Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Mini_HUSKSUPPE

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:45
Elysium map preview
Map Elysium
Defeated
zodiac_Set
Pre-match Elo1559
Win probability8.0%
11:45 Match length Mini_HUSKSUPPE favored
Winner
Mini_HUSKSUPPEThor
Pre-match Elo1983
Win probability92.0%

Match at a glance

zodiac_ vs Mini_HUSKSUPPE

WinnerMini_HUSKSUPPE
MapElysium
QueueRanked 1v1 Supremacy
Duration11:45
Started
Ended
Elo favorite92.0%Mini_HUSKSUPPE
Fastest Classical2:46*Mini_HUSKSUPPE
First pressure2:35Mini_HUSKSUPPE · Hersir trained
Most military units75Mini_HUSKSUPPE
Highest EAPM128.4Mini_HUSKSUPPE

zodiac_

Set

Defeat
Elo1559-3
EAPM83.8
Military units47
First pressure6:27Barracks
First expansion
Market volume0
Total score 10,181
Military score 3,859
Economic score 5,827
Kills score 537
Units killed 24
Units lost 53
Buildings razed 0
Largest army 47
Favorite unit Axeman 17 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached
Victory
Elo1983+3
EAPM128.4
Military units75
First pressure2:35Hersir trained
First expansion
Market volume0
Total score 12,860
Military score 6,862
Economic score 5,289
Kills score 786
Units killed 49
Units lost 24
Buildings razed 0
Largest army 75
Favorite unit Berserk 36 fielded
Classical 2:46* Estimated start 1:46
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
Mini_HUSKSUPPEThor
Key technologyPickaxe
Key technologyHusbandry
God powerVision
God powerVision
First military pressureBarracks
Key technologyMedium Axemen
Axeman7 training queues
Anubite3 training queues
Axeman4 training queues
ArmoryArmory
Anubite7 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Slinger15 training queues
Axeman6 training queues
Spearman3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir10 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Berserk36 training queues
Key technologyCopper Weapons
Valkyrie2 training queues
Key technologyCopper Shields
Throwing Axeman16 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Raiding Cavalry10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite92.0%Mini_HUSKSUPPE
Fastest Classical2:46*Mini_HUSKSUPPE
First pressure2:35Mini_HUSKSUPPE · Hersir trained
Armory timing3:55Mini_HUSKSUPPE · Dwarven Armory

Player highlights

Standout performances

Highest total score12,860Mini_HUSKSUPPE
Highest military score6,862Mini_HUSKSUPPE
Highest economy score5,827zodiac_
Most kills786Mini_HUSKSUPPE
Most units killed49Mini_HUSKSUPPE
Most deaths53zodiac_
Most buildings razed0zodiac_
Largest army75Mini_HUSKSUPPE
Favorite unitBerserkMini_HUSKSUPPE · 36 fielded

zodiac_

Most DeathsMost Improvements

Mini_HUSKSUPPE

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:21 estimated completion
Early pressure6:27 · Barracks
Early armory / Heroic prep10:10 · Armory

Mini_HUSKSUPPE

Fast Classical2:46 estimated completion
Early pressure2:35 · Hersir trained
Early armory / Heroic prep3:55 · Dwarven Armory
zodiac_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mini_HUSKSUPPE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mini_HUSKSUPPE · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman17
Slinger15
Anubite12
Spearman3
Buildings11 types
House19
Granary6
Barracks3
Lumber Camp2
Armory1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers1 invoked
Vision2

Mini_HUSKSUPPE

Army

Berserk36
Throwing Axeman16
Hersir10
Raiding Cavalry10
Valkyrie3
Buildings6 types
House13
Longhouse3
Ox Cart Building3
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Dwarven Mine1