Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lm10360 vs FlyingBeagle

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:13
Ghost Lake map preview
Map Ghost Lake
Winner
lm10360Zeus
Pre-match Elo1168
Win probability69.9%
19:13 Match length lm10360 favored
Defeated
FlyingBeagleThor
Pre-match Elo1022
Win probability30.1%

Match at a glance

lm10360 vs FlyingBeagle

Winnerlm10360
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:13
Started
Ended
Elo favorite69.9%lm10360
Fastest Classical4:02*lm10360
First pressure3:07FlyingBeagle · Hersir trained
First extra TC5:56lm10360 · Town Center
Market timing7:28FlyingBeagle · Market
Most military units131lm10360
Highest EAPM43.5FlyingBeagle

lm10360

Zeus

Victory
Elo1168+11
EAPM39.9
Military units131
First pressure6:35Military Academy
First expansion5:56
Market volume0
Total score 38,197
Military score 15,777
Economic score 19,561
Kills score 2,987
Units killed 106
Units lost 43
Buildings razed 3
Largest army 131
Favorite unit Hoplite 93 fielded
Classical 4:02* Estimated start 3:02
Heroic 15:49* Estimated start 14:34
Mythic Not reached
Defeat
Elo1022-11
EAPM43.5
Military units130
First pressure3:07Hersir trained
First expansion
Market volume0
Total score 20,085
Military score 8,222
Economic score 10,638
Kills score 1,225
Units killed 43
Units lost 106
Buildings razed 1
Largest army 130
Favorite unit Throwing Axeman 40 fielded
Classical 5:24* Research start 4:24
Heroic 12:17* Estimated start 11:02
Mythic Estimated start 17:45 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lm10360Zeus
Match time
FlyingBeagleThor
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite19 training queues
Key technologyMedium Archers
Toxotes13 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerRestoration
Town CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
Toxotes4 training queues
Farm transition5 farms clustered
Key technologyBallistics
Key technologyCopper Shields
God powerBolt
Key technologyPlow
Hoplite65 training queues
Toxotes16 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerBronze
Hoplite9 training queues
Fortress-tier buildingFortress
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Throwing Axeman3 training queues
Hersir2 training queues
Key technologyCopper Shields
MarketMarket
Raiding Cavalry3 training queues
Key technologyCopper Armor
God powerHealing Spring
Throwing Axeman4 training queues
Farm transition6 farms clustered
Raiding Cavalry9 training queues
Throwing Axeman4 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Throwing Axeman10 training queues
Jarl6 training queues
Key technologyPickaxe
God powerFlaming Weapons
Berserk5 training queues
God powerDwarven Mine
Jarl18 training queues
Raiding Cavalry16 training queues
Godi6 training queues
Key technologyCopper Weapons
Key technologyIron Shields
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyHand Axe
Portable Ram3 training queues
Key technologyHeavy Cavalry
Huskarl8 training queues
Throwing Axeman15 training queues
Berserk11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%lm10360
Fastest Classical4:02*lm10360
Fastest Heroic12:17*FlyingBeagle
First pressure3:07FlyingBeagle · Hersir trained
First extra TC5:56lm10360 · Town Center
Fortress timing15:12FlyingBeagle · Hill Fort
Market timing7:28FlyingBeagle · Market
Armory timing6:09FlyingBeagle · Dwarven Armory
Farm transition9:21–9:22FlyingBeagle · 6 farms clustered

Player highlights

Standout performances

Highest total score38,197lm10360
Highest military score15,777lm10360
Highest economy score19,561lm10360
Most kills2,987lm10360
Most units killed106lm10360
Most deaths106FlyingBeagle
Most buildings razed3lm10360
Largest army131lm10360
Favorite unitHoplitelm10360 · 93 fielded

lm10360

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

FlyingBeagle

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lm10360

Classical timing4:02 estimated completion
Early pressure6:35 · Military Academy
Fast expansion5:56 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:55 · Armory
Fortress tech path19:03 · Fortress
Farm transition12:17–12:18 · 5 farms clustered
Large army production131 military units

FlyingBeagle

Late Classical5:24 estimated completion
Early pressure3:07 · Hersir trained
Early market / Heroic prep7:28 · Market
Early armory / Heroic prep6:09 · Dwarven Armory
Fortress tech path15:12 · Hill Fort
Farm transition9:21–9:22 · 6 farms clustered
Large army production130 military units
lm10360 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lm10360 · Early MilitaryMeaningful trained combat units were produced during the early opening.
lm10360 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
lm10360 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FlyingBeagle · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FlyingBeagle · Early MilitaryMeaningful trained combat units were produced during the early opening.
FlyingBeagle · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lm10360

Army

Hoplite93
Toxotes33
Heracles2
Jason2
Minotaur1
Buildings10 types
Farm48
House23
Storehouse7
Granary6
Military Academy5
Town Center3
Archery Range2
Armory1
Fortress1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

FlyingBeagle

Army

Throwing Axeman40
Raiding Cavalry28
Jarl24
Berserk16
Huskarl8
Godi6
Hersir5
Portable Ram3
Buildings10 types
House24
Farm8
Great Hall5
Longhouse4
Ox Cart Building3
Wall3
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1