Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mini_HUSKSUPPE vs HardxGodx

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:39
Oasis map preview
Map Oasis
Winner
Mini_HUSKSUPPEThor
Pre-match Elo1990
Win probability71.1%
16:39 Match length Mini_HUSKSUPPE favored
Defeated
HardxGodxPoseidon
Pre-match Elo1834
Win probability28.9%

Match at a glance

Mini_HUSKSUPPE vs HardxGodx

WinnerMini_HUSKSUPPE
MapOasis
QueueRanked 1v1 Supremacy
Duration16:39
Started
Ended
Elo favorite71.1%Mini_HUSKSUPPE
Fastest Classical4:05*HardxGodx
First pressure3:57Mini_HUSKSUPPE · Hersir trained
Market timing14:16HardxGodx · Market
Most military units188Mini_HUSKSUPPE
Highest EAPM138.1Mini_HUSKSUPPE
Market volume500Mini_HUSKSUPPE
Victory
Elo1990+10
EAPM138.1
Military units188
First pressure3:57Hersir trained
First expansion
Market volume500
Total score 15,222
Military score 6,738
Economic score 6,506
Kills score 2,158
Units killed 75
Units lost 89
Buildings razed 1
Largest army 188
Favorite unit Raiding Cavalry 70 fielded
Classical 5:07* Estimated start 4:07
Heroic Not reached
Mythic Not reached

HardxGodx

Poseidon

Defeat
Elo1834-10
EAPM90.7
Military units98
First pressure4:10Stable
First expansion
Market volume0
Total score 14,542
Military score 4,978
Economic score 7,720
Kills score 1,874
Units killed 84
Units lost 75
Buildings razed 4
Largest army 98
Favorite unit Hippeus 58 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mini_HUSKSUPPEThor
Match time
HardxGodxPoseidon
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir8 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry70 training queues
God powerForest Fire
Key technologyBronze Armor
Hirdman13 training queues
God powerDwarven Mine
Godi5 training queues
Berserk3 training queues
Throwing Axeman15 training queues
Hersir3 training queues
Berserk14 training queues
Hirdman7 training queues
Godi10 training queues
MarketMarket
God powerForest Fire
Godi7 training queues
Berserk15 training queues
Throwing Axeman15 training queues
Key technologyMedium Infantry
Hersir2 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus58 training queues
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Cavalry
Centaur2 training queues
Key technologyCopper Armor
Toxotes2 training queues
Toxotes27 training queues
Centaur2 training queues
MarketMarket
Farm transition5 farms clustered
MarketMarket
Key technologyHeavy Cavalry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.1%Mini_HUSKSUPPE
Fastest Classical4:05*HardxGodx
First pressure3:57Mini_HUSKSUPPE · Hersir trained
Market timing14:16HardxGodx · Market
Armory timing0:08Mini_HUSKSUPPE · Dwarven Armory
Farm transition14:23–14:25HardxGodx · 5 farms clustered

Player highlights

Standout performances

Highest total score15,222Mini_HUSKSUPPE
Highest military score6,738Mini_HUSKSUPPE
Highest economy score7,720HardxGodx
Most kills2,158Mini_HUSKSUPPE
Most units killed84HardxGodx
Most deaths89Mini_HUSKSUPPE
Most buildings razed4HardxGodx
Largest army188Mini_HUSKSUPPE
Favorite unitRaiding CavalryMini_HUSKSUPPE · 70 fielded

Mini_HUSKSUPPE

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

HardxGodx

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mini_HUSKSUPPE

Late Classical5:07 estimated completion
Early pressure3:57 · Hersir trained
Early market / Heroic prep14:38 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Heavy walling signal13 wall build events
Market economy signal500 total resource volume
Large army production188 military units

HardxGodx

Classical timing4:05 estimated completion
Early pressure4:10 · Stable
Early market / Heroic prep14:16 · Market
Early armory / Heroic prep10:21 · Armory
Heavy walling signal17 wall build events
Farm transition14:23–14:25 · 5 farms clustered
Large army production98 military units
Mini_HUSKSUPPE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mini_HUSKSUPPE · Late ClassicalClassical completed after 5:00 on a standard land opening.
HardxGodx · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HardxGodx · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Mini_HUSKSUPPE

Bought

Food400
Wood100

Sold

No sells

Total player market volume500

HardxGodx

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mini_HUSKSUPPE

Army

Raiding Cavalry70
Berserk32
Throwing Axeman30
Godi22
Hirdman20
Hersir14
Buildings8 types
House16
Wall13
Longhouse5
Great Hall3
Ox Cart Building3
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Forest Fire2
Dwarven Mine1

HardxGodx

Army

Hippeus58
Toxotes29
Centaur8
Theseus2
Atalanta1
Buildings10 types
Wall17
House13
Storehouse8
Farm5
Granary5
Stable4
Archery Range3
Market2
Armory1
Temple1
God powers1 invoked
Lure1