Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SensFan1119 vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Oasis map preview
Map Oasis
Defeated
SensFan1119Oranos
Pre-match Elo1559
Win probability67.4%
22:05 Match length UpsetThe Elo underdog won
Winner
andrew2026Isis
Pre-match Elo1433
Win probability32.6%

Match at a glance

SensFan1119 vs andrew2026

Winnerandrew2026
MapOasis
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite67.4%SensFan1119 · Upset
Fastest Classical3:52*SensFan1119
First pressure4:00SensFan1119 · Military Barracks
Market timing12:34andrew2026 · Market
First extra TC4:30andrew2026 · Town Center
Most military units117andrew2026
Highest EAPM66.8andrew2026
Market volume600andrew2026

SensFan1119

Oranos

Defeat
Elo1559-23
EAPM45.0
Military units108
First pressure4:00Military Barracks
First expansion9:46
Market volume0
Total score 34,334
Military score 11,159
Economic score 21,180
Kills score 1,995
Units killed 81
Units lost 94
Buildings razed 7
Largest army 108
Favorite unit Contarius 48 fielded
Classical 3:52* Research start 2:52
Heroic 9:24* Estimated start 8:09
Mythic 18:25* Estimated start 16:25

andrew2026

Isis

Victory
Elo1433+23
EAPM66.8
Military units117
First pressure5:06Barracks
First expansion4:30
Market volume600
Total score 53,404
Military score 23,278
Economic score 26,650
Kills score 3,476
Units killed 95
Units lost 97
Buildings razed 14
Largest army 117
Favorite unit Spearman 85 fielded
Classical 4:08* Research start 3:08
Heroic 9:30* Research start 8:15
Mythic 15:55* Research start 13:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Bast
Hyperion
HeroicAge
Nephthys
Helios
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SensFan1119Oranos
Match time
andrew2026Isis
First military pressureMilitary Barracks
Murmillo6 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Oracle2 training queues
Town CenterAdditional center
Contarius3 training queues
Key technologyHand Axe
Key technologyPlow
Key technologyMedium Archers
Arcus3 training queues
Contarius9 training queues
Satyr2 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Destroyer3 training queues
Key technologyHeavy Archers
Key technologyHusbandry
Key technologyPickaxe
Contarius2 training queues
Fortress-tier buildingPalace
MarketMarket
Arcus4 training queues
Satyr2 training queues
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyShaft Mine
Contarius34 training queues
Key technologyHeavy Infantry
Destroyer2 training queues
Katapeltes2 training queues
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyChampion Archers
Murmillo2 training queues
Farm transition5 farms clustered
God powerChaos
God powerCarnivora
God powerShockwave
Fanatic8 training queues
Arcus6 training queues
Turma9 training queues
Oracle Hero2 training queues
Town CenterAdditional center
Satyr3 training queues
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Key technologyHusbandry
Key technologyHusbandry
Axeman3 training queues
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Town CenterAdditional center
Key technologyHeavy Camel Riders
Spearman2 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyMedium Spearmen
Chariot Archer7 training queues
Key technologyCopper Weapons
Key technologyBallistics
Farm transition10 farms clustered
MarketMarket
Chariot Archer8 training queues
Mercenary3 training queues
Key technologyPlow
Key technologyHeavy Chariot Archers
Scorpion Man2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
ArmoryArmory
Key technologyHeavy Spearmen
Spearman15 training queues
Key technologyChampion Chariot Archers
Key technologyBronze Shields
Key technologyBronze Weapons
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Spearman66 training queues
Key technologyChampion Spearmen
Key technologyIron Shields
God powerMeteor
Phoenix2 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.4%SensFan1119 · Upset
Fastest Classical3:52*SensFan1119
Fastest Heroic9:24*SensFan1119
Fastest Mythic15:55*andrew2026
First pressure4:00SensFan1119 · Military Barracks
First extra TC4:30andrew2026 · Town Center
Fortress timing9:39andrew2026 · Migdol Stronghold
Market timing12:34andrew2026 · Market
Armory timing4:52andrew2026 · Armory
Farm transition12:23–13:21andrew2026 · 10 farms clustered

Player highlights

Standout performances

Highest total score53,404andrew2026
Highest military score23,278andrew2026
Highest economy score26,650andrew2026
Most kills3,476andrew2026
Most units killed95andrew2026
Most deaths97andrew2026
Most buildings razed14andrew2026
Largest army117andrew2026
Favorite unitSpearmanandrew2026 · 85 fielded

andrew2026

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SensFan1119

Fast Classical3:52 estimated completion
Early pressure4:00 · Military Barracks
Expansion signal9:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:09 · Market
Early armory / Heroic prep6:39 · Armory
Fortress tech path13:53 · Palace
Farm transition19:05–19:15 · 5 farms clustered
Large army production108 military units

andrew2026

Classical timing4:08 estimated completion
Early pressure5:06 · Barracks
Fast expansion4:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:34 · Market
Early armory / Heroic prep4:52 · Armory
Fortress tech path9:39 · Migdol Stronghold
Farm transition12:23–13:21 · 10 farms clustered
Market economy signal600 total resource volume
Large army production117 military units
SensFan1119 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SensFan1119 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SensFan1119 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

SensFan1119

Bought

No buys

Sold

No sells

Total player market volume0

andrew2026

Bought

Food300

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SensFan1119

Army

Contarius48
Arcus13
Turma9
Fanatic8
Murmillo8
Satyr8
Destroyer5
Oracle3
Oracle Hero3
Katapeltes2
Caladria1
Buildings12 types
Farm10
Military Barracks9
Manor8
Counter Barracks6
Sky Passage6
Wall5
Palace3
Temple2
Town Center2
Armory1
Economic Guild1
Market1
God powers3 invoked
Carnivora1
Chaos1
Shockwave1

andrew2026

Army

Spearman85
Chariot Archer17
Phoenix4
Axeman3
Catapult3
Mercenary3
Scorpion Man2
Buildings17 types
Farm24
House21
Obelisk8
Mining Camp6
Barracks5
Granary5
Lumber Camp3
Migdol Stronghold3
Armory2
Siege Works2
Town Center2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Meteor1
Prosperity1