Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IvanDrago131 vs DrCarballo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:54
Oasis map preview
Map Oasis
Defeated
IvanDrago131Tsukuyomi
Pre-match Elo816
Win probability41.0%
19:54 Match length DrCarballo favored
Winner
DrCarballoZeus
Pre-match Elo879
Win probability59.0%

Match at a glance

IvanDrago131 vs DrCarballo

WinnerDrCarballo
MapOasis
QueueRanked 1v1 Supremacy
Duration19:54
Started
Ended
Elo favorite59.0%DrCarballo
Fastest Classical4:03*IvanDrago131
First pressure8:02DrCarballo · Archery Range
First extra TC7:05DrCarballo · Town Center
Most military units163DrCarballo
Highest EAPM36.6DrCarballo

IvanDrago131

Tsukuyomi

Defeat
Elo816-14
EAPM35.4
Military units110
First pressure15:32Stable Japanese
First expansion7:57
Market volume0
Total score 22,272
Military score 9,204
Economic score 11,048
Kills score 2,020
Units killed 66
Units lost 86
Buildings razed 1
Largest army 110
Favorite unit Samurai 31 fielded
Classical 4:03* Estimated start 3:18
Heroic 16:42* Estimated start 15:46
Mythic Not reached

DrCarballo

Zeus

Victory
Elo879+14
EAPM36.6
Military units163
First pressure8:02Archery Range
First expansion7:05
Market volume0
Total score 28,529
Military score 9,370
Economic score 16,507
Kills score 2,652
Units killed 99
Units lost 66
Buildings razed 0
Largest army 163
Favorite unit Toxotes 134 fielded
Classical 5:19* Research start 4:19
Heroic 17:26* Research start 16:11
Mythic Research start 19:22 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Athena
Fujin
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IvanDrago131Tsukuyomi
Match time
DrCarballoZeus
God powerGoshinboku
Samurai6 training queues
Bushi3 training queues
Town CenterAdditional center
Key technologyMedium Dojo Soldiers
ArmoryArmory
Samurai12 training queues
Yari Spearman5 training queues
Key technologyHusbandry
Key technologyCopper Armor
God powerNew Moon
Yumi Archer24 training queues
Bushi17 training queues
Farm transition4 farms clustered
Yari Spearman6 training queues
Samurai7 training queues
Kitsune3 training queues
First military pressureStable Japanese
Key technologyPlow
Key technologyHand Axe
Naginata Rider7 training queues
Yumi Archer2 training queues
Key technologyCopper Weapons
Kamaitachi2 training queues
God powerSmiting Gust
Samurai6 training queues
Shinobi2 training queues
Key technologyBow Saw
Yumi Archer4 training queues
Bushi2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureArchery Range
Toxotes37 training queues
Minotaur3 training queues
God powerBolt
Key technologyMedium Archers
Jason5 training queues
Farm transition3 farms clustered
Toxotes67 training queues
Heracles2 training queues
Minotaur9 training queues
ArmoryArmory
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Weapons
Minotaur2 training queues
Fortress-tier buildingFortress
God powerBronze
Toxotes30 training queues
God powerRestoration
God powerBolt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%DrCarballo
Fastest Classical4:03*IvanDrago131
Fastest Heroic16:42*IvanDrago131
First pressure8:02DrCarballo · Archery Range
First extra TC7:05DrCarballo · Town Center
Fortress timing17:53DrCarballo · Fortress
Armory timing8:55IvanDrago131 · Armory
Farm transition11:58–13:05DrCarballo · 3 farms clustered

Player highlights

Standout performances

Highest total score28,529DrCarballo
Highest military score9,370DrCarballo
Highest economy score16,507DrCarballo
Most kills2,652DrCarballo
Most units killed99DrCarballo
Most deaths86IvanDrago131
Most buildings razed1IvanDrago131
Largest army163DrCarballo
Favorite unitToxotesDrCarballo · 134 fielded

IvanDrago131

Largest ArmyMost DeathsMost Improvements

DrCarballo

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IvanDrago131

Classical timing4:03 estimated completion
Delayed pressure15:32 · Stable Japanese
Fast expansion7:57 · Town Center
Early armory / Heroic prep8:55 · Armory
Heavy walling signal9 wall build events
Farm transition12:41–13:45 · 4 farms clustered
Large army production110 military units

DrCarballo

Late Classical5:19 estimated completion
Delayed pressure8:02 · Archery Range
Fast expansion7:05 · Town Center
Early armory / Heroic prep13:40 · Armory
Fortress tech path17:53 · Fortress
Farm transition11:58–13:05 · 3 farms clustered
Large army production163 military units
IvanDrago131 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IvanDrago131 · Early MilitaryMeaningful trained combat units were produced during the early opening.
IvanDrago131 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DrCarballo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DrCarballo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DrCarballo · Early MilitaryMeaningful trained combat units were produced during the early opening.
DrCarballo · Late ClassicalClassical completed after 5:00 on a standard land opening.
DrCarballo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IvanDrago131

Army

Samurai31
Yumi Archer31
Bushi23
Yari Spearman11
Naginata Rider7
Kitsune3
Kamaitachi2
Shinobi2
Buildings12 types
House19
Farm12
Wall9
Watermill6
Mining Camp Japanese4
Dojo3
Guardhouse3
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
Goshinboku1
New Moon1
Smiting Gust1

DrCarballo

Army

Toxotes134
Minotaur15
Jason7
Heracles6
Odysseus1
Buildings11 types
Farm27
House17
Storehouse6
Granary5
Sentry Tower3
Stable2
Archery Range1
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bolt2
Bronze1
Restoration1