Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs andrew2026

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:51
Mount Olympus map preview
Map Mount Olympus
Winner
DivineZeus
Pre-match Elo2037
Win probability97.4%
9:51 Match length Divine favored
Defeated
andrew2026Isis
Pre-match Elo1410
Win probability2.6%

Match at a glance

Divine vs andrew2026

WinnerDivine
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:51
Started
Ended
Elo favorite97.4%Divine
Fastest Classical3:50*Divine
First pressure5:24andrew2026 · Barracks
First extra TC5:01andrew2026 · Town Center
Most military units49andrew2026
Highest EAPM89.8Divine

Divine

Zeus

Victory
Elo2037+1
EAPM89.8
Military units15
First pressure6:53Stable
First expansion5:01
Market volume0
Total score 11,697
Military score 4,180
Economic score 6,916
Kills score 601
Units killed 32
Units lost 2
Buildings razed 0
Largest army 15
Favorite unit Hippeus 8 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

andrew2026

Isis

Defeat
Elo1410-1
EAPM62.2
Military units49
First pressure5:24Barracks
First expansion5:01
Market volume0
Total score 8,056
Military score 3,423
Economic score 4,573
Kills score 60
Units killed 2
Units lost 33
Buildings razed 0
Largest army 49
Favorite unit Axeman 33 fielded
Classical 4:17* Research start 3:17
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineZeus
Match time
andrew2026Isis
Town CenterAdditional center
God powerBolt
Key technologyHusbandry
First military pressureStable
Centaur4 training queues
Hippeus8 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Spearman8 training queues
Key technologyHusbandry
ArmoryArmory
Axeman33 training queues
Key technologyMedium Axemen
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Spearmen
Spearman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite97.4%Divine
Fastest Classical3:50*Divine
First pressure5:24andrew2026 · Barracks
First extra TC5:01andrew2026 · Town Center
Armory timing6:09andrew2026 · Armory

Player highlights

Standout performances

Highest total score11,697Divine
Highest military score4,180Divine
Highest economy score6,916Divine
Most kills601Divine
Most units killed32Divine
Most deaths33andrew2026
Most buildings razed0Divine
Largest army49andrew2026
Favorite unitAxemanandrew2026 · 33 fielded

Divine

Highest ScoreMost KillsMost Resources

andrew2026

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Fast Classical3:50 estimated completion
Early pressure6:53 · Stable
Fast expansion5:01 · Town Center

andrew2026

Classical timing4:17 estimated completion
Early pressure5:24 · Barracks
Fast expansion5:01 · Town Center
Early armory / Heroic prep6:09 · Armory
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andrew2026 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Hippeus8
Centaur4
Jason2
Heracles1
Buildings6 types
House6
Granary5
Storehouse4
Stable2
Temple1
Town Center1
God powers1 invoked
Bolt1

andrew2026

Army

Axeman33
Spearman13
Sphinx3
Buildings10 types
House12
Granary4
Barracks3
Mining Camp2
Obelisk2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1