Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

staffone9 vs Kyo Wann

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:19
Alfheim map preview
Map Alfheim
Defeated
staffone9Hades
Pre-match Elo852
Win probability30.4%
18:19 Match length Kyo Wann favored
Winner
Kyo WannOranos
Pre-match Elo996
Win probability69.6%

Match at a glance

staffone9 vs Kyo Wann

WinnerKyo Wann
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:19
Started
Ended
Elo favorite69.6%Kyo Wann
Fastest Classical4:08*staffone9
First pressure4:16Kyo Wann · Military Barracks
First extra TC10:24Kyo Wann · Town Center
Most military units93staffone9
Highest EAPM37.7Kyo Wann

staffone9

Hades

Defeat
Elo852-28
EAPM21.7
Military units93
First pressure4:42Military Academy
First expansion14:04
Market volume0
Total score 16,018
Military score 5,186
Economic score 10,194
Kills score 638
Units killed 31
Units lost 98
Buildings razed 0
Largest army 93
Favorite unit Toxotes 39 fielded
Classical 4:08* Research start 3:08
Heroic Not reached
Mythic Not reached

Kyo Wann

Oranos

Victory
Elo996+11
EAPM37.7
Military units76
First pressure4:16Military Barracks
First expansion10:24
Market volume0
Total score 30,310
Military score 10,130
Economic score 17,612
Kills score 2,700
Units killed 98
Units lost 25
Buildings razed 1
Largest army 76
Favorite unit Murmillo 56 fielded
Classical 4:35* Estimated start 3:35
Heroic 12:43* Estimated start 11:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

staffone9Hades
Match time
Kyo WannOranos
God powerSentinel
Key technologyHand Axe
First military pressureMilitary Academy
Hippeus14 training queues
Toxotes29 training queues
Farm transition3 farms clustered
Key technologyPickaxe
Hoplite30 training queues
God powerRestoration
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
ArmoryArmory
Minotaur3 training queues
Toxotes10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
DefeatMatch result
First military pressureMilitary Barracks
Murmillo3 training queues
Key technologyMedium Infantry
Murmillo19 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Shields
God powerCarnivora
God powerShockwave
Town CenterAdditional center
Murmillo11 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Turma2 training queues
Arcus2 training queues
Farm transition12 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyBallistics
Katapeltes2 training queues
God powerChaos
God powerCarnivora
God powerShockwave
Turma9 training queues
Murmillo23 training queues
Key technologyMedium Archers
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%Kyo Wann
Fastest Classical4:08*staffone9
Fastest Heroic12:43*Kyo Wann
First pressure4:16Kyo Wann · Military Barracks
First extra TC10:24Kyo Wann · Town Center
Armory timing7:18Kyo Wann · Armory
Farm transition6:57–7:33staffone9 · 3 farms clustered

Player highlights

Standout performances

Highest total score30,310Kyo Wann
Highest military score10,130Kyo Wann
Highest economy score17,612Kyo Wann
Most kills2,700Kyo Wann
Most units killed98Kyo Wann
Most deaths98staffone9
Most buildings razed1Kyo Wann
Largest army93staffone9
Favorite unitMurmilloKyo Wann · 56 fielded

staffone9

Most Deaths

Kyo Wann

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

staffone9

Classical timing4:08 estimated completion
Early pressure4:42 · Military Academy
Expansion signal14:04 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:00 · Armory
Farm transition6:57–7:33 · 3 farms clustered
Large army production93 military units

Kyo Wann

Classical timing4:35 estimated completion
Early pressure4:16 · Military Barracks
Expansion signal10:24 · Town Center
Early armory / Heroic prep7:18 · Armory
Heavy walling signal11 wall build events
Farm transition14:18–14:54 · 12 farms clustered
staffone9 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
staffone9 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
staffone9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Kyo Wann · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Kyo Wann · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

staffone9

Army

Toxotes39
Hoplite31
Hippeus15
Minotaur5
Ajax2
Achilles1
Buildings11 types
Farm23
House16
Granary5
Storehouse5
Wall4
Archery Range2
Military Academy2
Town Center2
Armory1
Stable1
Temple1
God powers2 invoked
Restoration1
Sentinel1

Kyo Wann

Army

Murmillo56
Turma11
Caladria3
Arcus2
Katapeltes2
Oracle1
Satyr1
Buildings10 types
Farm15
Wall11
Manor8
Military Barracks5
Counter Barracks2
Economic Guild2
Sky Passage2
Armory1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Shockwave2
Chaos1