Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SensFan1119 vs ggmp

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:32
Megalopolis map preview
Map Megalopolis
Defeated
SensFan1119Oranos
Pre-match Elo1582
Win probability27.9%
16:32 Match length ggmp favored
Winner
ggmpQuetzalcoatl
Pre-match Elo1747
Win probability72.1%

Match at a glance

SensFan1119 vs ggmp

Winnerggmp
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:32
Started
Ended
Elo favorite72.1%ggmp
Fastest Classical3:50*SensFan1119
First pressure3:00ggmp · Warrior Priest trained
Most military units111SensFan1119
Highest EAPM83.5ggmp

SensFan1119

Oranos

Defeat
Elo1582-10
EAPM50.0
Military units111
First pressure3:52Military Barracks
First expansion
Market volume0
Total score 11,368
Military score 3,740
Economic score 6,152
Kills score 1,476
Units killed 58
Units lost 108
Buildings razed 0
Largest army 111
Favorite unit Murmillo 47 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

ggmp

Quetzalcoatl

Victory
Elo1747+10
EAPM83.5
Military units93
First pressure3:00Warrior Priest trained
First expansion
Market volume0
Total score 21,631
Military score 9,395
Economic score 9,139
Kills score 3,135
Units killed 112
Units lost 58
Buildings razed 5
Largest army 93
Favorite unit Tequihua Archer 45 fielded
Classical 4:21* Research start 3:21
Heroic 14:54* Research start 13:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SensFan1119Oranos
Match time
ggmpQuetzalcoatl
First military pressureMilitary Barracks
Murmillo17 training queues
God powerCarnivora
God powerShockwave
Cheiroballista10 training queues
Turma35 training queues
Caladria2 training queues
Murmillo30 training queues
Key technologyMedium Archers
God powerCarnivora
God powerShockwave
Key technologyMedium Infantry
Cheiroballista3 training queues
God powerCarnivora
Turma11 training queues
God powerShockwave
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Ocelotl Warrior25 training queues
Tequihua Archer33 training queues
God powerAgave Bloom
Warrior Priest2 training queues
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Key technologyPickaxe
ArmoryArmory
Warrior Priest4 training queues
Tequihua Archer12 training queues
Ocelotl Warrior9 training queues
Key technologyBallistics
God powerEarth Monster
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
Coyote Warrior4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%ggmp
Fastest Classical3:50*SensFan1119
Fastest Heroic14:54*ggmp
First pressure3:00ggmp · Warrior Priest trained
Armory timing12:51ggmp · Armory

Player highlights

Standout performances

Highest total score21,631ggmp
Highest military score9,395ggmp
Highest economy score9,139ggmp
Most kills3,135ggmp
Most units killed112ggmp
Most deaths108SensFan1119
Most buildings razed5ggmp
Largest army111SensFan1119
Favorite unitMurmilloSensFan1119 · 47 fielded

SensFan1119

Most Deaths

ggmp

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SensFan1119

Fast Classical3:50 estimated completion
Early pressure3:52 · Military Barracks
Large army production111 military units

ggmp

Classical timing4:21 estimated completion
Early pressure3:00 · Warrior Priest trained
Early armory / Heroic prep12:51 · Armory
Large army production93 military units
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SensFan1119

Army

Murmillo47
Turma46
Cheiroballista14
Caladria3
Oracle1
Buildings5 types
Sky Passage6
Manor5
Military Barracks4
Counter Barracks2
Temple1
God powers2 invoked
Carnivora3
Shockwave3

ggmp

Army

Tequihua Archer45
Ocelotl Warrior34
Warrior Priest9
Coyote Warrior5
Buildings6 types
House16
Calpulli10
Nobles Hut2
War Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Earth Monster1