Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs Sephirothsito

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:26
Elysium map preview
Map Elysium
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo1094
Win probability38.5%
12:26 Match length Sephirothsito favored
Winner
SephirothsitoQuetzalcoatl
Pre-match Elo1175
Win probability61.5%

Match at a glance

Sil3ntNinja vs Sephirothsito

WinnerSephirothsito
MapElysium
QueueRanked 1v1 Supremacy
Duration12:26
Started
Ended
Elo favorite61.5%Sephirothsito
Fastest Classical3:57*Sephirothsito
First pressure3:54Sephirothsito · Warrior Priest trained
Most military units67Sil3ntNinja
Highest EAPM45.8Sephirothsito

Sil3ntNinja

Tezcatlipoca

Defeat
Elo1094-14
EAPM20.1
Military units67
First pressure4:01Warrior Priest trained
First expansion
Market volume0
Total score 10,852
Military score 4,575
Economic score 6,063
Kills score 214
Units killed 9
Units lost 55
Buildings razed 1
Largest army 67
Favorite unit Warrior Priest 26 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Sephirothsito

Quetzalcoatl

Victory
Elo1175+14
EAPM45.8
Military units42
First pressure3:54Warrior Priest trained
First expansion
Market volume0
Total score 12,602
Military score 5,525
Economic score 5,904
Kills score 1,195
Units killed 48
Units lost 12
Buildings razed 0
Largest army 42
Favorite unit Ocelotl Warrior 22 fielded
Classical 3:57* Estimated start 2:57
Heroic Estimated start 11:38 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
SephirothsitoQuetzalcoatl
First military pressureWarrior Priest trained
Warrior Priest26 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerInfestation
God powerObsidian Mirror
Ocelotl Warrior7 training queues
Tequihua Archer11 training queues
Coyote Warrior19 training queues
Key technologyHusbandry
God powerObsidian Mirror
Maquizcoatl3 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPlow
Key technologyHand Axe
Tequihua Archer4 training queues
Ocelotl Warrior22 training queues
ArmoryArmory
Farm transition3 farms clustered
Tequihua Archer2 training queues
Tequihua Archer6 training queues
Key technologyMedium Nobles Hut Soldiers
God powerAgave Bloom
God powerTailwind
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Sephirothsito
Fastest Classical3:57*Sephirothsito
First pressure3:54Sephirothsito · Warrior Priest trained
Armory timing8:16Sephirothsito · Armory
Farm transition8:34–8:36Sephirothsito · 3 farms clustered

Player highlights

Standout performances

Highest total score12,602Sephirothsito
Highest military score5,525Sephirothsito
Highest economy score6,063Sil3ntNinja
Most kills1,195Sephirothsito
Most units killed48Sephirothsito
Most deaths55Sil3ntNinja
Most buildings razed1Sil3ntNinja
Largest army67Sil3ntNinja
Favorite unitWarrior PriestSil3ntNinja · 26 fielded

Sil3ntNinja

Largest ArmyMost DeathsMost Resources

Sephirothsito

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Classical timing4:41 estimated completion
Early pressure4:01 · Warrior Priest trained

Sephirothsito

Fast Classical3:57 estimated completion
Early pressure3:54 · Warrior Priest trained
Early armory / Heroic prep8:16 · Armory
Farm transition8:34–8:36 · 3 farms clustered
Sil3ntNinja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sephirothsito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sephirothsito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sephirothsito · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Warrior Priest26
Coyote Warrior19
Tequihua Archer11
Ocelotl Warrior7
Maquizcoatl3
Tlamanih Spearman1
Buildings6 types
House16
Calpulli9
Temple3
Wall3
Nobles Hut2
War Hut2
God powers2 invoked
Obsidian Mirror2
Infestation1

Sephirothsito

Army

Ocelotl Warrior22
Tequihua Archer12
Coyote Warrior3
Warrior Priest3
Quimichin Spy2
Buildings10 types
House8
Spike Trap8
Farm7
Calpulli5
Nobles Hut3
Wall3
Armory1
Smoke Trap1
Temple1
War Hut1
God powers2 invoked
Agave Bloom1
Tailwind1