Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mini_HUSKSUPPE vs Devil

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:06
Nile Shallows map preview
Map Nile Shallows
Defeated
Mini_HUSKSUPPEThor
Pre-match Elo1980
Win probability53.6%
14:06 Match length UpsetThe Elo underdog won
Winner
DevilOdin
Pre-match Elo1955
Win probability46.4%

Match at a glance

Mini_HUSKSUPPE vs Devil

WinnerDevil
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:06
Started
Ended
Elo favorite53.6%Mini_HUSKSUPPE · Upset
Fastest Classical4:10*Devil
First pressure1:54Devil · Hersir trained
Market timing12:28Mini_HUSKSUPPE · Market
Most military units161Mini_HUSKSUPPE
Highest EAPM124.1Mini_HUSKSUPPE
Market volume100Mini_HUSKSUPPE
Defeat
Elo1980-19
EAPM124.1
Military units161
First pressure3:51Hersir trained
First expansion
Market volume100
Total score 11,296
Military score 5,004
Economic score 5,178
Kills score 1,136
Units killed 53
Units lost 88
Buildings razed 1
Largest army 161
Favorite unit Berserk 52 fielded
Classical 4:55* Estimated start 3:55
Heroic Not reached
Mythic Not reached

Devil

Odin

Victory
Elo1955+19
EAPM66.3
Military units70
First pressure1:54Hersir trained
First expansion
Market volume0
Total score 13,730
Military score 6,703
Economic score 5,011
Kills score 2,060
Units killed 88
Units lost 51
Buildings razed 0
Largest army 70
Favorite unit Raiding Cavalry 21 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mini_HUSKSUPPEThor
Match time
DevilOdin
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Weapons
First military pressureHersir trained
Hersir8 training queues
God powerForest Fire
Raiding Cavalry15 training queues
Key technologyPickaxe
Key technologyBronze Armor
Valkyrie2 training queues
Key technologyBronze Armor
God powerDwarven Mine
Key technologyMedium Infantry
Berserk52 training queues
Throwing Axeman33 training queues
Raiding Cavalry30 training queues
Valkyrie4 training queues
Hersir7 training queues
MarketMarket
Throwing Axeman10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
God powerGreat Hunt
God powerForest Fire
Raiding Cavalry18 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hirdman12 training queues
Raiding Cavalry3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Valkyrie5 training queues
Throwing Axeman19 training queues
Key technologyMedium Infantry
Berserk9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%Mini_HUSKSUPPE · Upset
Fastest Classical4:10*Devil
First pressure1:54Devil · Hersir trained
Market timing12:28Mini_HUSKSUPPE · Market
Armory timing0:07Mini_HUSKSUPPE · Dwarven Armory

Player highlights

Standout performances

Highest total score13,730Devil
Highest military score6,703Devil
Highest economy score5,178Mini_HUSKSUPPE
Most kills2,060Devil
Most units killed88Devil
Most deaths88Mini_HUSKSUPPE
Most buildings razed1Mini_HUSKSUPPE
Largest army161Mini_HUSKSUPPE
Favorite unitBerserkMini_HUSKSUPPE · 52 fielded

Mini_HUSKSUPPE

Most DeathsMost ImprovementsMost Resources

Devil

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mini_HUSKSUPPE

Classical timing4:55 estimated completion
Early pressure3:51 · Hersir trained
Early market / Heroic prep12:28 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Heavy walling signal6 wall build events
Market economy signal100 total resource volume
Large army production161 military units

Devil

Classical timing4:10 estimated completion
Early pressure1:54 · Hersir trained
Early armory / Heroic prep8:38 · Armory
Mini_HUSKSUPPE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mini_HUSKSUPPE · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Mini_HUSKSUPPE

Bought

Wood100

Sold

No sells

Total player market volume100

Devil

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mini_HUSKSUPPE

Army

Berserk52
Raiding Cavalry45
Throwing Axeman43
Hersir15
Valkyrie6
Buildings8 types
House10
Wall6
Longhouse4
Ox Cart Building4
Great Hall3
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

Devil

Army

Raiding Cavalry21
Throwing Axeman19
Hirdman13
Berserk9
Valkyrie6
Hersir2
Buildings7 types
House13
Longhouse4
Ox Cart Building3
Great Hall2
Wall2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1