Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs zodiac_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:13
Yellow River map preview
Map Yellow River
Defeated
The_gods_killerAmaterasu
Pre-match Elo1551
Win probability46.6%
9:13 Match length zodiac_ favored
Winner
zodiac_Set
Pre-match Elo1575
Win probability53.4%

Match at a glance

The_gods_killer vs zodiac_

Winnerzodiac_
MapYellow River
QueueRanked 1v1 Supremacy
Duration9:13
Started
Ended
Elo favorite53.4%zodiac_
Fastest Classical3:58*The_gods_killer
First pressure5:07zodiac_ · Barracks
Most military units40zodiac_
Highest EAPM72.9zodiac_

The_gods_killer

Amaterasu

Defeat
Elo1551-16
EAPM47.5
Military units39
First pressure5:25Stable Japanese
First expansion
Market volume0
Total score 9,309
Military score 4,905
Economic score 4,223
Kills score 181
Units killed 7
Units lost 22
Buildings razed 3
Largest army 39
Favorite unit Samurai 18 fielded
Classical 3:58* Research start 2:58
Heroic Not reached
Mythic Not reached

zodiac_

Set

Victory
Elo1575+16
EAPM72.9
Military units40
First pressure5:07Barracks
First expansion
Market volume0
Total score 12,044
Military score 6,615
Economic score 5,036
Kills score 393
Units killed 25
Units lost 12
Buildings razed 1
Largest army 40
Favorite unit Spearman 23 fielded
Classical 4:30* Research start 3:30
Heroic 7:02* Research start 5:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ptah
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
zodiac_Set
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
Samurai18 training queues
First military pressureStable Japanese
Onna Musha3 training queues
Naginata Rider10 training queues
Wanyudo7 training queues
God powerSolar Shield
DefeatMatch result
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Spearman23 training queues
Key technologyHand Axe
Key technologyMedium Spearmen
Axeman6 training queues
Siege Tower7 training queues
God powerVision
God powerShifting Sands
God powerAncestors
God powerAncestors
Slinger2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%zodiac_
Fastest Classical3:58*The_gods_killer
Fastest Heroic7:02*zodiac_
First pressure5:07zodiac_ · Barracks
Armory timing4:52zodiac_ · Armory

Player highlights

Standout performances

Highest total score12,044zodiac_
Highest military score6,615zodiac_
Highest economy score5,036zodiac_
Most kills393zodiac_
Most units killed25zodiac_
Most deaths22The_gods_killer
Most buildings razed3The_gods_killer
Largest army40zodiac_
Favorite unitSpearmanzodiac_ · 23 fielded

The_gods_killer

Most DeathsMost Resources

zodiac_

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Fast Classical3:58 estimated completion
Early pressure5:25 · Stable Japanese

zodiac_

Classical timing4:30 estimated completion
Early pressure5:07 · Barracks
Early armory / Heroic prep4:52 · Armory
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai18
Naginata Rider10
Wanyudo7
Onna Musha4
Buildings7 types
House8
Dojo3
Shrine Japanese3
Stable Japanese2
Watermill2
Mining Camp Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

zodiac_

Army

Spearman23
Axeman7
Siege Tower7
Slinger2
Wadjet1
Buildings9 types
House13
Barracks2
Armory1
Farm1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors2
Shifting Sands1
Vision1