Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs Milan1899

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:12
Giza map preview
Map Giza
Winner
drrubberfunkTezcatlipoca
Pre-match Elo1192
Win probability59.7%
19:12 Match length drrubberfunk favored
Defeated
Milan1899Kronos
Pre-match Elo1124
Win probability40.3%

Match at a glance

drrubberfunk vs Milan1899

Winnerdrrubberfunk
MapGiza
QueueRanked 1v1 Supremacy
Duration19:12
Started
Ended
Elo favorite59.7%drrubberfunk
Fastest Classical3:16*Milan1899
First pressure4:57drrubberfunk · Warrior Priest trained
First extra TC12:14Milan1899 · Town Center
Market timing10:50Milan1899 · Market
Most military units65Milan1899
Highest EAPM61.1drrubberfunk

drrubberfunk

Tezcatlipoca

Victory
Elo1192+14
EAPM61.1
Military units37
First pressure4:57Warrior Priest trained
First expansion15:55
Market volume0
Total score 23,313
Military score 9,561
Economic score 10,948
Kills score 2,804
Units killed 87
Units lost 34
Buildings razed 4
Largest army 37
Favorite unit Jaguar Rider 13 fielded
Classical 5:40* Estimated start 4:40
Heroic 9:44* Estimated start 8:29
Mythic Not reached

Milan1899

Kronos

Defeat
Elo1124-14
EAPM55.8
Military units65
First pressure5:09Counter Barracks
First expansion12:14
Market volume0
Total score 23,277
Military score 7,775
Economic score 14,657
Kills score 845
Units killed 23
Units lost 83
Buildings razed 2
Largest army 65
Favorite unit Turma 17 fielded
Classical 3:16* Estimated start 2:16
Heroic 13:08* Estimated start 11:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Prometheus
Coyolxauhqui
HeroicAge
Hyperion
Mictlantecutli
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drrubberfunkTezcatlipoca
Match time
Milan1899Kronos
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyPickaxe
ArmoryArmory
God powerObsidian Mirror
Tequihua Archer4 training queues
Jaguar Rider6 training queues
Tzitzimitl10 training queues
God powerStarfall
Key technologyHeavy Great Temple Soldiers
God powerObsidian Mirror
Key technologyHeavy Great Temple Soldiers
Jaguar Rider4 training queues
Town CenterAdditional center
Key technologyHand Axe
God powerObsidian Mirror
God powerObsidian Mirror
Jaguar Rider2 training queues
VictoryMatch result
Promethean2 training queues
God powerValor
God powerValor
God powerDeconstruction
God powerValor
First military pressureCounter Barracks
God powerValor
Oracle3 training queues
Murmillo12 training queues
Turma7 training queues
God powerValor
God powerValor
God powerValor
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerValor
God powerValor
God powerDeconstruction
God powerValor
God powerValor
ArmoryArmory
God powerValor
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
Oracle5 training queues
Town CenterAdditional center
God powerValor
God powerChaos
Contarius3 training queues
God powerValor
Arcus3 training queues
Turma10 training queues
Katapeltes8 training queues
God powerValor
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Farm transition3 farms clustered
God powerValor
Arcus3 training queues
Contarius3 training queues
Fortress-tier buildingPalace
God powerValor
Katapeltes5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%drrubberfunk
Fastest Classical3:16*Milan1899
Fastest Heroic9:44*drrubberfunk
First pressure4:57drrubberfunk · Warrior Priest trained
First extra TC12:14Milan1899 · Town Center
Fortress timing14:39Milan1899 · Palace
Market timing10:50Milan1899 · Market
Armory timing6:59drrubberfunk · Armory
Farm transition15:36–15:57Milan1899 · 3 farms clustered

Player highlights

Standout performances

Highest total score23,313drrubberfunk
Highest military score9,561drrubberfunk
Highest economy score14,657Milan1899
Most kills2,804drrubberfunk
Most units killed87drrubberfunk
Most deaths83Milan1899
Most buildings razed4drrubberfunk
Largest army65Milan1899
Favorite unitTurmaMilan1899 · 17 fielded

drrubberfunk

Highest ScoreMost Kills

Milan1899

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drrubberfunk

Late Classical5:40 estimated completion
Early pressure4:57 · Warrior Priest trained
Expansion signal15:55 · Town Center
Early armory / Heroic prep6:59 · Armory

Milan1899

Fast Classical3:16 estimated completion
Early pressure5:09 · Counter Barracks
Expansion signal12:14 · Town Center
Early market / Heroic prep10:50 · Market
Early armory / Heroic prep10:23 · Armory
Fortress tech path14:39 · Palace
Heavy walling signal23 wall build events
Farm transition15:36–15:57 · 3 farms clustered
drrubberfunk · Early MilitaryMeaningful trained combat units were produced during the early opening.
drrubberfunk · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
drrubberfunk · Late ClassicalClassical completed after 5:00 on a standard land opening.
drrubberfunk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Milan1899 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Milan1899 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Milan1899 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army

Jaguar Rider13
Tzitzimitl12
Warrior Priest8
Tequihua Archer4
Buildings8 types
House14
Calpulli6
Spike Trap3
Temple3
Armory1
Great Temple1
Town Center1
War Hut1
God powers2 invoked
Obsidian Mirror4
Starfall1

Milan1899

Army

Turma17
Katapeltes13
Murmillo12
Oracle8
Arcus6
Contarius6
Promethean2
Cheiroballista1
Buildings11 types
Wall23
Farm10
Manor7
Military Barracks4
Counter Barracks3
Palace3
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Valor17
Deconstruction2
Chaos1