Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:03
Megalopolis map preview
Map Megalopolis
Defeated
andrew2026Isis
Pre-match Elo1401
Win probability63.3%
14:03 Match length UpsetThe Elo underdog won
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1306
Win probability36.7%

Match at a glance

andrew2026 vs Revenge_Of_The_COWS

WinnerRevenge_Of_The_COWS
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:03
Started
Ended
Elo favorite63.3%andrew2026 · Upset
Fastest Classical3:33*Revenge_Of_The_COWS
First pressure3:41Revenge_Of_The_COWS · Counter Barracks
Most military units57andrew2026
Highest EAPM58.7andrew2026

andrew2026

Isis

Defeat
Elo1401-22
EAPM58.7
Military units57
First pressure6:19Barracks
First expansion
Market volume0
Total score 10,092
Military score 3,275
Economic score 6,064
Kills score 753
Units killed 29
Units lost 57
Buildings razed 0
Largest army 57
Favorite unit Slinger 39 fielded
Classical 4:23* Research start 3:23
Heroic 12:10* Research start 10:55
Mythic Not reached
Victory
Elo1306+22
EAPM35.5
Military units52
First pressure3:41Counter Barracks
First expansion
Market volume0
Total score 11,748
Military score 5,080
Economic score 5,614
Kills score 1,078
Units killed 56
Units lost 27
Buildings razed 4
Largest army 52
Favorite unit Turma 36 fielded
Classical 3:33* Research start 2:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Leto
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
Revenge_Of_The_COWSKronos
Key technologyPickaxe
God powerProsperity
Key technologyHusbandry
First military pressureBarracks
Slinger39 training queues
Axeman2 training queues
Spearman9 training queues
Mercenary2 training queues
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
God powerEclipse
DefeatMatch result
Automaton5 training queues
First military pressureCounter Barracks
Turma34 training queues
Key technologyMedium Archers
Automaton8 training queues
Key technologyMedium Archers
Turma2 training queues
God powerSpider Lair
God powerDeconstruction
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%andrew2026 · Upset
Fastest Classical3:33*Revenge_Of_The_COWS
Fastest Heroic12:10*andrew2026
First pressure3:41Revenge_Of_The_COWS · Counter Barracks
Fortress timing12:21andrew2026 · Migdol Stronghold
Armory timing10:22andrew2026 · Armory

Player highlights

Standout performances

Highest total score11,748Revenge_Of_The_COWS
Highest military score5,080Revenge_Of_The_COWS
Highest economy score6,064andrew2026
Most kills1,078Revenge_Of_The_COWS
Most units killed56Revenge_Of_The_COWS
Most deaths57andrew2026
Most buildings razed4Revenge_Of_The_COWS
Largest army57andrew2026
Favorite unitSlingerandrew2026 · 39 fielded

andrew2026

Most DeathsMost Improvements

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:23 estimated completion
Early pressure6:19 · Barracks
Early armory / Heroic prep10:22 · Armory
Fortress tech path12:21 · Migdol Stronghold

Revenge_Of_The_COWS

Fast Classical3:33 estimated completion
Early pressure3:41 · Counter Barracks
andrew2026 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andrew2026 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Slinger39
Spearman9
Axeman2
Mercenary2
Scorpion Man2
Sphinx2
Chariot Archer1
Buildings11 types
House9
Obelisk6
Mining Camp5
Granary4
Barracks2
Migdol Stronghold2
Monument To Villagers2
Armory1
Lumber Camp1
Monument To Soldiers1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Revenge_Of_The_COWS

Army

Turma36
Automaton14
Cheiroballista2
Buildings3 types
Manor4
Counter Barracks2
Temple1
God powers2 invoked
Deconstruction1
Spider Lair1