Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KJ vs DistantWanderer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:16
Cloud Forest map preview
Map Cloud Forest
Defeated
KJNuwa
Pre-match Elo1388
Win probability37.1%
32:16 Match length DistantWanderer favored
Winner
DistantWandererThor
Pre-match Elo1480
Win probability62.9%

Match at a glance

KJ vs DistantWanderer

WinnerDistantWanderer
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration32:16
Started
Ended
Elo favorite62.9%DistantWanderer
Fastest Classical3:53*KJ
First pressure3:41DistantWanderer · Hersir trained
First extra TC6:17KJ · Town Center
Market timing14:12KJ · Market
Most military units399KJ
Highest EAPM79.4KJ
Market volume3,700KJ

KJ

Nuwa

Defeat
Elo1388-13
EAPM79.4
Military units399
First pressure26:23Imperial Academy
First expansion6:17
Market volume3700
Total score 38,322
Military score 14,372
Economic score 19,924
Kills score 4,026
Units killed 156
Units lost 359
Buildings razed 6
Largest army 399
Favorite unit Dao Swordsman 217 fielded
Classical 3:53* Research start 2:53
Heroic 16:57* Estimated start 15:42
Mythic Not reached
Victory
Elo1480+13
EAPM43.6
Military units178
First pressure3:41Hersir trained
First expansion18:25
Market volume0
Total score 69,005
Military score 29,117
Economic score 30,985
Kills score 8,980
Units killed 351
Units lost 185
Buildings razed 33
Largest army 178
Favorite unit Berserk 48 fielded
Classical 4:35* Research start 3:35
Heroic 13:34* Estimated start 12:19
Mythic 20:03* Estimated start 18:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Forseti
Goumang
HeroicAge
Bragi
Gonggong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KJNuwa
Match time
DistantWandererThor
Pioneer2 training queues
Town CenterAdditional center
Dao Swordsman25 training queues
Fire Archer4 training queues
Wuzu Javelineer3 training queues
Ge Halberdier12 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerVanish
Key technologyMedium Infantry
Key technologyMedium Archers
Fire Archer3 training queues
Farm transition10 farms clustered
MarketMarket
ArmoryArmory
Dao Swordsman62 training queues
Ge Halberdier15 training queues
ArmoryArmory
ArmoryArmory
Chu Ko Nu2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyShaft Mine
Trade route startedCaravan Chinese queued
MarketMarket
Ge Halberdier10 training queues
Pioneer2 training queues
God powerForest Protection
Wuzu Javelineer5 training queues
Ge Halberdier5 training queues
White Horse Cavalry2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyPlow
Fire Archer5 training queues
Dao Swordsman119 training queues
Ge Halberdier5 training queues
Wuzu Javelineer5 training queues
White Horse Cavalry2 training queues
Town CenterAdditional center
White Horse Cavalry39 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
First military pressureImperial Academy
Pioneer5 training queues
Town CenterAdditional center
Ge Halberdier5 training queues
Wuzu Javelineer15 training queues
Chu Ko Nu5 training queues
Siege Crossbow2 training queues
Chu Ko Nu5 training queues
Pioneer5 training queues
Dao Swordsman10 training queues
ArmoryArmory
MarketMarket
DefeatMatch result
Key technologyHusbandry
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
Hersir3 training queues
Berserk4 training queues
Throwing Axeman4 training queues
Raiding Cavalry3 training queues
God powerHealing Spring
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryDwarven Armory
Hersir6 training queues
Throwing Axeman5 training queues
Berserk5 training queues
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition12 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBallistics
Key technologyBow Saw
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerHealing Spring
Throwing Axeman2 training queues
Key technologyCrenellations
Town CenterAdditional center
Raiding Cavalry11 training queues
Hersir8 training queues
Godi4 training queues
Jarl5 training queues
Huskarl13 training queues
Hirdman3 training queues
Throwing Axeman3 training queues
Berserk9 training queues
God powerFimbulwinter
Throwing Axeman4 training queues
God powerDwarven Mine
Jarl4 training queues
Fenris Wolf Brood11 training queues
Hirdman2 training queues
Godi2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Berserk18 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyIron Shields
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Berserk9 training queues
Ballista2 training queues
Town CenterAdditional center
MarketMarket
Portable Ram5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Hirdman3 training queues
Throwing Axeman2 training queues
Berserk3 training queues
Hersir2 training queues
Huskarl2 training queues
Jarl2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.9%DistantWanderer
Fastest Classical3:53*KJ
Fastest Heroic13:34*DistantWanderer
Fastest Mythic20:03*DistantWanderer
First pressure3:41DistantWanderer · Hersir trained
First extra TC6:17KJ · Town Center
Fortress timing15:33DistantWanderer · Hill Fort
Market timing14:12KJ · Market
Armory timing7:51DistantWanderer · Dwarven Armory
Farm transition11:05–11:06DistantWanderer · 12 farms clustered
Trade route started16:52KJ

Player highlights

Standout performances

Highest total score69,005DistantWanderer
Highest military score29,117DistantWanderer
Highest economy score30,985DistantWanderer
Most kills8,980DistantWanderer
Most units killed351DistantWanderer
Most deaths359KJ
Most buildings razed33DistantWanderer
Largest army399KJ
Favorite unitDao SwordsmanKJ · 217 fielded

KJ

Most Deaths

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KJ

Fast Classical3:53 estimated completion
Delayed pressure26:23 · Imperial Academy
Fast expansion6:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:12 · Market
Early armory / Heroic prep14:52 · Armory
Heavy walling signal39 wall build events
Farm transition13:14–14:22 · 10 farms clustered
Trade route started16:52 · Caravan Chinese queued
Market economy signal3,700 total resource volume
Large army production399 military units

DistantWanderer

Classical timing4:35 estimated completion
Early pressure3:41 · Hersir trained
Expansion signal18:25 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep31:06 · Market
Early armory / Heroic prep7:51 · Dwarven Armory
Fortress tech path15:33 · Hill Fort
Farm transition11:05–11:06 · 12 farms clustered
Large army production178 military units
KJ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
KJ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
KJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
KJ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
KJ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

KJ

Bought

Wood100

Sold

Food2100
Wood1500
Total player market volume3700

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KJ

Army

Dao Swordsman217
Ge Halberdier53
White Horse Cavalry44
Wuzu Javelineer31
Pioneer15
Chu Ko Nu13
Fire Archer12
Qi Lin5
Tao Wu4
Siege Crossbow3
Jiang Zi Ya1
Sage1
Buildings12 types
Farm49
Wall39
Silo33
House26
Baolei9
Military Camp9
Armory4
Machine Workshop4
Market3
Town Center3
Temple2
Imperial Academy1
God powers2 invoked
Forest Protection1
Vanish1

DistantWanderer

Army

Berserk48
Hersir21
Raiding Cavalry21
Throwing Axeman20
Huskarl15
Fenris Wolf Brood12
Jarl12
Hirdman9
Godi8
Portable Ram7
Ballista2
Battle Boar2
Troll1
Buildings11 types
Farm24
House18
Longhouse12
Great Hall10
Hill Fort5
Ox Cart Building5
Sentry Tower3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Healing Spring2
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1