Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs Mini_HUSKSUPPE

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:25
Tundra map preview
Map Tundra
Defeated
DivineIsis
Pre-match Elo2022
Win probability51.6%
11:25 Match length UpsetThe Elo underdog won
Winner
Mini_HUSKSUPPEThor
Pre-match Elo2011
Win probability48.4%

Match at a glance

Divine vs Mini_HUSKSUPPE

WinnerMini_HUSKSUPPE
MapTundra
QueueRanked 1v1 Supremacy
Duration11:25
Started
Ended
Elo favorite51.6%Divine · Upset
Fastest Classical4:39*Divine
First pressure3:42Mini_HUSKSUPPE · Hersir trained
Market timing7:41Divine · Market
First extra TC5:28Divine · Town Center
Most military units102Mini_HUSKSUPPE
Highest EAPM124.8Mini_HUSKSUPPE
Market volume600Divine

Divine

Isis

Defeat
Elo2022-18
EAPM85.4
Military units42
First pressure6:10Barracks
First expansion5:28
Market volume600
Total score 11,095
Military score 3,121
Economic score 7,507
Kills score 467
Units killed 20
Units lost 40
Buildings razed 0
Largest army 42
Favorite unit Axeman 25 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached
Victory
Elo2011+18
EAPM124.8
Military units102
First pressure3:42Hersir trained
First expansion
Market volume0
Total score 13,004
Military score 7,502
Economic score 4,726
Kills score 794
Units killed 40
Units lost 20
Buildings razed 14
Largest army 102
Favorite unit Berserk 45 fielded
Classical 4:53* Estimated start 3:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineIsis
Match time
Mini_HUSKSUPPEThor
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Axeman25 training queues
Key technologyMedium Axemen
MarketMarket
ArmoryArmory
Slinger10 training queues
Spearman7 training queues
Key technologyCopper Weapons
Key technologyMedium Spearmen
Key technologyMedium Slingers
Key technologyCopper Armor
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir9 training queues
Berserk45 training queues
God powerHealing Spring
Raiding Cavalry17 training queues
Throwing Axeman27 training queues
God powerDwarven Mine
Key technologyBronze Armor
Key technologyMedium Infantry
Hersir2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%Divine · Upset
Fastest Classical4:39*Divine
First pressure3:42Mini_HUSKSUPPE · Hersir trained
First extra TC5:28Divine · Town Center
Market timing7:41Divine · Market
Armory timing0:08Mini_HUSKSUPPE · Dwarven Armory

Player highlights

Standout performances

Highest total score13,004Mini_HUSKSUPPE
Highest military score7,502Mini_HUSKSUPPE
Highest economy score7,507Divine
Most kills794Mini_HUSKSUPPE
Most units killed40Mini_HUSKSUPPE
Most deaths40Divine
Most buildings razed14Mini_HUSKSUPPE
Largest army102Mini_HUSKSUPPE
Favorite unitBerserkMini_HUSKSUPPE · 45 fielded

Divine

Most DeathsMost Improvements

Mini_HUSKSUPPE

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:39 estimated completion
Early pressure6:10 · Barracks
Fast expansion5:28 · Town Center
Early market / Heroic prep7:41 · Market
Early armory / Heroic prep7:41 · Armory
Market economy signal600 total resource volume

Mini_HUSKSUPPE

Classical timing4:53 estimated completion
Early pressure3:42 · Hersir trained
Early armory / Heroic prep0:08 · Dwarven Armory
Large army production102 military units
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Divine

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

Mini_HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Axeman25
Slinger10
Spearman7
Buildings11 types
Obelisk15
House9
Barracks6
Granary5
Lumber Camp3
Armory1
Market1
Mining Camp1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1

Mini_HUSKSUPPE

Army

Berserk45
Throwing Axeman27
Raiding Cavalry17
Hersir12
Troll1
Buildings6 types
House13
Longhouse4
Great Hall2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Healing Spring1