Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs Uglich

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:17
Valley Of Kings map preview
Map Valley Of Kings
Defeated
FirstBeeSusanoo
Pre-match Elo1060
Win probability53.3%
31:17 Match length UpsetThe Elo underdog won
Winner
UglichKronos
Pre-match Elo1037
Win probability46.7%

Match at a glance

FirstBee vs Uglich

WinnerUglich
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration31:17
Started
Ended
Elo favorite53.3%FirstBee · Upset
Fastest Classical3:33*Uglich
First pressure4:19Uglich · Counter Barracks
Market timing12:22Uglich · Market
First extra TC6:48FirstBee · Town Center
Most military units263Uglich
Highest EAPM40.1FirstBee
Market volume3,200Uglich

FirstBee

Susanoo

Defeat
Elo1060-19
EAPM40.1
Military units127
First pressure12:32Stable Japanese
First expansion6:48
Market volume1800
Total score 39,407
Military score 12,768
Economic score 19,457
Kills score 7,246
Units killed 192
Units lost 183
Buildings razed 10
Largest army 127
Favorite unit Yumi Horse Archer 60 fielded
Classical 3:59* Research start 2:59
Heroic 13:04* Research start 11:49
Mythic 24:27* Research start 22:27

Uglich

Kronos

Victory
Elo1037+19
EAPM39.3
Military units263
First pressure4:19Counter Barracks
First expansion11:00
Market volume3200
Total score 68,624
Military score 36,825
Economic score 25,816
Kills score 6,007
Units killed 184
Units lost 192
Buildings razed 22
Largest army 263
Favorite unit Murmillo 89 fielded
Classical 3:33* Estimated start 2:33
Heroic 10:19* Estimated start 9:04
Mythic 21:37* Estimated start 19:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Prometheus
Fujin
HeroicAge
Rheia
Watatsumi
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FirstBeeSusanoo
Match time
UglichKronos
Town CenterAdditional center
Yari Spearman4 training queues
ArmoryArmory
Yumi Archer2 training queues
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Key technologyBallistics
Key technologyCopper Weapons
Naginata Rider9 training queues
Key technologyCopper Shields
Farm transition11 farms clustered
Yumi Horse Archer7 training queues
Naginata Rider2 training queues
God powerKusanagi
Daimyo5 training queues
Town CenterAdditional center
Yumi Horse Archer21 training queues
Fortress-tier buildingCastle
Key technologyShaft Mine
Oyumi3 training queues
Key technologyBow Saw
Yumi Horse Archer6 training queues
Fortress-tier buildingCastle
Naginata Rider7 training queues
Town CenterAdditional center
Oyumi2 training queues
God powerSwampland
God powerKusanagi
Yumi Horse Archer20 training queues
Daimyo16 training queues
Naginata Rider9 training queues
God powerSmiting Gust
Key technologyBronze Weapons
Fortress-tier buildingCastle
Key technologyBronze Shields
Key technologyCopper Armor
Yumi Horse Archer2 training queues
MarketMarket
MarketMarket
Yumi Horse Archer4 training queues
Daimyo3 training queues
Oyumi2 training queues
Fortress-tier buildingCastle
Onmyoji2 training queues
Trade route startedCaravan Japanese queued
God powerDragon Typhoon
God powerDragon Typhoon
DefeatMatch result
God powerDeconstruction
God powerValor
Oracle2 training queues
God powerValor
First military pressureCounter Barracks
ArmoryArmory
God powerValor
God powerValor
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerValor
Turma8 training queues
God powerValor
Key technologyMedium Archers
God powerDeconstruction
God powerValor
Murmillo8 training queues
Key technologyMedium Infantry
God powerValor
Key technologyPlow
Cheiroballista6 training queues
Town CenterAdditional center
God powerValor
Turma5 training queues
God powerValor
MarketMarket
God powerValor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
Promethean5 training queues
Murmillo15 training queues
God powerTraitor
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerDeconstruction
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Murmillo23 training queues
God powerValor
God powerValor
Fortress-tier buildingPalace
God powerTraitor
Murmillo37 training queues
Arcus13 training queues
God powerDeconstruction
Fortress-tier buildingPalace
Fanatic2 training queues
Farm transition7 farms clustered
Destroyer3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
Contarius4 training queues
Key technologyChampion Archers
God powerDeconstruction
God powerImplode
God powerValor
Fortress-tier buildingPalace
Argus4 training queues
God powerValor
Contarius15 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fire Siphon2 training queues
Town CenterAdditional center
Fanatic80 training queues
Fortress-tier buildingPalace
Murmillo6 training queues
Fortress-tier buildingPalace
Destroyer5 training queues
Fortress-tier buildingPalace
Oracle2 training queues
Fire Siphon7 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Turma7 training queues
God powerDeconstruction
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%FirstBee · Upset
Fastest Classical3:33*Uglich
Fastest Heroic10:19*Uglich
Fastest Mythic21:37*Uglich
First pressure4:19Uglich · Counter Barracks
First extra TC6:48FirstBee · Town Center
Fortress timing17:38Uglich · Palace
Market timing12:22Uglich · Market
Armory timing4:24Uglich · Armory
Farm transition14:13–14:22FirstBee · 11 farms clustered
Trade route started29:30FirstBee

Player highlights

Standout performances

Highest total score68,624Uglich
Highest military score36,825Uglich
Highest economy score25,816Uglich
Most kills7,246FirstBee
Most units killed192FirstBee
Most deaths192Uglich
Most buildings razed22Uglich
Largest army263Uglich
Favorite unitMurmilloUglich · 89 fielded

FirstBee

Most Kills

Uglich

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FirstBee

Fast Classical3:59 estimated completion
Delayed pressure12:32 · Stable Japanese
Fast expansion6:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep27:26 · Market
Early armory / Heroic prep10:39 · Armory
Fortress tech path17:52 · Castle
Farm transition14:13–14:22 · 11 farms clustered
Trade route started29:30 · Caravan Japanese queued
Market economy signal1,800 total resource volume
Large army production127 military units

Uglich

Fast Classical3:33 estimated completion
Early pressure4:19 · Counter Barracks
Expansion signal11:00 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:22 · Market
Early armory / Heroic prep4:24 · Armory
Fortress tech path17:38 · Palace
Farm transition21:54–22:00 · 7 farms clustered
Market economy signal3,200 total resource volume
Large army production263 military units
FirstBee · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FirstBee · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FirstBee · Early MilitaryMeaningful trained combat units were produced during the early opening.
FirstBee · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FirstBee · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Uglich · Early MilitaryMeaningful trained combat units were produced during the early opening.
Uglich · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Uglich · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

FirstBee

Bought

Wood100

Sold

Food1200
Wood500
Total player market volume1800

Uglich

Bought

Food1300
Wood1600

Sold

Food300
Total player market volume3200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army

Yumi Horse Archer60
Naginata Rider27
Daimyo24
Oyumi7
Yari Spearman4
Onmyoji2
Yumi Archer2
Jorogumo1
Buildings14 types
Farm24
House16
Stable Japanese8
Watermill8
Sentry Tower6
Castle4
Mining Camp Japanese4
Temple3
Town Center3
Market2
Shrine Japanese2
Wall2
Armory1
Guardhouse1
God powers4 invoked
Dragon Typhoon2
Kusanagi2
Smiting Gust1
Swampland1

Uglich

Army

Murmillo89
Fanatic82
Turma21
Contarius19
Arcus13
Fire Siphon9
Destroyer8
Cheiroballista7
Oracle6
Promethean5
Argus4
Buildings11 types
Military Barracks17
Counter Barracks12
Farm12
Palace11
Manor10
Town Center4
Temple3
Economic Guild2
Sentry Tower2
Armory1
Market1
God powers4 invoked
Valor16
Deconstruction6
Traitor2
Implode1