probability65.6%
24:02 Match length The_gods_killer favored
Defeated
DistantWandererThor
Pre-match Elo1468
Win probability34.4%

Match at a glance

The_gods_killer vs DistantWanderer

WinnerThe_gods_killer
MapElysium
QueueRanked 1v1 Supremacy
Duration24:02
Started
Ended
Elo favorite65.6%The_gods_killer
Fastest Classical4:13*The_gods_killer
First pressure3:35DistantWanderer · Hersir trained
First extra TC16:08DistantWanderer · Village Center
Most military units72The_gods_killer
Highest EAPM36.6The_gods_killer

The_gods_killer

Amaterasu

Victory
Elo1580+12
EAPM36.6
Military units72
First pressure4:31Stable Japanese
First expansion17:22
Market volume0
Total score 42,480
Military score 18,435
Economic score 21,170
Kills score 2,875
Units killed 81
Units lost 16
Buildings razed 85
Largest army 72
Favorite unit Samurai 35 fielded
Classical 4:13* Research start 3:13
Heroic 15:48* Estimated start 14:33
Mythic 20:09* Estimated start 18:09
Defeat
Elo1468-12
EAPM30.5
Military units40
First pressure3:35Hersir trained
First expansion16:08
Market volume0
Total score 11,044
Military score 2,199
Economic score 8,574
Kills score 271
Units killed 17
Units lost 77
Buildings razed 1
Largest army 40
Favorite unit Hersir 11 fielded
Classical 4:17* Research start 3:17
Heroic 18:37* Research start 17:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
Raijin
HeroicAge
Skadi
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
DistantWandererThor
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider8 training queues
Samurai7 training queues
Onna Musha2 training queues
Wanyudo5 training queues
Onna Musha3 training queues
Samurai19 training queues
ArmoryArmory
Key technologyCopper Shields
Wanyudo5 training queues
Key technologyCopper Armor
Onna Musha2 training queues
Naginata Rider2 training queues
God powerSolar Shield
Wanyudo3 training queues
Samurai6 training queues
Wanyudo2 training queues
Shinobi3 training queues
Fortress-tier buildingCastle
Key technologyShaft Mine
Farm transition25 farms clustered
Town CenterAdditional center
Samurai3 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
God powerDivine Slash
God powerThunder Burst
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry2 training queues
Berserk2 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Shields
God powerHealing Spring
Hersir7 training queues
Hirdman4 training queues
Throwing Axeman4 training queues
Berserk4 training queues
Raiding Cavalry4 training queues
Key technologyCopper Weapons
Hirdman2 training queues
Throwing Axeman2 training queues
Berserk3 training queues
Village CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.6%The_gods_killer
Fastest Classical4:13*The_gods_killer
Fastest Heroic15:48*The_gods_killer
Fastest Mythic20:09*The_gods_killer
First pressure3:35DistantWanderer · Hersir trained
First extra TC16:08DistantWanderer · Village Center
Fortress timing16:47The_gods_killer · Castle
Armory timing5:50DistantWanderer · Dwarven Armory
Farm transition17:10–18:16The_gods_killer · 25 farms clustered

Player highlights

Standout performances

Highest total score42,480The_gods_killer
Highest military score18,435The_gods_killer
Highest economy score21,170The_gods_killer
Most kills2,875The_gods_killer
Most units killed81The_gods_killer
Most deaths77DistantWanderer
Most buildings razed85The_gods_killer
Largest army72The_gods_killer
Favorite unitSamuraiThe_gods_killer · 35 fielded

The_gods_killer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DistantWanderer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:13 estimated completion
Early pressure4:31 · Stable Japanese
Expansion signal17:22 · Town Center
Multi-TC boom signal6 expansion build events
Early armory / Heroic prep9:56 · Armory
Fortress tech path16:47 · Castle
Farm transition17:10–18:16 · 25 farms clustered

DistantWanderer

Classical timing4:17 estimated completion
Early pressure3:35 · Hersir trained
Expansion signal16:08 · Village Center
Early armory / Heroic prep5:50 · Dwarven Armory
Heavy walling signal28 wall build events
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai35
Wanyudo16
Naginata Rider10
Onna Musha7
Shinobi3
Raiju1
Buildings11 types
Farm25
House23
Town Center6
Dojo5
Shrine Japanese5
Watermill5
Mining Camp Japanese2
Stable Japanese2
Armory1
Castle1
Temple1
God powers4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

DistantWanderer

Army

Hersir11
Berserk9
Raiding Cavalry7
Throwing Axeman7
Hirdman6
Buildings8 types
House36
Wall28
Great Hall4
Longhouse4
Ox Cart Building3
Dwarven Armory1
Temple1
Village Center1
God powers1 invoked
Healing Spring1