Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ggmp vs Lordstephan1991

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:08
Oasis map preview
Map Oasis
Winner
ggmpQuetzalcoatl
Pre-match Elo1737
Win probability92.4%
9:08 Match length ggmp favored
Defeated
Lordstephan1991Amaterasu
Pre-match Elo1304
Win probability7.6%

Match at a glance

ggmp vs Lordstephan1991

Winnerggmp
MapOasis
QueueRanked 1v1 Supremacy
Duration9:08
Started
Ended
Elo favorite92.4%ggmp
Fastest Classical3:53*Lordstephan1991
First pressure2:59ggmp · Warrior Priest trained
Most military units34ggmp
Highest EAPM75.9ggmp

ggmp

Quetzalcoatl

Victory
Elo1737+2
EAPM75.9
Military units34
First pressure2:59Warrior Priest trained
First expansion
Market volume0
Total score 10,503
Military score 5,650
Economic score 4,642
Kills score 307
Units killed 23
Units lost 5
Buildings razed 0
Largest army 34
Favorite unit Ocelotl Warrior 19 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

Lordstephan1991

Amaterasu

Defeat
Elo1304-2
EAPM26.8
Military units20
First pressure4:00Stable Japanese
First expansion
Market volume0
Total score 8,320
Military score 4,281
Economic score 4,011
Kills score 93
Units killed 5
Units lost 22
Buildings razed 0
Largest army 20
Favorite unit Yumi Archer 10 fielded
Classical 3:53* Estimated start 2:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ggmpQuetzalcoatl
Match time
Lordstephan1991Amaterasu
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior19 training queues
God powerTailwind
Tequihua Archer8 training queues
God powerAgave Bloom
Warrior Priest2 training queues
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Bushi2 training queues
Naginata Rider4 training queues
Samurai4 training queues
Key technologyHand Axe
God powerSolar Shield
Yumi Archer10 training queues
Key technologyHusbandry
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite92.4%ggmp
Fastest Classical3:53*Lordstephan1991
First pressure2:59ggmp · Warrior Priest trained

Player highlights

Standout performances

Highest total score10,503ggmp
Highest military score5,650ggmp
Highest economy score4,642ggmp
Most kills307ggmp
Most units killed23ggmp
Most deaths22Lordstephan1991
Most buildings razed0ggmp
Largest army34ggmp
Favorite unitOcelotl Warriorggmp · 19 fielded

ggmp

Highest ScoreLargest ArmyMost KillsMost Resources

Lordstephan1991

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ggmp

Classical timing4:27 estimated completion
Early pressure2:59 · Warrior Priest trained

Lordstephan1991

Fast Classical3:53 estimated completion
Early pressure4:00 · Stable Japanese
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lordstephan1991 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lordstephan1991 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lordstephan1991 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggmp

Army

Ocelotl Warrior19
Tequihua Archer8
Warrior Priest6
Tlamanih Spearman1
Buildings5 types
House10
Calpulli4
Nobles Hut4
War Hut2
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1

Lordstephan1991

Army

Yumi Archer10
Naginata Rider4
Samurai4
Bushi2
Buildings8 types
House6
Shrine Japanese3
Watermill3
Guardhouse2
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1