Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunder16#4169 vs MONSHY

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:24
Midgard map preview
Map Midgard
Winner
Thunder16#4169Loki
Pre-match Elo1084
Win probability58.8%
10:24 Match length Thunder16#4169 favored
Defeated
MONSHYOranos
Pre-match Elo1022
Win probability41.2%

Match at a glance

Thunder16#4169 vs MONSHY

WinnerThunder16#4169
MapMidgard
QueueRanked 1v1 Supremacy
Duration10:24
Started
Ended
Elo favorite58.8%Thunder16#4169
Fastest Classical5:07*MONSHY
First pressure5:12Thunder16#4169 · Hersir trained
First extra TC5:54MONSHY · Town Center
Market timing7:59MONSHY · Market
Most military units135Thunder16#4169
Highest EAPM33.7Thunder16#4169
Victory
Elo1084+15
EAPM33.7
Military units135
First pressure5:12Hersir trained
First expansion
Market volume0
Total score 13,335
Military score 6,430
Economic score 6,646
Kills score 259
Units killed 4
Units lost 12
Buildings razed 1
Largest army 135
Favorite unit Raiding Cavalry 70 fielded
Classical 5:51* Estimated start 4:51
Heroic Not reached
Mythic Not reached

MONSHY

Oranos

Defeat
Elo1022-15
EAPM27.8
Military units14
First pressure7:08Counter Barracks
First expansion5:54
Market volume0
Total score 12,563
Military score 4,315
Economic score 8,044
Kills score 246
Units killed 12
Units lost 4
Buildings razed 0
Largest army 14
Favorite unit Murmillo 8 fielded
Classical 5:07* Research start 4:07
Heroic Estimated start 9:29 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Thunder16#4169Loki
Match time
MONSHYOranos
DockDock
DockDock
First military pressureHersir trained
Hersir6 training queues
DockDock
Berserk40 training queues
Einheri2 training queues
Raiding Cavalry70 training queues
Throwing Axeman10 training queues
Key technologyPickaxe
Key technologyMedium Infantry
God powerUndermine
Hersir5 training queues
VictoryMatch result
DockDock
DockDock
Town CenterAdditional center
God powerShockwave
First military pressureCounter Barracks
MarketMarket
Murmillo4 training queues
Katapeltes4 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerCarnivora
Murmillo4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%Thunder16#4169
Fastest Classical5:07*MONSHY
First pressure5:12Thunder16#4169 · Hersir trained
First extra TC5:54MONSHY · Town Center
Market timing7:59MONSHY · Market

Player highlights

Standout performances

Highest total score13,335Thunder16#4169
Highest military score6,430Thunder16#4169
Highest economy score8,044MONSHY
Most kills259Thunder16#4169
Most units killed12MONSHY
Most deaths12Thunder16#4169
Most buildings razed1Thunder16#4169
Largest army135Thunder16#4169
Favorite unitRaiding CavalryThunder16#4169 · 70 fielded

Thunder16#4169

Highest ScoreLargest ArmyMost DeathsMost Resources

MONSHY

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Thunder16#4169

Late Classical5:51 estimated completion
Early pressure5:12 · Hersir trained
Water commitment signal3 dock build events
Large army production135 military units

MONSHY

Late Classical5:07 estimated completion
Delayed pressure7:08 · Counter Barracks
Fast expansion5:54 · Town Center
Early market / Heroic prep7:59 · Market
Heavy walling signal6 wall build events
Water commitment signal2 dock build events
Thunder16#4169 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thunder16#4169 · Water BoomExisting water-opening timing signal.
MONSHY · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunder16#4169

Army

Raiding Cavalry70
Berserk40
Hersir12
Throwing Axeman10
Einheri3
Buildings6 types
House20
Dock3
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers1 invoked
Undermine1

MONSHY

Army

Murmillo8
Katapeltes4
Caladria1
Cheiroballista1
Buildings10 types
Wall6
Counter Barracks3
Manor3
Sky Passage3
Dock2
Military Barracks2
Economic Guild1
Market1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Shockwave1