Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs haruki0215

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:03
Watering Hole map preview
Map Watering Hole
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo1071
Win probability30.3%
23:03 Match length haruki0215 favored
Winner
haruki0215Ra
Pre-match Elo1216
Win probability69.7%

Match at a glance

Sil3ntNinja vs haruki0215

Winnerharuki0215
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:03
Started
Ended
Elo favorite69.7%haruki0215
Fastest Classical4:34*haruki0215
First pressure4:47haruki0215 · Barracks
First extra TC5:43Sil3ntNinja · Village Center
Market timing5:05haruki0215 · Market
Most military units216Sil3ntNinja
Highest EAPM32.4haruki0215
Market volume1,200haruki0215

Sil3ntNinja

Tezcatlipoca

Defeat
Elo1071-11
EAPM27.7
Military units216
First pressure5:57Warrior Priest trained
First expansion5:43
Market volume0
Total score 36,199
Military score 12,510
Economic score 21,535
Kills score 2,154
Units killed 87
Units lost 221
Buildings razed 8
Largest army 216
Favorite unit Eagle Warrior 68 fielded
Classical 6:08* Estimated start 5:08
Heroic 17:03* Estimated start 15:48
Mythic Not reached
Victory
Elo1216+11
EAPM32.4
Military units132
First pressure4:47Barracks
First expansion7:50
Market volume1200
Total score 42,338
Military score 17,717
Economic score 19,215
Kills score 5,406
Units killed 211
Units lost 87
Buildings razed 8
Largest army 132
Favorite unit Camel Rider 65 fielded
Classical 4:34* Research start 3:34
Heroic 11:34* Estimated start 10:19
Mythic Research start 21:18 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Bast
Coyolxauhqui
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
haruki0215Ra
Quimichin Spy2 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Village CenterAdditional center
First military pressureWarrior Priest trained
Key technologyHusbandry
Warrior Priest19 training queues
Town CenterAdditional center
MarketMarket
ArmoryArmory
God powerObsidian Mirror
Tequihua Archer24 training queues
Ocelotl Warrior3 training queues
Tlamanih Spearman9 training queues
Ocelotl Warrior5 training queues
Tequihua Archer10 training queues
Tlamanih Spearman17 training queues
Key technologyPlow
Key technologyBallistics
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Tlamanih Spearman12 training queues
Maquizcoatl14 training queues
Tequihua Archer6 training queues
God powerStarfall
Eagle Warrior64 training queues
Farm transition32 farms clustered
Key technologyHeavy Nobles Hut Soldiers
Warrior Priest11 training queues
Tlamanih Spearman10 training queues
Eagle Warrior4 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
MarketMarket
Axeman10 training queues
Key technologyHusbandry
ArmoryArmory
Slinger2 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyMedium Axemen
Axeman13 training queues
Slinger2 training queues
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Camel Rider65 training queues
Chariot Archer6 training queues
Key technologyHand Axe
Petsuchos2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Camel Riders
Key technologyBronze Weapons
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Chariot Archer25 training queues
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyCopper Shields
Petsuchos2 training queues
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%haruki0215
Fastest Classical4:34*haruki0215
Fastest Heroic11:34*haruki0215
First pressure4:47haruki0215 · Barracks
First extra TC5:43Sil3ntNinja · Village Center
Fortress timing12:56haruki0215 · Migdol Stronghold
Market timing5:05haruki0215 · Market
Armory timing6:22haruki0215 · Armory
Farm transition18:32–19:44Sil3ntNinja · 32 farms clustered

Player highlights

Standout performances

Highest total score42,338haruki0215
Highest military score17,717haruki0215
Highest economy score21,535Sil3ntNinja
Most kills5,406haruki0215
Most units killed211haruki0215
Most deaths221Sil3ntNinja
Most buildings razed8Sil3ntNinja
Largest army216Sil3ntNinja
Favorite unitEagle WarriorSil3ntNinja · 68 fielded

Sil3ntNinja

Largest ArmyMost DeathsMost ImprovementsMost Resources

haruki0215

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Late Classical6:08 estimated completion
Early pressure5:57 · Warrior Priest trained
Fast expansion5:43 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:12 · Market
Early armory / Heroic prep10:13 · Armory
Farm transition18:32–19:44 · 32 farms clustered
Large army production216 military units

haruki0215

Classical timing4:34 estimated completion
Early pressure4:47 · Barracks
Fast expansion7:50 · Town Center
Early market / Heroic prep5:05 · Market
Early armory / Heroic prep6:22 · Armory
Fortress tech path12:56 · Migdol Stronghold
Heavy walling signal10 wall build events
Market economy signal1,200 total resource volume
Large army production132 military units
Sil3ntNinja · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Sil3ntNinja · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
haruki0215 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
haruki0215 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Sil3ntNinja

Bought

No buys

Sold

No sells

Total player market volume0

haruki0215

Bought

Food100
Wood100

Sold

Food1000
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Eagle Warrior68
Tlamanih Spearman48
Tequihua Archer40
Warrior Priest33
Maquizcoatl16
Ocelotl Warrior8
Quimichin Spy2
Coyote Warrior1
Buildings10 types
Farm48
House28
Calpulli19
Nobles Hut10
War Hut9
Temple2
Armory1
Market1
Town Center1
Village Center1
God powers3 invoked
Infestation1
Obsidian Mirror1
Starfall1

haruki0215

Army

Camel Rider65
Chariot Archer34
Axeman23
Petsuchos5
Slinger4
Sphinx1
Buildings17 types
House17
Obelisk13
Granary11
Wall10
Mining Camp6
Migdol Stronghold4
Barracks2
Lumber Camp2
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers1 invoked
Locust Swarm1