Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mojonbo vs NoizyFoxasz

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:10
Giza map preview
Map Giza
Defeated
MojonboHades
Pre-match Elo1182
Win probability39.8%
14:10 Match length NoizyFoxasz favored
Winner
NoizyFoxaszAmaterasu
Pre-match Elo1254
Win probability60.2%

Match at a glance

Mojonbo vs NoizyFoxasz

WinnerNoizyFoxasz
MapGiza
QueueRanked 1v1 Supremacy
Duration14:10
Started
Ended
Elo favorite60.2%NoizyFoxasz
Fastest Classical4:03*Mojonbo
First pressure4:13Mojonbo · Stable
First extra TC14:00Mojonbo · Town Center
Most military units43Mojonbo
Highest EAPM42.7NoizyFoxasz

Mojonbo

Hades

Defeat
Elo1182-14
EAPM40.5
Military units43
First pressure4:13Stable
First expansion14:00
Market volume0
Total score 14,989
Military score 5,232
Economic score 9,181
Kills score 576
Units killed 20
Units lost 35
Buildings razed 0
Largest army 43
Favorite unit Hoplite 21 fielded
Classical 4:03* Research start 3:03
Heroic 13:18* Research start 12:03
Mythic Not reached

NoizyFoxasz

Amaterasu

Victory
Elo1254+14
EAPM42.7
Military units42
First pressure4:37Stable Japanese
First expansion
Market volume0
Total score 18,059
Military score 8,768
Economic score 8,452
Kills score 942
Units killed 41
Units lost 20
Buildings razed 0
Largest army 42
Favorite unit Bushi 19 fielded
Classical 4:26* Estimated start 3:26
Heroic 13:17* Estimated start 12:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Minakatatomi
Aphrodite
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MojonboHades
Match time
NoizyFoxaszAmaterasu
First military pressureStable
Toxotes4 training queues
God powerPestilence
Hoplite3 training queues
Key technologyMedium Infantry
Toxotes4 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Hoplite8 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes8 training queues
Key technologyHusbandry
Hoplite4 training queues
Key technologyBallistics
Hoplite6 training queues
God powerCurse
Town CenterAdditional center
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider7 training queues
Bushi7 training queues
God powerSolar Shield
Key technologyHand Axe
Samurai16 training queues
God powerSolar Shield
Bushi9 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Bushi3 training queues
Key technologyPickaxe
God powerThunder Burst
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%NoizyFoxasz
Fastest Classical4:03*Mojonbo
Fastest Heroic13:17*NoizyFoxasz
First pressure4:13Mojonbo · Stable
First extra TC14:00Mojonbo · Town Center
Armory timing7:39Mojonbo · Armory

Player highlights

Standout performances

Highest total score18,059NoizyFoxasz
Highest military score8,768NoizyFoxasz
Highest economy score9,181Mojonbo
Most kills942NoizyFoxasz
Most units killed41NoizyFoxasz
Most deaths35Mojonbo
Most buildings razed0Mojonbo
Largest army43Mojonbo
Favorite unitHopliteMojonbo · 21 fielded

Mojonbo

Most Deaths

NoizyFoxasz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mojonbo

Classical timing4:03 estimated completion
Early pressure4:13 · Stable
Expansion signal14:00 · Town Center
Early armory / Heroic prep7:39 · Armory

NoizyFoxasz

Classical timing4:26 estimated completion
Early pressure4:37 · Stable Japanese
Early armory / Heroic prep10:32 · Armory
Mojonbo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mojonbo · Early MilitaryMeaningful trained combat units were produced during the early opening.
NoizyFoxasz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NoizyFoxasz · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mojonbo

Army

Hoplite21
Toxotes16
Achilles3
Ajax3
Buildings9 types
House7
Granary4
Storehouse3
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
Town Center1
God powers2 invoked
Curse1
Pestilence1

NoizyFoxasz

Army

Bushi19
Samurai16
Naginata Rider7
Buildings9 types
House16
Watermill5
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Stable Japanese1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1