Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TxHereje TTV vs Ga4rA~ I feel good

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:00
Blue Lagoon map preview
Map Blue Lagoon
Defeated
TxHereje TTVLoki
Pre-match Elo959
Win probability34.8%
19:00 Match length Ga4rA~ I feel good favored
Winner
Ga4rA~ I feel goodFreyr
Pre-match Elo1068
Win probability65.2%

Match at a glance

TxHereje TTV vs Ga4rA~ I feel good

WinnerGa4rA~ I feel good
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:00
Started
Ended
Elo favorite65.2%Ga4rA~ I feel good
Fastest Classical4:30*Ga4rA~ I feel good
First pressure3:38Ga4rA~ I feel good · Hersir trained
Market timing10:38TxHereje TTV · Market
First extra TC9:18Ga4rA~ I feel good · Town Center
Most military units76Ga4rA~ I feel good
Highest EAPM49.2Ga4rA~ I feel good
Market volume600TxHereje TTV
Defeat
Elo959-41
EAPM34.7
Military units56
First pressure4:23Hersir trained
First expansion12:40
Market volume600
Total score 16,656
Military score 3,860
Economic score 11,625
Kills score 1,201
Units killed 52
Units lost 54
Buildings razed 0
Largest army 56
Favorite unit Hersir 43 fielded
Classical 4:38* Research start 3:38
Heroic 15:53* Research start 14:38
Mythic Not reached
Victory
Elo1068+14
EAPM49.2
Military units76
First pressure3:38Hersir trained
First expansion9:18
Market volume0
Total score 22,739
Military score 8,555
Economic score 11,977
Kills score 2,237
Units killed 54
Units lost 51
Buildings razed 6
Largest army 76
Favorite unit Throwing Axeman 23 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:12* Estimated start 9:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ullr
Bragi
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TxHereje TTVLoki
Match time
Ga4rA~ I feel goodFreyr
Key technologyHand Axe
Key technologyPickaxe
God powerSpy
First military pressureHersir trained
Hersir24 training queues
Key technologyPlow
ArmoryArmory
Farm transition4 farms clustered
MarketMarket
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Armor
Troll2 training queues
Town CenterAdditional center
Hersir5 training queues
Troll5 training queues
Hersir14 training queues
Troll6 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Key technologyHand Axe
Raiding Cavalry5 training queues
Hersir2 training queues
Throwing Axeman6 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hersir2 training queues
Throwing Axeman3 training queues
Raiding Cavalry3 training queues
God powerTempest
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyShaft Mine
Jarl15 training queues
Throwing Axeman11 training queues
Portable Ram2 training queues
Key technologyPlow
Hersir6 training queues
Godi5 training queues
Throwing Axeman3 training queues
Hirdman5 training queues
Jarl3 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%Ga4rA~ I feel good
Fastest Classical4:30*Ga4rA~ I feel good
Fastest Heroic11:12*Ga4rA~ I feel good
First pressure3:38Ga4rA~ I feel good · Hersir trained
First extra TC9:18Ga4rA~ I feel good · Town Center
Fortress timing17:58TxHereje TTV · Hill Fort
Market timing10:38TxHereje TTV · Market
Armory timing7:42TxHereje TTV · Armory
Farm transition8:04–8:27TxHereje TTV · 4 farms clustered

Player highlights

Standout performances

Highest total score22,739Ga4rA~ I feel good
Highest military score8,555Ga4rA~ I feel good
Highest economy score11,977Ga4rA~ I feel good
Most kills2,237Ga4rA~ I feel good
Most units killed54Ga4rA~ I feel good
Most deaths54TxHereje TTV
Most buildings razed6Ga4rA~ I feel good
Largest army76Ga4rA~ I feel good
Favorite unitHersirTxHereje TTV · 43 fielded

TxHereje TTV

Most Deaths

Ga4rA~ I feel good

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TxHereje TTV

Classical timing4:38 estimated completion
Early pressure4:23 · Hersir trained
Expansion signal12:40 · Town Center
Early market / Heroic prep10:38 · Market
Early armory / Heroic prep7:42 · Armory
Fortress tech path17:58 · Hill Fort
Farm transition8:04–8:27 · 4 farms clustered
Market economy signal600 total resource volume

Ga4rA~ I feel good

Classical timing4:30 estimated completion
Early pressure3:38 · Hersir trained
Expansion signal9:18 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:00 · Market
Early armory / Heroic prep8:27 · Armory
TxHereje TTV · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TxHereje TTV · Early MilitaryMeaningful trained combat units were produced during the early opening.
TxHereje TTV · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ga4rA~ I feel good · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ga4rA~ I feel good · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ga4rA~ I feel good · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Ga4rA~ I feel good · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

TxHereje TTV

Bought

No buys

Sold

Wood600
Total player market volume600

Ga4rA~ I feel good

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TxHereje TTV

Army

Hersir43
Troll13
Buildings8 types
Farm18
House9
Ox Cart Building4
Temple4
Armory1
Hill Fort1
Market1
Town Center1
God powers1 invoked
Spy1

Ga4rA~ I feel good

Army

Throwing Axeman23
Jarl18
Hersir15
Raiding Cavalry8
Godi5
Hirdman5
Portable Ram2
Buildings8 types
House15
Longhouse4
Great Hall3
Ox Cart Building3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Asgardian Bastion1
Tempest1