Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Necrotic vs staffone9

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:31
Megalopolis map preview
Map Megalopolis
Defeated
NecroticThor
Pre-match Elo800
Win probability38.1%
31:31 Match length staffone9 favored
Winner
staffone9Thor
Pre-match Elo884
Win probability61.9%

Match at a glance

Necrotic vs staffone9

Winnerstaffone9
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration31:31
Started
Ended
Elo favorite61.9%staffone9
Fastest Classical4:56*Necrotic
First pressure4:11Necrotic · Hersir trained
First extra TC16:48Necrotic · Town Center
Market timing20:20staffone9 · Market
Most military units247Necrotic
Highest EAPM29.0Necrotic

Necrotic

Thor

Defeat
Elo800-14
EAPM29.0
Military units247
First pressure4:11Hersir trained
First expansion16:48
Market volume0
Total score 44,788
Military score 8,257
Economic score 31,012
Kills score 5,583
Units killed 228
Units lost 295
Buildings razed 0
Largest army 247
Favorite unit Huskarl 53 fielded
Classical 4:56* Research start 3:56
Heroic 11:46* Research start 10:31
Mythic 25:35* Estimated start 23:35

staffone9

Thor

Victory
Elo884+32
EAPM18.6
Military units10
First pressure4:37Hersir trained
First expansion17:50
Market volume0
Total score 51,209
Military score 20,643
Economic score 22,409
Kills score 8,157
Units killed 274
Units lost 228
Buildings razed 22
Largest army 10
Favorite unit Troll 5 fielded
Classical 5:27* Research start 4:27
Heroic 21:59* Research start 20:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NecroticThor
Match time
staffone9Thor
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Raiding Cavalry9 training queues
Throwing Axeman7 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hersir3 training queues
Key technologyMedium Infantry
Throwing Axeman10 training queues
Hersir4 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Raiding Cavalry9 training queues
Hersir9 training queues
Godi7 training queues
Jarl2 training queues
Raiding Cavalry7 training queues
Farm transition14 farms clustered
Key technologyPlow
Jarl4 training queues
Town CenterAdditional center
God powerDwarven Mine
Key technologyShaft Mine
Key technologyBow Saw
Jarl7 training queues
Battle Boar3 training queues
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyIron Shields
Jarl5 training queues
Battle Boar3 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Throwing Axeman7 training queues
Huskarl10 training queues
Town CenterAdditional center
God powerFlaming Weapons
Jarl13 training queues
Huskarl13 training queues
Fortress-tier buildingHill Fort
Valkyrie5 training queues
Huskarl11 training queues
Hersir9 training queues
Raiding Cavalry14 training queues
Jarl13 training queues
Raiding Cavalry3 training queues
Huskarl19 training queues
Hersir8 training queues
God powerForest Fire
Key technologyIron Weapons
Key technologyIron Armor
God powerFimbulwinter
Godi6 training queues
Hersir9 training queues
Raiding Cavalry8 training queues
Jarl2 training queues
Berserk4 training queues
God powerDwarven Mine
Fortress-tier buildingHill Fort
DefeatMatch result
First military pressureHersir trained
Key technologyHand Axe
God powerHealing Spring
Throwing Axeman2 training queues
ArmoryDwarven Armory
Troll2 training queues
Key technologyCopper Shields
Key technologyPickaxe
Farm transition4 farms clustered
Troll2 training queues
God powerDwarven Mine
Key technologyPlow
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBronze Shields
Town CenterAdditional center
MarketMarket
Key technologyHeavy Infantry
God powerFlaming Weapons
Key technologyBronze Weapons
God powerHealing Spring
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Armor
Fortress-tier buildingHill Fort
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%staffone9
Fastest Classical4:56*Necrotic
Fastest Heroic11:46*Necrotic
Fastest Mythic25:35*Necrotic
First pressure4:11Necrotic · Hersir trained
First extra TC16:48Necrotic · Town Center
Fortress timing20:02Necrotic · Hill Fort
Market timing20:20staffone9 · Market
Armory timing0:09Necrotic · Dwarven Armory
Farm transition9:20–9:22staffone9 · 4 farms clustered

Player highlights

Standout performances

Highest total score51,209staffone9
Highest military score20,643staffone9
Highest economy score31,012Necrotic
Most kills8,157staffone9
Most units killed274staffone9
Most deaths295Necrotic
Most buildings razed22staffone9
Largest army247Necrotic
Favorite unitHuskarlNecrotic · 53 fielded

Necrotic

Most DeathsMost Resources

staffone9

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Necrotic

Classical timing4:56 estimated completion
Early pressure4:11 · Hersir trained
Expansion signal16:48 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path20:02 · Hill Fort
Farm transition15:45–16:40 · 14 farms clustered
Large army production247 military units

staffone9

Late Classical5:27 estimated completion
Early pressure4:37 · Hersir trained
Expansion signal17:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:20 · Market
Early armory / Heroic prep6:50 · Dwarven Armory
Fortress tech path25:34 · Hill Fort
Heavy walling signal19 wall build events
Farm transition9:20–9:22 · 4 farms clustered
Necrotic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Necrotic · Early MilitaryMeaningful trained combat units were produced during the early opening.
staffone9 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
staffone9 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Necrotic

Army

Huskarl53
Raiding Cavalry50
Jarl46
Hersir45
Throwing Axeman24
Godi13
Battle Boar6
Valkyrie6
Berserk4
Buildings9 types
Farm33
House18
Great Hall6
Longhouse6
Hill Fort3
Ox Cart Building3
Town Center2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine2
Fimbulwinter1
Flaming Weapons1
Forest Fire1

staffone9

Army

Troll5
Battle Boar2
Throwing Axeman2
Hersir1
Buildings10 types
Farm61
House23
Wall19
Longhouse9
Ox Cart Building6
Temple5
Hill Fort2
Town Center2
Dwarven Armory1
Market1
God powers3 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1