Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs SensFan1119

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:25
Ghost Lake map preview
Map Ghost Lake
Defeated
andrew2026Isis
Pre-match Elo1423
Win probability30.1%
6:25 Match length SensFan1119 favored
Winner
SensFan1119Odin
Pre-match Elo1569
Win probability69.9%

Match at a glance

andrew2026 vs SensFan1119

WinnerSensFan1119
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration6:25
Started
Ended
Elo favorite69.9%SensFan1119
Fastest Classical3:51*SensFan1119
First pressure2:59SensFan1119 · Hersir trained
First extra TC5:51andrew2026 · Town Center
Most military units11SensFan1119
Highest EAPM55.1andrew2026

andrew2026

Isis

Defeat
Elo1423-10
EAPM55.1
Military units3
First pressure4:30Barracks
First expansion5:51
Market volume0
Total score 6,309
Military score 1,938
Economic score 4,371
Kills score 0
Units killed 6
Units lost 2
Buildings razed 0
Largest army 3
Favorite unit Spearman 3 fielded
Classical 4:25* Research start 3:25
Heroic Not reached
Mythic Not reached
Victory
Elo1569+10
EAPM42.4
Military units11
First pressure2:59Hersir trained
First expansion
Market volume0
Total score 6,357
Military score 2,901
Economic score 3,429
Kills score 27
Units killed 2
Units lost 6
Buildings razed 1
Largest army 11
Favorite unit Raiding Cavalry 6 fielded
Classical 3:51* Research start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
SensFan1119Odin
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman3 training queues
Town CenterAdditional center
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry6 training queues
God powerGreat Hunt
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%SensFan1119
Fastest Classical3:51*SensFan1119
First pressure2:59SensFan1119 · Hersir trained
First extra TC5:51andrew2026 · Town Center

Player highlights

Standout performances

Highest total score6,357SensFan1119
Highest military score2,901SensFan1119
Highest economy score4,371andrew2026
Most kills27SensFan1119
Most units killed6andrew2026
Most deaths6SensFan1119
Most buildings razed1SensFan1119
Largest army11SensFan1119
Favorite unitRaiding CavalrySensFan1119 · 6 fielded

andrew2026

Most ImprovementsMost Kills

SensFan1119

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:25 estimated completion
Early pressure4:30 · Barracks
Fast expansion5:51 · Town Center

SensFan1119

Fast Classical3:51 estimated completion
Early pressure2:59 · Hersir trained
andrew2026 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Spearman3
Buildings9 types
House6
Obelisk4
Barracks1
Granary1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1

SensFan1119

Army

Raiding Cavalry6
Hersir3
Berserk2
Buildings6 types
House4
Ox Cart Building2
Wall2
Great Hall1
Longhouse1
Temple1
God powers1 invoked
Great Hunt1