Advanced match analysis
SensFan1119 vs ggmp
Ranked 1v1 SupremacyStarted 1 day ago
Map
Megalopolis
Match at a glance
SensFan1119 vs ggmp
Elo favorite72.1%ggmp
Fastest Classical3:50*SensFan1119
First pressure3:00ggmp · Warrior Priest trained
Most military units111SensFan1119
Highest EAPM83.5ggmp
SensFan1119
Oranos
Defeat
Elo1582-10
EAPM50.0
Military units111
First pressure3:52Military Barracks
First expansion—
Market volume0
Total score
11,368
Military score
3,740
Economic score
6,152
Kills score
1,476
Units killed
58
Units lost
108
Buildings razed
0
Largest army
111
Classical
3:50*
Research start 2:50
Heroic
—
Not reached
Mythic
—
Not reached
ggmp
Quetzalcoatl
Victory
Elo1747+10
EAPM83.5
Military units93
First pressure3:00Warrior Priest trained
First expansion—
Market volume0
Total score
21,631
Military score
9,395
Economic score
9,139
Kills score
3,135
Units killed
112
Units lost
58
Buildings razed
5
Largest army
93
Classical
4:21*
Research start 3:21
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite72.1%ggmp
Fastest Classical3:50*SensFan1119
Fastest Heroic14:54*ggmp
First pressure3:00ggmp · Warrior Priest trained
Armory timing12:51ggmp · Armory
Player highlights
Standout performances
Highest total score21,631ggmp
Highest military score9,395ggmp
Highest economy score9,139ggmp
Most kills3,135ggmp
Most units killed112ggmp
Most deaths108SensFan1119
Most buildings razed5ggmp
Largest army111SensFan1119
Favorite unitMurmilloSensFan1119 · 47 fielded
SensFan1119
Most Deaths
ggmp
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
SensFan1119
Fast Classical3:50 estimated completionLarge army production111 military units
ggmp
Classical timing4:21 estimated completionLarge army production93 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.