Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MONSHY vs Uglich

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:28
Megalopolis map preview
Map Megalopolis
Winner
MONSHYOranos
Pre-match Elo1039
Win probability52.7%
21:28 Match length MONSHY favored
Defeated
UglichKronos
Pre-match Elo1020
Win probability47.3%

Match at a glance

MONSHY vs Uglich

WinnerMONSHY
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration21:28
Started
Ended
Elo favorite52.7%MONSHY
Fastest Classical3:42*Uglich
First pressure4:09Uglich · Military Barracks
Market timing8:18MONSHY · Market
First extra TC14:48Uglich · Town Center
Most military units99Uglich
Highest EAPM40.1MONSHY
Market volume4,900Uglich

MONSHY

Oranos

Victory
Elo1039+17
EAPM40.1
Military units92
First pressure4:41Military Barracks
First expansion20:40
Market volume2800
Total score 21,596
Military score 7,900
Economic score 10,390
Kills score 3,327
Units killed 88
Units lost 68
Buildings razed 15
Largest army 92
Favorite unit Destroyer 29 fielded
Classical 5:07* Estimated start 4:07
Heroic 11:03* Estimated start 9:48
Mythic Not reached

Uglich

Kronos

Defeat
Elo1020-17
EAPM36.1
Military units99
First pressure4:09Military Barracks
First expansion14:48
Market volume4900
Total score 17,641
Military score 7,185
Economic score 8,127
Kills score 2,329
Units killed 70
Units lost 88
Buildings razed 1
Largest army 99
Favorite unit Murmillo 43 fielded
Classical 3:42* Estimated start 2:42
Heroic 12:47* Estimated start 11:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Prometheus
Theia
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MONSHYOranos
Match time
UglichKronos
First military pressureMilitary Barracks
Murmillo6 training queues
Turma3 training queues
God powerCarnivora
God powerShockwave
MarketMarket
Fortress-tier buildingPalace
God powerShockwave
Destroyer12 training queues
God powerHesperides Tree
Arcus8 training queues
Contarius4 training queues
God powerHesperides Tree
Contarius5 training queues
Contarius3 training queues
Dryad9 training queues
Destroyer7 training queues
Farm transition10 farms clustered
Katapeltes6 training queues
Arcus3 training queues
Contarius3 training queues
Murmillo2 training queues
Destroyer10 training queues
Dryad5 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
God powerCarnivora
Contarius3 training queues
VictoryMatch result
God powerValor
God powerValor
First military pressureMilitary Barracks
God powerDeconstruction
God powerValor
Murmillo3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerValor
God powerValor
God powerValor
Murmillo7 training queues
Key technologyMedium Archers
Turma8 training queues
God powerValor
Key technologyMedium Infantry
God powerDeconstruction
Murmillo2 training queues
MarketMarket
ArmoryArmory
Key technologyPlow
God powerValor
Cheiroballista2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo2 training queues
God powerValor
God powerValor
Murmillo13 training queues
Katapeltes5 training queues
God powerValor
God powerDeconstruction
Promethean7 training queues
God powerTraitor
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Arcus8 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
God powerValor
Murmillo8 training queues
God powerTraitor
Contarius9 training queues
Arcus4 training queues
God powerValor
God powerDeconstruction
Town CenterAdditional center
God powerValor
Murmillo8 training queues
Arcus7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%MONSHY
Fastest Classical3:42*Uglich
Fastest Heroic11:03*MONSHY
First pressure4:09Uglich · Military Barracks
First extra TC14:48Uglich · Town Center
Fortress timing11:08MONSHY · Palace
Market timing8:18MONSHY · Market
Armory timing9:54Uglich · Armory
Farm transition18:00–18:02MONSHY · 10 farms clustered

Player highlights

Standout performances

Highest total score21,596MONSHY
Highest military score7,900MONSHY
Highest economy score10,390MONSHY
Most kills3,327MONSHY
Most units killed88MONSHY
Most deaths88Uglich
Most buildings razed15MONSHY
Largest army99Uglich
Favorite unitMurmilloUglich · 43 fielded

MONSHY

Highest ScoreLargest ArmyMost Kills

Uglich

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MONSHY

Late Classical5:07 estimated completion
Early pressure4:41 · Military Barracks
Expansion signal20:40 · Town Center
Early market / Heroic prep8:18 · Market
Early armory / Heroic prep19:31 · Armory
Fortress tech path11:08 · Palace
Farm transition18:00–18:02 · 10 farms clustered
Market economy signal2,800 total resource volume
Large army production92 military units

Uglich

Fast Classical3:42 estimated completion
Early pressure4:09 · Military Barracks
Expansion signal14:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:51 · Market
Early armory / Heroic prep9:54 · Armory
Market economy signal4,900 total resource volume
Large army production99 military units
MONSHY · Early MilitaryMeaningful trained combat units were produced during the early opening.
MONSHY · Late ClassicalClassical completed after 5:00 on a standard land opening.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Uglich · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Uglich · Early MilitaryMeaningful trained combat units were produced during the early opening.
Uglich · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7700 total volume

MONSHY

Bought

Food300

Sold

Food700
Wood1800
Total player market volume2800

Uglich

Bought

Food2300
Wood200

Sold

Food400
Wood2000
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONSHY

Army

Destroyer29
Contarius18
Dryad16
Arcus11
Murmillo8
Katapeltes6
Turma3
Caladria1
Buildings10 types
Farm13
Sky Passage9
Manor7
Military Barracks6
Temple2
Armory1
Counter Barracks1
Market1
Palace1
Town Center1
God powers3 invoked
Carnivora2
Hesperides Tree2
Shockwave2

Uglich

Army

Murmillo43
Arcus19
Contarius9
Turma9
Promethean8
Katapeltes5
Cheiroballista3
Oracle3
Buildings9 types
Military Barracks6
Manor5
Sentry Tower3
Temple2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
God powers3 invoked
Valor14
Deconstruction4
Traitor2