Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs 玉皇大天尊玄穹高上帝

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 39:45
Giza map preview
Map Giza
Defeated
Harald_FineHairRa
Pre-match Elo2051
Win probability78.1%
39:45 Match length UpsetThe Elo underdog won
Winner
玉皇大天尊玄穹高上帝Huitzilopochtli
Pre-match Elo1830
Win probability21.9%

Match at a glance

Harald_FineHair vs 玉皇大天尊玄穹高上帝

Winner玉皇大天尊玄穹高上帝
MapGiza
QueueRanked 1v1 Supremacy
Duration39:45
Started
Ended
Elo favorite78.1%Harald_FineHair · Upset
Fastest Classical3:51*Harald_FineHair
First pressure3:51玉皇大天尊玄穹高上帝 · Warrior Priest trained
Market timing6:03Harald_FineHair · Market
First extra TC20:18Harald_FineHair · Town Center
Most military units899Harald_FineHair
Highest EAPM100.8Harald_FineHair
Market volume11,800Harald_FineHair
Defeat
Elo2051-27
EAPM100.8
Military units899
First pressure4:26Barracks
First expansion20:18
Market volume11800
Total score 48,536
Military score 17,528
Economic score 21,248
Kills score 9,760
Units killed 440
Units lost 614
Buildings razed 15
Largest army 899
Favorite unit Slinger 608 fielded
Classical 3:51* Research start 2:51
Heroic 22:30* Estimated start 21:15
Mythic 29:10* Estimated start 27:10
Victory
Elo1830+27
EAPM66.0
Military units484
First pressure3:51Warrior Priest trained
First expansion26:10
Market volume3200
Total score 66,021
Military score 25,185
Economic score 26,717
Kills score 14,156
Units killed 612
Units lost 536
Buildings razed 38
Largest army 484
Favorite unit Eagle Warrior 243 fielded
Classical 4:43* Research start 3:43
Heroic 8:42* Estimated start 7:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Patecatl
Sekhmet
HeroicAge
Coatlicue
Horus
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Harald_FineHairRa
Match time
玉皇大天尊玄穹高上帝Huitzilopochtli
Key technologyPickaxe
First military pressureBarracks
Spearman4 training queues
Slinger93 training queues
Key technologyHand Axe
ArmoryArmory
MarketMarket
ArmoryArmory
Spearman46 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
MarketMarket
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyHusbandry
Axeman5 training queues
Key technologyBallistics
Key technologyCopper Weapons
Farm transition13 farms clustered
Axeman3 training queues
Sphinx3 training queues
Spearman4 training queues
Spearman52 training queues
God powerRain
Key technologyCopper Shields
Key technologyCopper Armor
God powerEclipse
Key technologyMedium Axemen
Axeman45 training queues
Sphinx3 training queues
Town CenterAdditional center
Village CenterAdditional center
Key technologyCrenellations
Spearman11 training queues
MarketMarket
MarketMarket
MarketMarket
Slinger365 training queues
God powerCitadel
Scarab3 training queues
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Axeman10 training queues
God powerRain
Scarab2 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Key technologyBow Saw
Trade route startedCaravan Egyptian queued
Mercenary Cavalry3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerTornado
Axeman10 training queues
God powerRain
Avenger12 training queues
Key technologyChampion Slingers
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Slinger150 training queues
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Siege Tower5 training queues
Key technologyHeavy Spearmen
Spearman55 training queues
Axeman5 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
Warrior Priest10 training queues
Farm transition10 farms clustered
God powerEarth Monster
Shorn One3 training queues
Otontin3 training queues
God powerAgave Bloom
Warrior Priest12 training queues
God powerBlood Pact
Otontin5 training queues
Warrior Priest7 training queues
Otontin5 training queues
Shorn One15 training queues
Key technologyHeavy Great Temple Soldiers
MarketMarket
Otontin3 training queues
Key technologyBow Saw
Warrior Priest13 training queues
Shorn One10 training queues
Eagle Warrior15 training queues
Key technologyBallistics
Warrior Priest7 training queues
Key technologyMedium Nobles Hut Soldiers
MarketMarket
Otontin2 training queues
Eagle Warrior181 training queues
Key technologyHeavy Nobles Hut Soldiers
Otontin8 training queues
Warrior Priest15 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Nobles Hut Soldiers
Otontin7 training queues
God powerEarth Monster
Warrior Priest5 training queues
Key technologyShaft Mine
Otontin8 training queues
Town CenterAdditional center
Warrior Priest39 training queues
Key technologyPlow
MarketMarket
Key technologyChampion Great Temple Soldiers
Trade route startedCaravan Aztec queued
Eagle Warrior47 training queues
God powerVolcano
Jaguar Rider38 training queues
Quinametzin2 training queues
Town CenterAdditional center
Otontin5 training queues
Warrior Priest2 training queues
Otontin10 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.1%Harald_FineHair · Upset
Fastest Classical3:51*Harald_FineHair
Fastest Heroic8:42*玉皇大天尊玄穹高上帝
Fastest Mythic29:10*Harald_FineHair
First pressure3:51玉皇大天尊玄穹高上帝 · Warrior Priest trained
First extra TC20:18Harald_FineHair · Town Center
Fortress timing26:10Harald_FineHair · Migdol Stronghold
Market timing6:03Harald_FineHair · Market
Armory timing5:57玉皇大天尊玄穹高上帝 · Armory
Farm transition8:55–10:08玉皇大天尊玄穹高上帝 · 10 farms clustered
Trade route started27:03Harald_FineHair

Player highlights

Standout performances

Highest total score66,021玉皇大天尊玄穹高上帝
Highest military score25,185玉皇大天尊玄穹高上帝
Highest economy score26,717玉皇大天尊玄穹高上帝
Most kills14,156玉皇大天尊玄穹高上帝
Most units killed612玉皇大天尊玄穹高上帝
Most deaths614Harald_FineHair
Most buildings razed38玉皇大天尊玄穹高上帝
Largest army899Harald_FineHair
Favorite unitSlingerHarald_FineHair · 608 fielded

Harald_FineHair

Largest ArmyMost DeathsMost Improvements

玉皇大天尊玄穹高上帝

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Harald_FineHair

Fast Classical3:51 estimated completion
Early pressure4:26 · Barracks
Expansion signal20:18 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep6:03 · Market
Early armory / Heroic prep6:01 · Armory
Fortress tech path26:10 · Migdol Stronghold
Heavy walling signal38 wall build events
Farm transition12:05–12:33 · 13 farms clustered
Trade route started27:03 · Caravan Egyptian queued
Market economy signal11,800 total resource volume
Large army production899 military units

玉皇大天尊玄穹高上帝

Classical timing4:43 estimated completion
Early pressure3:51 · Warrior Priest trained
Expansion signal26:10 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:59 · Market
Early armory / Heroic prep5:57 · Armory
Heavy walling signal27 wall build events
Farm transition8:55–10:08 · 10 farms clustered
Trade route started35:07 · Caravan Aztec queued
Market economy signal3,200 total resource volume
Large army production484 military units
Harald_FineHair · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Harald_FineHair · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Harald_FineHair · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harald_FineHair · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Harald_FineHair · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
玉皇大天尊玄穹高上帝 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
玉皇大天尊玄穹高上帝 · Early MilitaryMeaningful trained combat units were produced during the early opening.
玉皇大天尊玄穹高上帝 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
玉皇大天尊玄穹高上帝 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 15000 total volume

Harald_FineHair

Bought

Wood2100

Sold

Food3800
Wood5900
Total player market volume11800

玉皇大天尊玄穹高上帝

Bought

No buys

Sold

Food500
Wood2700
Total player market volume3200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army

Slinger608
Spearman172
Axeman78
Avenger12
Sphinx11
Scarab6
Siege Tower5
Catapult4
Mercenary Cavalry3
Buildings18 types
Farm65
Wall38
House23
Lumber Camp22
Granary18
Barracks11
Mining Camp8
Obelisk7
Market6
Armory5
Migdol Stronghold4
Temple4
Siege Works3
Town Center3
Monument To Soldiers2
Monument To Villagers2
Monument To Pharaohs1
Monument To Priests1
God powers4 invoked
Rain3
Citadel1
Eclipse1
Tornado1

玉皇大天尊玄穹高上帝

Army

Eagle Warrior243
Warrior Priest116
Otontin56
Jaguar Rider38
Shorn One28
Quinametzin3
Buildings12 types
Farm169
House39
Calpulli29
Nobles Hut29
Wall27
Great Temple9
Market7
Smoke Trap7
War Hut5
Temple4
Town Center4
Armory1
God powers4 invoked
Earth Monster2
Agave Bloom1
Blood Pact1
Volcano1